scholarly journals From Separation to Incorporation - A Full-Circle Application of Computational Approaches to Performance-Based Architectural Design

2021 ◽  
pp. 189-198
Author(s):  
Yuhan Chen ◽  
Youyu Lu ◽  
Tianyi Gu ◽  
Zhirui Bian ◽  
Likai Wang ◽  
...  

AbstractIn performance-based architectural design, most existing techniques and design approaches to assisting designers are primarily for a single design problem such as building massing, spatial layouts, or facade design. However, architectural design is a synthesis process that considers multiple design problems. Thus, for achieving an overall improvement in building performance, it is critical to incorporate computational techniques and methods into all key design problems. In this regard, this paper presents a full-circle application of different computational design approaches and tools to exploit the potential of building performance in driving architectural design towards more novel and sustainable buildings as well as to explore new research design paradigms for performance-based architectural design in real-world design scenarios. This paper takes a commercial complex building design as an example to demonstrate how building performance can be incorporated into different building design problems and reflect on the limitations of existing tools in supporting the architectural design.

2020 ◽  
pp. 174425912093004
Author(s):  
Yiğit Yılmaz ◽  
Burcu Çiğdem Yılmaz

In building design, the decision-makers should not focus only on energy efficiency as a single objective but indoor environmental quality indicators, such as thermal comfort, daylight usage and so on, should also be considered as a part of building performance. The building performance can be ensured by determining the proper performance indicators and the variables during the design. In this context, a weighted (among the objectives) multi-objective cost function was proposed, for the optimisation of energy, thermal comfort and daylight usage of a case study archetype design, through the selected design variables, considering the base architectural design principles as well. A typical social housing archetype design was determined as the case study to apply the proposed approach. The window sizes are optimised for each orientation simultaneously, for a temperate-humid climatic region. The results were evaluated in terms of improvement potentials of energy, thermal comfort and daylight performances, and the dominant values for the window sizes for each facade. According to the results, the optimised scenario achieved an 11.42% reduction in primary energy use equivalent to 181.24 kWh/m2a, a 4.52% reduction in a predicted percentage of dissatisfied with 9.12%, and a reduction in lighting energy of 4.94% equivalent to 21.17 kWh/m2a. These reductions verify the possibility to achieve higher performances on each criterion.


Author(s):  
G. Anand ◽  
P. P. Chattopadhyay

During the last couple of decades, treatment of microstructure in materials science has been shifted from the diagnostic to design paradigm. Design of microstructure is inherently complex problems due to non linear spatial and temporal interaction of composition and parameters leading to the target properties. In most of the cases, different properties are reciprocally correlated i.e., improvement of one lead to the degradation of other. Also, the design of microstructure is a multiscale problem, as the knowledge of phenomena at range of scales from electronic to mesoscale is required for precise composition-microstructure-property determination. In the view of above, present chapter provides the introduction to computationally driven microstructure engineering in the framework of constitutive length scale in microstructure design. The important issues pertaining to design such as phase stability and interfaces has been explained. Additionally, the bird-eye view of various computational techniques in order of length scale has been introduced, with an aim to present the picture of combination of various techniques for solving microstructural design problems under various scenarios.


2014 ◽  
Vol 638-640 ◽  
pp. 2278-2285
Author(s):  
Xiao Ping Liu

This paper expounds the urban design logic in architectural design, introduced the related analytic methods of urban design. In the end the author's introduced the practice cases which the analytic methods were applied in architecture creation. These cases show how the analytic methods are used to deal with architectural design problems, so that the building design and urban environment is harmonious and creative. These methods also make urban building generation and evaluation more rational, more scientific.


2005 ◽  
Vol 5 (3) ◽  
pp. 171-181 ◽  
Author(s):  
Jonathan Cagan ◽  
Matthew I. Campbell ◽  
Susan Finger ◽  
Tetsuo Tomiyama

The field of computational design synthesis has been an active area of research for almost half a century. Research advances in this field have increased the sophistication and complexity of the designs that can be synthesized, and advances in the speed and power of computers have increased the efficiency with which those designs can be generated. Some of the results of this research have begun to be used in industrial practice, yet many open issues and research challenges remain. This paper provides a model of the automated synthesis process as a context to discuss research in the area. The varied works of the authors are discussed as representative of the breadth of methods and results that exist under the field of computational design synthesis. Furthermore, some guidelines are presented to help researchers and designers find approaches to solving their particular design problems using computational design synthesis.


