Science and Technology Communication Activities by Using 3D Image Projection System

Author(s):  
Kazuya Takemata ◽  
Akiyuki Minamide ◽  
Sumio Nakamura
1995 ◽  
Author(s):  
Jose J. Lunazzi ◽  
Pierre M. Boone
Keyword(s):  
3D Image ◽  

2020 ◽  
Vol 2020 ◽  
pp. 1-9
Author(s):  
Pei-Jung Wu ◽  
Chih-Hao Chuang ◽  
Chien-Yu Chen ◽  
Jeng-Han Wu ◽  
Bor-Shyh Lin

This study proposes to apply the combination of two 90-degree prisms and a holographic optical element to an image-dividing element, divide an image into three through the virtual image projection system, and accurately project the images to 160 cm behind the windshield. In order to distinguish the left image, middle image, and right image at the horizontal direction, the 90-degree prism is first utilized for horizontally deflecting the light, a holographic optical element is then used for presenting the vertical deflection of the image, and finally, the images are horizontally arranged as a real image on the diffuser. An image-dividing element is eventually integrated to the virtual image projection system. Then, the divided images are made as a virtual image which is projected to 160 cm behind the windshield to combine with the street scene. The horizontal angle of view of an eyebox is increased from 2.51° to 7.22°, and the size of the eyebox is 31.68 cm × 12.48 cm, allowing a wide-view laser-based head-up display with the large-angle beam-splitting function being successfully designed. It would not affect the field of view on the road, and this system could reduce the space and be arranged easily in a vehicle. Therefore, this proposed system is suitable for the aftermarket.


1978 ◽  
Vol 125 (6) ◽  
pp. 950-952 ◽  
Author(s):  
W. Robert Sinclair ◽  
L. H. Lin ◽  
P. K. Gallagher ◽  
R. A. Fastnacht

1998 ◽  
Author(s):  
Yuri N. Denisyuk ◽  
Vyatcheslav V. Orlov ◽  
Jean B. Brui

Materials ◽  
2021 ◽  
Vol 14 (16) ◽  
pp. 4605
Author(s):  
Jordi Bonada ◽  
Pol Barcelona ◽  
Miquel Casafont ◽  
Josep Maria Pons ◽  
Jose Antonio Padilla ◽  
...  

Mask image projection based on stereolithography is an additive manufactured technology based on a Frontal Photopolymerization Process. Therefore, photocurable resins are used to build-up parts layer by layer. In this paper, alumina particles have been used as a reinforcement filler in order to improve the material stress-strain behaviour. In addition, the increment of the photoconversion ratio is a key factor to enhance the mechanical properties. Consequently, a numerical model has been used to determine the optimal printing parameters to enhance the elastic mechanical properties of printed parts according to the characteristics of photocurable materials. Stable and homogeneous reinforced materials have been obtained with an alumina content ranging from 5 to 15 wt%. Furthermore, the compression behaviour of reinforced materials has been analysed by means of experimental tests. The results show an enhancement of mechanical properties after the addition of reinforcement fillers, obtaining a maximum improvement in 10 wt% of solid load content. Finally, the influence of the sample’s orientation on the construction platform has been discussed.


Mechanik ◽  
2018 ◽  
Vol 91 (7) ◽  
pp. 573-575
Author(s):  
Jarosław Jankowski ◽  
Andrzej Grabowski

Presented are the assumptions and a description of the work carried out as part of the action on the development of a project to assist the prevention of social exclusion of people with disabilities. The developed research and training simulator for a car with a weight of up to 3.5 tons will allow the study of the suitability of various solutions enabling the driving of a motor vehicle for people with upper and lower limb dysfunctions. This simulator equipped with a driver’s cockpit attached to the motion platform, platform, image projection system and application will be tested with the participation of 20 people.


1985 ◽  
Vol 3 (1-4) ◽  
pp. 69-76 ◽  
Author(s):  
I. Mori ◽  
K. Sugihara ◽  
C. Itoh ◽  
M. Tabata ◽  
T. Shinozaki

2003 ◽  
Vol 03 (04) ◽  
pp. 629-637
Author(s):  
Osamu Oshiro ◽  
Kumi Kamada ◽  
Masataka Imura ◽  
Kunihiro Chihara ◽  
Eiji Toyota ◽  
...  

This paper presents the system designed to observe kidney glomeruli interactively with conventional CCD cameras and immersive virtual reality (VR) space. First, we captured the X-ray transmitted images and converted them to computer tomogram (CT). Second, the three-dimensional (3D) image was reconstructed using various image processing, binarization, dilation, contraction, labeling and surface rendering. Third, we presented the 3D image on the immersive projection system (IPS) and installed the function of on-line counting of the number of glomeruli. This system provides an observer the immersive environment and enables him to count the kidney glomeruli interactively.


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