Typhon - A Mobile Agents Framework for Real World Emulation in Prolog

Author(s):  
Jatin Matani ◽  
Shivashankar B. Nair
Keyword(s):  
Author(s):  
Changhao Chen ◽  
Yishu Miao ◽  
Chris Xiaoxuan Lu ◽  
Linhai Xie ◽  
Phil Blunsom ◽  
...  

Inertial information processing plays a pivotal role in egomotion awareness for mobile agents, as inertial measurements are entirely egocentric and not environment dependent. However, they are affected greatly by changes in sensor placement/orientation or motion dynamics, and it is infeasible to collect labelled data from every domain. To overcome the challenges of domain adaptation on long sensory sequences, we propose MotionTransformer - a novel framework that extracts domain-invariant features of raw sequences from arbitrary domains, and transforms to new domains without any paired data. Through the experiments, we demonstrate that it is able to efficiently and effectively convert the raw sequence from a new unlabelled target domain into an accurate inertial trajectory, benefiting from the motion knowledge transferred from the labelled source domain. We also conduct real-world experiments to show our framework can reconstruct physically meaningful trajectories from raw IMU measurements obtained with a standard mobile phone in various attachments.


Sensors ◽  
2019 ◽  
Vol 19 (20) ◽  
pp. 4356 ◽  
Author(s):  
Stefan Bosse ◽  
Uwe Engel

Modelling and simulation of social interaction and networks are of high interest in multiple disciplines and fields of application ranging from fundamental social sciences to smart city management. Future smart city infrastructures and management are characterised by adaptive and self-organising control using real-world sensor data. In this work, humans are considered as sensors. Virtual worlds, e.g., simulations and games, are commonly closed and rely on artificial social behaviour and synthetic sensor information generated by the simulator program or using data collected off-line by surveys. In contrast, real worlds have a higher diversity. Agent-based modelling relies on parameterised models. The selection of suitable parameter sets is crucial to match real-world behaviour. In this work, a framework combining agent-based simulation with crowd sensing and social data mining using mobile agents is introduced. The crowd sensing via chat bots creates augmented virtuality and reality by augmenting the simulated worlds with real-world interaction and vice versa. The simulated world interacts with real-world environments, humans, machines, and other virtual worlds in real-time. Among the mining of physical sensors (e.g., temperature, motion, position, and light) of mobile devices like smartphones, mobile agents can perform crowd sensing by participating in question–answer dialogues via a chat blog (provided by smartphone Apps or integrated into WEB pages and social media). Additionally, mobile agents can act as virtual sensors (offering data exchanged with other agents) and create a bridge between virtual and real worlds. The ubiquitous usage of digital social media has relevant impact on social interaction, mobility, and opinion-making, which has to be considered. Three different use-cases demonstrate the suitability of augmented agent-based simulation for social network analysis using parameterised behavioural models and mobile agent-based crowd sensing. This paper gives a rigorous overview and introduction of the challenges and methodologies used to study and control large-scale and complex socio-technical systems using agent-based methods.


Proceedings ◽  
2018 ◽  
Vol 4 (1) ◽  
pp. 49 ◽  
Author(s):  
Stefan Bosse ◽  
Uwe Engel

Augmented reality is well known for extending the real world by adding computer-generated perceptual information and overlaid sensory information. In contrast, simulation worlds are commonly closed and rely on artificial sensory information generated by the simulator program or using data collected off-line. In this work, a new simulation paradigm is introduced, providing augmented virtuality by integrating crowd sensing and social data mining in simulation worlds by using mobile agents. The simulation world interacts with real world environments, humans, machines, and other virtual worlds in real-time. Mobile agents are closely related to bots that can interact with humans via chat blogs. Among the mining of physical sensors (temperature, motion, position, light, …), mobile agents can perform Crowd Sensing by participating in question–answer dialogs via a chat blog provided by a WEB App that can be used by the masses. Additionally, mobile agents can act as virtual sensors (offering data exchanged with other agents). Virtual sensors are sensor aggregators performing sensor fusion in a spatially region.


2018 ◽  
Vol 41 ◽  
Author(s):  
Michał Białek

AbstractIf we want psychological science to have a meaningful real-world impact, it has to be trusted by the public. Scientific progress is noisy; accordingly, replications sometimes fail even for true findings. We need to communicate the acceptability of uncertainty to the public and our peers, to prevent psychology from being perceived as having nothing to say about reality.


2010 ◽  
Vol 20 (3) ◽  
pp. 100-105 ◽  
Author(s):  
Anne K. Bothe

This article presents some streamlined and intentionally oversimplified ideas about educating future communication disorders professionals to use some of the most basic principles of evidence-based practice. Working from a popular five-step approach, modifications are suggested that may make the ideas more accessible, and therefore more useful, for university faculty, other supervisors, and future professionals in speech-language pathology, audiology, and related fields.


2015 ◽  
Vol 25 (1) ◽  
pp. 39-45 ◽  
Author(s):  
Jennifer Tetnowski

Qualitative case study research can be a valuable tool for answering complex, real-world questions. This method is often misunderstood or neglected due to a lack of understanding by researchers and reviewers. This tutorial defines the characteristics of qualitative case study research and its application to a broader understanding of stuttering that cannot be defined through other methodologies. This article will describe ways that data can be collected and analyzed.


2006 ◽  
Vol 40 (7) ◽  
pp. 47
Author(s):  
LEE SAVIO BEERS
Keyword(s):  

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