2019 ◽  
Author(s):  
Theodora Vardouli ◽  
◽  
François Sabourin ◽  

It is an oft-made claim that digital computers are changing architectural discourse and professional practice. These changes are plural, varied, and often prosaic. They do not fit one definition of “digital architecture”, nor one manifesto of “digital revolution.” While historians, theorists, and ethnographers of architectural practice are beginning to map the disciplinary valencies and professional effects of digital computers, architectural curricula grapple with questions about when, where, how, and why to introduce computers in an architecture student’s education.1 Professionally accredited architecture curricula negotiate a stifling demand for student proficiency in various kinds of commercial software, with the broader pedagogical possibilities that emerge from the many variances of computational design and making.2 In the parts of a curriculum that integrate a “digital” component, this negotiation usually manifests as a dilemma between training students in software skills and teaching computational processes of thinking, designing, and making architecture. In courses that teach software, computational techniques are often hidden, or “black boxed,” behind the screen. Students deploy them indirectly (through software interfaces) to produce drawings, output construction documents, simulate, and analyze a design’s various performances. Meanwhile, in courses that focus on computational thinking and making, rules and algorithms are out in the open and take on an active role in the creation of architectural space and form.These two approaches echo distinct attitudes toward design processes themselves that surrounded early work on design and computing. In a report on the first international conference of the Design Methods Group—a North American “coalition” of researchers working on “rational” theories and methods of environmental design,3 often through the use of digital computers—architect and urban designer Jonathan Barnett called these two attitudes “black box” and “glass box.”4 “Glass box” approaches were concerned with an analyti-co-mathematical rendition of the design process—asking the question of whether architectural design, or rather which parts of it, could be conceived as a kind of computation: a step-wise process amenable to logico-mathematical description and analysis. Examples of “glass box” work included systematic methods for “fitting” geometric form to functional goals and various methods for enumerating possible geo-metric configurations based on certain rules and constraints, broadly falling under the label of “generative design.” “Black box” approaches, on the other hand, aspired to enhance specific tasks that designers faced in a traditional process through the aid of new graphical and interactive technologies. “Black box” examples included computer aids of different kinds, from drafting tools to conversational interfaces that informed the designer about the impacts of their decisions. In other words, “glass box” approaches recast design as a kind of computation (a step-wise, algorithmic process), while “black box” approaches used computation as a tool for various familiar design tasks.


2021 ◽  
Author(s):  
◽  
Jacob Rhodes-Robinson

<p>The architectural discipline is constantly experiencing change to the way in which its practitioners operate. The continual evolution of computing hardware and the substantial development of Computer Aided Architectural Design (CAAD) has seen Architecture shift from a discipline of predominantly analogue techniques to one that relies almost entirely on the digital medium. As a result, the role of the practicing architect has seen considerable change. Architecture, once a discipline of pencil and paper, now shares creative techniques and tools with Computer Science, Film, Visual Effects, Interactive Media, Robotics, and Computer programming. Such new partners are providing alternative views of what it is to be a creative practitioner, challenging the discipline of architecture to step beyond the preconceived boundaries and means of operating embodied within conventional practice. Architects now have the opportunity to adopt new methods for the production of the built environment.  This research engages with developing computational techniques designed for film and interactive media and explores how they can be utilised to augment the way in which architecture may be produced. This body of researches adopts the technique procedural generation as a vehicle for this investigation; a technique used for content creation in interactive media and game design. This research also adopts the use of a computational design software called Houdini - an industry standard procedural software used widely within film and game. Through an architectural lens, it explores the re-purposing of this software and procedural design, developing an understanding for how they can both aid in the ideation of built form during the infancy of the design process.  This research initially addressed the question: ‘how can conventional architectural practices be augmented by procedural computational design techniques, to further explore the impacts of opportunity and ideation on architectural design?’ As a result of refinement, it came around to focus on asking ‘how can the application of procedural generation design techniques augment the ideation of architectural massing for early stage design?’ It identifies how procedural techniques can be used in the process of ideating architecture and aims to investigate how procedural generation offers an alternative methodology to the production of architecture in early design stages. It explores, through computational design, the limitations and constraints that occur in the process of mastering design orientated procedural techniques. It subsequently develops, through computational design, an understanding of how procedural techniques can be applied to the early stage design of architecture. Finally, through architectural design, it examines how procedural design techniques can be partnered with specific architectural conditions such as site, function, and form, in order to augment the architectural ideation process.</p>


