scholarly journals Geometric modeling and complexity - a conceptual approach in architectural design and education

Spatium ◽  
2019 ◽  
pp. 35-40
Author(s):  
Rada Cahtarevic ◽  
Adna Proho

By encompassing abstraction and patterned information, the new fields of geometry and mathematical models of complex dynamic spatial systems provide a new method for spatial modeling. Different approaches to the application of spatial modeling in architectural design are possible, taking into consideration on the one hand the theoretical background and knowledge of geometry, and on the other, advanced computational techniques. The generative principles of complex dynamic spatial formation allow parallels between the differentiated representations and directions of approach to spatial organization. The integration of conceptual, theoretical and practical methods into complex dynamic geometric models in the preliminary phase of design could support the development of cognitive capabilities, internal representations and understanding of complex dynamic formative processes. The development of nonlinear, dynamic, complex spatial imaginative thinking corresponds with trends in contemporary computational design. The application of complex geometric modeling, including sophisticated mechanisms of human perception, intelligence and creativity, provides a synthesis of artificial and human potential.

2021 ◽  
pp. 189-198
Author(s):  
Yuhan Chen ◽  
Youyu Lu ◽  
Tianyi Gu ◽  
Zhirui Bian ◽  
Likai Wang ◽  
...  

AbstractIn performance-based architectural design, most existing techniques and design approaches to assisting designers are primarily for a single design problem such as building massing, spatial layouts, or facade design. However, architectural design is a synthesis process that considers multiple design problems. Thus, for achieving an overall improvement in building performance, it is critical to incorporate computational techniques and methods into all key design problems. In this regard, this paper presents a full-circle application of different computational design approaches and tools to exploit the potential of building performance in driving architectural design towards more novel and sustainable buildings as well as to explore new research design paradigms for performance-based architectural design in real-world design scenarios. This paper takes a commercial complex building design as an example to demonstrate how building performance can be incorporated into different building design problems and reflect on the limitations of existing tools in supporting the architectural design.


2019 ◽  
Author(s):  
Theodora Vardouli ◽  
◽  
François Sabourin ◽  

It is an oft-made claim that digital computers are changing architectural discourse and professional practice. These changes are plural, varied, and often prosaic. They do not fit one definition of “digital architecture”, nor one manifesto of “digital revolution.” While historians, theorists, and ethnographers of architectural practice are beginning to map the disciplinary valencies and professional effects of digital computers, architectural curricula grapple with questions about when, where, how, and why to introduce computers in an architecture student’s education.1 Professionally accredited architecture curricula negotiate a stifling demand for student proficiency in various kinds of commercial software, with the broader pedagogical possibilities that emerge from the many variances of computational design and making.2 In the parts of a curriculum that integrate a “digital” component, this negotiation usually manifests as a dilemma between training students in software skills and teaching computational processes of thinking, designing, and making architecture. In courses that teach software, computational techniques are often hidden, or “black boxed,” behind the screen. Students deploy them indirectly (through software interfaces) to produce drawings, output construction documents, simulate, and analyze a design’s various performances. Meanwhile, in courses that focus on computational thinking and making, rules and algorithms are out in the open and take on an active role in the creation of architectural space and form.These two approaches echo distinct attitudes toward design processes themselves that surrounded early work on design and computing. In a report on the first international conference of the Design Methods Group—a North American “coalition” of researchers working on “rational” theories and methods of environmental design,3 often through the use of digital computers—architect and urban designer Jonathan Barnett called these two attitudes “black box” and “glass box.”4 “Glass box” approaches were concerned with an analyti-co-mathematical rendition of the design process—asking the question of whether architectural design, or rather which parts of it, could be conceived as a kind of computation: a step-wise process amenable to logico-mathematical description and analysis. Examples of “glass box” work included systematic methods for “fitting” geometric form to functional goals and various methods for enumerating possible geo-metric configurations based on certain rules and constraints, broadly falling under the label of “generative design.” “Black box” approaches, on the other hand, aspired to enhance specific tasks that designers faced in a traditional process through the aid of new graphical and interactive technologies. “Black box” examples included computer aids of different kinds, from drafting tools to conversational interfaces that informed the designer about the impacts of their decisions. In other words, “glass box” approaches recast design as a kind of computation (a step-wise, algorithmic process), while “black box” approaches used computation as a tool for various familiar design tasks.


