The Design of Intelligent Teaching System in Universities Based on Internet of Things and Virtual Reality Technology

Author(s):  
Jianlan Ren
2021 ◽  
Vol 7 (4) ◽  
pp. 72
Author(s):  
Song Wang ◽  
Hanwen Zhang ◽  
Xiang Meng

<p>With the progress of the times and the development of network technology, great changes have taken place in the mode of education and teaching, and the traditional mode of education and teaching has been unable to meet the current teaching situation and requirements. Under this background, many scholars have developed a variety of teaching models adapted to the background of the times, which has achieved good results. In order to realize the reform and innovation of teaching mode, this paper designs a film and television teaching system based on virtual reality technology. In the era of Internet of Things and big data, Internet of Things technology is used as support to realize the transmission and sharing of teaching information in film and television teaching system. In the research, data mining technology is used to collect relevant data of teaching resources and teaching information, and relevant algorithms in data mining are used to realize data processing. Experiment of film and television teaching system in different stages of education system and the application of film and television teaching theory courses, experiment courses for students and education development index are analyzed. According to the end of the experiment, the influence of results show that the film and television teaching system in the use of elementary school, junior high school, high school and university level are 25.32%, 31.44%, 18.46% and 47.76% respectively. The film and television teaching system plays a significant role in students’ experimental course scores. The use of the film and television teaching system has raised the development index of education and teaching in each stage of education from 1.12, 1.33, 1.47 and 1.36 to 2.14, 2.21, 2.36 and 2.44 respectively, indicating that the film and television teaching system has a certain promoting effect on the development of education and teaching.</p>


2021 ◽  
Vol 16 (23) ◽  
pp. 127-139
Author(s):  
Yaroslav Volodymyrovych Tsekhmister ◽  
Tetiana Konovalova ◽  
Bogdan Yaroslavovych Tsekhmister ◽  
Amit Agrawal ◽  
Dipanjana Ghosh

A study has been conducted to evaluate the virtual reality technology and online teaching system among medical students of Bogomolets National Medical University, Ukraine during COVID-19 pandemic. The final questionnaire contained the 15 questions with 5 options to comprehensively evaluate the virtual reality technology and online teaching system. The feedback of the survey was analyzed to find effectiveness of virtual reality technology and online teaching in medical education in Ukraine. Data of survey reflected that mostly students adopted and agreed on virtual reality technology and online teaching and admitted that these technologies are best alternatives to physical learning with the 65.79% an agreement with the user-friendly interface for virtual reality and online teaching system, while, 64.03% showed an agreement that virtual reality and online teaching system compensated the suspension of face-to-face medical education during the COVID-19. During online learning, there was ample time for educational activities as depicted from their response of 36.84% as strongly agree, 35.96% as agree, 6.14% as disagree, 4.39% as strongly disagree and 16.67% as neither agree nor disagree. Tutors/teachers also enjoyed virtual reality and online learning through their experience and flexibility in time management. Likewise, the results of all questions showed positive reviews and encouraged virtual reality and online teaching in academic continuity and stability in medical education in Ukraine. It can be concluded that digital learning environments are extremely effective in terms of medical students and staff satisfaction, accomplishment, and technical learning skill growth.


2021 ◽  
Author(s):  
Xingchen Zhang ◽  
zaiyi pu ◽  
Xinbo Jiang

Abstract With the development of the 5G era, digital media technology has been widely used in many fields and industries. Virtual reality is the product of the application of digital media technology in the development process. At the level of the continuous development and progress of social science and technology, virtual reality technology as a high-tech and high-tech tool has gradually entered people's vision, penetrated into all aspects of people's lives, and exerted good results. This article mainly studies the application of digital media technology based on 5G Internet of Things virtual reality technology as the carrier. This article introduces virtual reality technology, Quick Time VR technology that can be used in digital media, Tilt Brush VR technology, Oculus Quill technology, and digital media technology. It builds a virtual reality-based 3D model and digital media Internet of Things architecture, and implements 5G Comparison of technology and traditional technology, the proportion of applications of 5G Internet of Things virtual reality technology and digital media technology in education, construction, industry and medical fields. The analysis results show that the 5G Internet of Things has higher visual immersion, the original bandwidth can reach 5Tbit/s, and the calculation time of a single hologram is less than 3ms; 5G technology and virtual reality technology are both used in the medical field the most, with applications accounting for up to 40%; Digital media technology is the most widely used in the construction field, reaching 60%. It can be seen from the research in this article that the application of digital media technology based on the virtual reality technology of 5G Internet of Things as the carrier has high practical value in reality.


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