The construction of human anatomy teaching system based on virtual reality technology

Author(s):  
Niu Lifeng ◽  
Wu Weimin
2021 ◽  
Vol 7 (4) ◽  
pp. 72
Author(s):  
Song Wang ◽  
Hanwen Zhang ◽  
Xiang Meng

<p>With the progress of the times and the development of network technology, great changes have taken place in the mode of education and teaching, and the traditional mode of education and teaching has been unable to meet the current teaching situation and requirements. Under this background, many scholars have developed a variety of teaching models adapted to the background of the times, which has achieved good results. In order to realize the reform and innovation of teaching mode, this paper designs a film and television teaching system based on virtual reality technology. In the era of Internet of Things and big data, Internet of Things technology is used as support to realize the transmission and sharing of teaching information in film and television teaching system. In the research, data mining technology is used to collect relevant data of teaching resources and teaching information, and relevant algorithms in data mining are used to realize data processing. Experiment of film and television teaching system in different stages of education system and the application of film and television teaching theory courses, experiment courses for students and education development index are analyzed. According to the end of the experiment, the influence of results show that the film and television teaching system in the use of elementary school, junior high school, high school and university level are 25.32%, 31.44%, 18.46% and 47.76% respectively. The film and television teaching system plays a significant role in students’ experimental course scores. The use of the film and television teaching system has raised the development index of education and teaching in each stage of education from 1.12, 1.33, 1.47 and 1.36 to 2.14, 2.21, 2.36 and 2.44 respectively, indicating that the film and television teaching system has a certain promoting effect on the development of education and teaching.</p>


2021 ◽  
Vol 16 (23) ◽  
pp. 127-139
Author(s):  
Yaroslav Volodymyrovych Tsekhmister ◽  
Tetiana Konovalova ◽  
Bogdan Yaroslavovych Tsekhmister ◽  
Amit Agrawal ◽  
Dipanjana Ghosh

A study has been conducted to evaluate the virtual reality technology and online teaching system among medical students of Bogomolets National Medical University, Ukraine during COVID-19 pandemic. The final questionnaire contained the 15 questions with 5 options to comprehensively evaluate the virtual reality technology and online teaching system. The feedback of the survey was analyzed to find effectiveness of virtual reality technology and online teaching in medical education in Ukraine. Data of survey reflected that mostly students adopted and agreed on virtual reality technology and online teaching and admitted that these technologies are best alternatives to physical learning with the 65.79% an agreement with the user-friendly interface for virtual reality and online teaching system, while, 64.03% showed an agreement that virtual reality and online teaching system compensated the suspension of face-to-face medical education during the COVID-19. During online learning, there was ample time for educational activities as depicted from their response of 36.84% as strongly agree, 35.96% as agree, 6.14% as disagree, 4.39% as strongly disagree and 16.67% as neither agree nor disagree. Tutors/teachers also enjoyed virtual reality and online learning through their experience and flexibility in time management. Likewise, the results of all questions showed positive reviews and encouraged virtual reality and online teaching in academic continuity and stability in medical education in Ukraine. It can be concluded that digital learning environments are extremely effective in terms of medical students and staff satisfaction, accomplishment, and technical learning skill growth.


Author(s):  
Antonio Gangemi ◽  
Betty Chang ◽  
Paolo Bernante ◽  
Gilberto Poggioli

Since its advent, robotic surgery has redefined the operating room experience. It directly addressed and resolved many of the shortcomings of laparoscopic methods while maintaining a minimally invasive approach that brought benefits in cosmesis and healing for patients but also benefits in ergonomics and precision for surgeons. This new platform has brought with it changes in surgical training and education, principally through the utilization of virtual reality. Accurate depictions of human anatomy seen through augmented reality allow the surgeon-in-training to learn, practice and perfect their skills before they operate on their first patient. However, the anatomical knowledge required for minimally invasive surgery (MIS) is distinct from current methods of dissection and prosection that inherently cater towards open surgery with large cuts and unobstructed field. It is integral that robotic surgeons are also equipped with accurate anatomical information, heralding a new era in which anatomists can work alongside those developing virtual reality technology to create anatomical training curricula for MIS. As the field of surgery and medicine in general moves to include more and more technology, it is only fitting that the building blocks of medical education follow suit and rediscover human anatomy in a modern context.


2012 ◽  
Vol 214 ◽  
pp. 664-668
Author(s):  
Sheng Jian Chen

With the rapid development of the Internet, a remote education assistant system (REAS) is developed to aid the VPETS to be used over the Internet. It is designed in Client/Server mode and is based on virtual reality. It is composed of three parts: the server, the teacher client and the student client. It extends the VPETS to an Internet version and realizes the management of the experiment reports over the Internet. Thus, it can be used for distributed remote teaching and management, freeing teachers and students from the restriction of space and time and stimulating their go-aheadism. It has several advantages: stability, security, and expandability.


Author(s):  
Yuanyuan Ji ◽  
Shengfang Zhang

This study designed a teaching system based on the animation model, which focuses on VR virtual reality technology and incorporates the improved computer animation modeling technique. The whole system is composed of three main parts, including the front-end animation model, the rear-end background model and the dynamic audio model. In particular, the use of the simplified animation technology makes it easy to operate the system. On this basis, this study followed the idea of comparing experimental teaching to test the results of applying this system in the experimental class and the control class in the course of 3D animation production. The results confirmed that the system has a positive effect in enhancing students’ interest in learning, practical ability, maturity of space cognition and so on.


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