2021 ◽  
Author(s):  
◽  
Jacob Rhodes-Robinson

<p>The architectural discipline is constantly experiencing change to the way in which its practitioners operate. The continual evolution of computing hardware and the substantial development of Computer Aided Architectural Design (CAAD) has seen Architecture shift from a discipline of predominantly analogue techniques to one that relies almost entirely on the digital medium. As a result, the role of the practicing architect has seen considerable change. Architecture, once a discipline of pencil and paper, now shares creative techniques and tools with Computer Science, Film, Visual Effects, Interactive Media, Robotics, and Computer programming. Such new partners are providing alternative views of what it is to be a creative practitioner, challenging the discipline of architecture to step beyond the preconceived boundaries and means of operating embodied within conventional practice. Architects now have the opportunity to adopt new methods for the production of the built environment.  This research engages with developing computational techniques designed for film and interactive media and explores how they can be utilised to augment the way in which architecture may be produced. This body of researches adopts the technique procedural generation as a vehicle for this investigation; a technique used for content creation in interactive media and game design. This research also adopts the use of a computational design software called Houdini - an industry standard procedural software used widely within film and game. Through an architectural lens, it explores the re-purposing of this software and procedural design, developing an understanding for how they can both aid in the ideation of built form during the infancy of the design process.  This research initially addressed the question: ‘how can conventional architectural practices be augmented by procedural computational design techniques, to further explore the impacts of opportunity and ideation on architectural design?’ As a result of refinement, it came around to focus on asking ‘how can the application of procedural generation design techniques augment the ideation of architectural massing for early stage design?’ It identifies how procedural techniques can be used in the process of ideating architecture and aims to investigate how procedural generation offers an alternative methodology to the production of architecture in early design stages. It explores, through computational design, the limitations and constraints that occur in the process of mastering design orientated procedural techniques. It subsequently develops, through computational design, an understanding of how procedural techniques can be applied to the early stage design of architecture. Finally, through architectural design, it examines how procedural design techniques can be partnered with specific architectural conditions such as site, function, and form, in order to augment the architectural ideation process.</p>


2021 ◽  
Author(s):  
◽  
Jacob Rhodes-Robinson

<p>The architectural discipline is constantly experiencing change to the way in which its practitioners operate. The continual evolution of computing hardware and the substantial development of Computer Aided Architectural Design (CAAD) has seen Architecture shift from a discipline of predominantly analogue techniques to one that relies almost entirely on the digital medium. As a result, the role of the practicing architect has seen considerable change. Architecture, once a discipline of pencil and paper, now shares creative techniques and tools with Computer Science, Film, Visual Effects, Interactive Media, Robotics, and Computer programming. Such new partners are providing alternative views of what it is to be a creative practitioner, challenging the discipline of architecture to step beyond the preconceived boundaries and means of operating embodied within conventional practice. Architects now have the opportunity to adopt new methods for the production of the built environment.  This research engages with developing computational techniques designed for film and interactive media and explores how they can be utilised to augment the way in which architecture may be produced. This body of researches adopts the technique procedural generation as a vehicle for this investigation; a technique used for content creation in interactive media and game design. This research also adopts the use of a computational design software called Houdini - an industry standard procedural software used widely within film and game. Through an architectural lens, it explores the re-purposing of this software and procedural design, developing an understanding for how they can both aid in the ideation of built form during the infancy of the design process.  This research initially addressed the question: ‘how can conventional architectural practices be augmented by procedural computational design techniques, to further explore the impacts of opportunity and ideation on architectural design?’ As a result of refinement, it came around to focus on asking ‘how can the application of procedural generation design techniques augment the ideation of architectural massing for early stage design?’ It identifies how procedural techniques can be used in the process of ideating architecture and aims to investigate how procedural generation offers an alternative methodology to the production of architecture in early design stages. It explores, through computational design, the limitations and constraints that occur in the process of mastering design orientated procedural techniques. It subsequently develops, through computational design, an understanding of how procedural techniques can be applied to the early stage design of architecture. Finally, through architectural design, it examines how procedural design techniques can be partnered with specific architectural conditions such as site, function, and form, in order to augment the architectural ideation process.</p>


2020 ◽  
Vol 0 (21) ◽  
pp. 0-0
Author(s):  
Serkan PALABIYIK ◽  
Derya DEMİRCAN

Aim: Evolution process in information and communication technologies, architectural design and therefore in the field of architecture; It goes from product representation and communication use, which can be modeled in the computer environment, to the processing of data, information and information, to support creativity and decision making, an activity specific to human mental processes. In this process, many computational design methods have been developed that play an important role in contemporary design practices and guide the change of design culture in recent years. The top aim in this study presented; It is the evaluation of the methods developed in the field of computational design through the life cycle model. Method: At the point of investigating the spread and usage of the design methods included in the study within the sample area, bibliometric analysis, and content analysis methods, which are used to evaluate scientific studies, was used to draw repeatable and valid results regarding the content of the examined text. Results: The study shows that the most published design methods in the computational design are simulation-based design, structure information modeling, shape grammars, and genetic algorithms, respectively. In addition, it is determined that the most preferred international congress in this field is eCAADe. According to the evaluation of the total number of publications in this field, the contribution of Turkish researchers to the field was found to be 3%. Conclusion: This study evaluated when the upper scale, which are related to computational design methods in Turkey, we can conclude that there is insufficient scientific studies. In order to be able to use the rapidly developing computational design tools more effectively, to improve the computational design ability and to reflect the education process in the design process, it is important to have a voice in the architecture of the future.