Author(s):  
G. Anand ◽  
P. P. Chattopadhyay

During the last couple of decades, treatment of microstructure in materials science has been shifted from the diagnostic to design paradigm. Design of microstructure is inherently complex problems due to non linear spatial and temporal interaction of composition and parameters leading to the target properties. In most of the cases, different properties are reciprocally correlated i.e., improvement of one lead to the degradation of other. Also, the design of microstructure is a multiscale problem, as the knowledge of phenomena at range of scales from electronic to mesoscale is required for precise composition-microstructure-property determination. In the view of above, present chapter provides the introduction to computationally driven microstructure engineering in the framework of constitutive length scale in microstructure design. The important issues pertaining to design such as phase stability and interfaces has been explained. Additionally, the bird-eye view of various computational techniques in order of length scale has been introduced, with an aim to present the picture of combination of various techniques for solving microstructural design problems under various scenarios.


2021 ◽  
Author(s):  
◽  
Jacob Rhodes-Robinson

<p>The architectural discipline is constantly experiencing change to the way in which its practitioners operate. The continual evolution of computing hardware and the substantial development of Computer Aided Architectural Design (CAAD) has seen Architecture shift from a discipline of predominantly analogue techniques to one that relies almost entirely on the digital medium. As a result, the role of the practicing architect has seen considerable change. Architecture, once a discipline of pencil and paper, now shares creative techniques and tools with Computer Science, Film, Visual Effects, Interactive Media, Robotics, and Computer programming. Such new partners are providing alternative views of what it is to be a creative practitioner, challenging the discipline of architecture to step beyond the preconceived boundaries and means of operating embodied within conventional practice. Architects now have the opportunity to adopt new methods for the production of the built environment.  This research engages with developing computational techniques designed for film and interactive media and explores how they can be utilised to augment the way in which architecture may be produced. This body of researches adopts the technique procedural generation as a vehicle for this investigation; a technique used for content creation in interactive media and game design. This research also adopts the use of a computational design software called Houdini - an industry standard procedural software used widely within film and game. Through an architectural lens, it explores the re-purposing of this software and procedural design, developing an understanding for how they can both aid in the ideation of built form during the infancy of the design process.  This research initially addressed the question: ‘how can conventional architectural practices be augmented by procedural computational design techniques, to further explore the impacts of opportunity and ideation on architectural design?’ As a result of refinement, it came around to focus on asking ‘how can the application of procedural generation design techniques augment the ideation of architectural massing for early stage design?’ It identifies how procedural techniques can be used in the process of ideating architecture and aims to investigate how procedural generation offers an alternative methodology to the production of architecture in early design stages. It explores, through computational design, the limitations and constraints that occur in the process of mastering design orientated procedural techniques. It subsequently develops, through computational design, an understanding of how procedural techniques can be applied to the early stage design of architecture. Finally, through architectural design, it examines how procedural design techniques can be partnered with specific architectural conditions such as site, function, and form, in order to augment the architectural ideation process.</p>


Spatium ◽  
2019 ◽  
pp. 35-40
Author(s):  
Rada Cahtarevic ◽  
Adna Proho

By encompassing abstraction and patterned information, the new fields of geometry and mathematical models of complex dynamic spatial systems provide a new method for spatial modeling. Different approaches to the application of spatial modeling in architectural design are possible, taking into consideration on the one hand the theoretical background and knowledge of geometry, and on the other, advanced computational techniques. The generative principles of complex dynamic spatial formation allow parallels between the differentiated representations and directions of approach to spatial organization. The integration of conceptual, theoretical and practical methods into complex dynamic geometric models in the preliminary phase of design could support the development of cognitive capabilities, internal representations and understanding of complex dynamic formative processes. The development of nonlinear, dynamic, complex spatial imaginative thinking corresponds with trends in contemporary computational design. The application of complex geometric modeling, including sophisticated mechanisms of human perception, intelligence and creativity, provides a synthesis of artificial and human potential.


2005 ◽  
Vol 277-279 ◽  
pp. 318-323
Author(s):  
Yang Hee Nam

Architectural design is one of those areas that have actively employed interactive design tools such as CAD/CAM software. In order to add a realistic view of the design results in the 3D work process, there have been several recent attempts to employ a virtual reality technology that allows architects to explore design in 3D space. However, VR’s weakness is that common interaction tasks, such as navigation and selection, are still not supported conveniently in 3D space. In addition, VR devices are generally unfamiliar to the average person and are too expensive to use. This paper presents a VR framework that makes the design task easily achieved by employing a PDA interface for a VR interaction applied to street-view emotional color design problems.


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