2021 ◽  
pp. 66-100
Author(s):  
Alexander N. Shvetsov

As an object of research in the article, the phenomenon of the Russian space, taken in a long historical retrospective, appears, the subject issues of the study of which are the prerequisites, meanings and content, as well as significant cause-and-effect relationships and the dynamics of its transformations. It is shown that the processes of acquisition and development (colonization) of the country’s space took many centuries, took place in different directions, with different intensity and were initially associated with special motives, extraordinary efforts and contradictory consequences. The cornerstones of the main stages of transformation of the Russian space — pre-revolutionary, Soviet and post-Soviet — are considered. A theoretical understanding of the modern stage is proposed, the deep meaning of which the author associates with the need to remove the main contradiction of the spatial organization of life in the country, due to the abrupt transition of the country «from socialism to the market». The driving forces and limitations of the formation of a new configuration of space are highlighted, the course and content of this transition process are predicted. In the author’s understanding, the ongoing transition is characterized by a complex interweaving of reforms and counter-reforms: the market-federative reversal of the 1990s (with its well-known excesses of reformation radicalism) is opposed by a mechanistic one that ignores the realities of the established market-capitalist system, and therefore counterproductive reproduction of a number of Soviet planning and placement algorithms of public administration. The conceptual approach to the consideration of the organization of the socio-economic space as a large complex dynamic open system and to the interpretation of its transformation processes as systemic transformations is substantiated. The deep Russian features of state participation in the transformation of the socio-economic space are revealed, the requirements for the current state regional policy are formulated.


Author(s):  
S. S. Raut ◽  
S. Chandra ◽  
J. Shum ◽  
P. Liu ◽  
E. S. Di Martino ◽  
...  

Annual mortality from ruptured abdominal aortic aneurysm (AAA) in the United States alone is approximately 150,000, which is currently ranked as the 13th leading cause of death and the 10th leading cause of death in men over 55 years of age [1]. The vascular surgeon needs to weigh the risk of AAA rupture against the risk of surgical intervention to decide the best course of treatment. Several steps are involved when using computational techniques to evaluate risk of rupture [2], namely medical image segmentation, 3D reconstruction, finite element mesh generation, derivation of boundary conditions, specification of tissue material properties, etc. Currently, computational analysis of AAA biomechanics includes the use of multiple third-party commercial software tools to accomplish each of these steps, which makes its clinical implementation impractical, time-consuming and requiring to interface multiple software tools as this demands an engineering skill set. Additionally, the versatility of general purpose off-the-shelf software comes at the cost of simplifying assumptions regarding geometric modeling, limited user control and boundary conditions. This makes subsequent computational results vulnerable to inaccuracies. In this work, we describe the software tool AAAVASC, built on a MATLAB platform, with an integrated approach for image-based modeling and a novel pipeline that facilitates both geometry quantification and computational analysis of AAA biomechanics.


2007 ◽  
Vol 5 (4) ◽  
pp. 1064-1072 ◽  
Author(s):  
Manga Vijjulatha ◽  
S. Kanth

AbstractA series of novel cyclic urea molecules 5,6-dihydroxy-1,3-diazepane-2,4,7-trione as HIV-1 protease inhibitors were designed using computational techniques. The designed molecules were compared with the known cyclic urea molecules by performing docking studies, calculating their ADME (Absorption, Distribution, Metabolism, and Excretion) properties and protein ligand interaction energy. These novel molecules were designed by substituting the P 1/P′ 1 positions (4th and 7th position of 1, 3-diazepan-2-one) with double bonded oxygens. This reduces the molecular weight and increases the bioavailability, indicating better ADME properties. The docking studies showed good binding affinity towards HIV-1 protease. The biological activity of these inhibitors were predicted by a model equation generated by the regression analysis between biological activity (log 1/K i ) of known inhibitors and their protein ligand interaction energy. The synthetic studies are in progress.


Author(s):  
Ye Zhang ◽  
Kun Zhang ◽  
Kaidi Chen ◽  
Zhen Xu

The disconnection between architectural form and materiality has become an important issue in recent years. Architectural form is mainly decided by the designer, while material data is often treated as an afterthought which doesn’t factor in decision-making directly. This study proposes a new, real-time scanning-modeling system for computational design and autonomous robotic construction. By using cameras to scan the raw materials, this system would get related data and build 3D models in real time. These data would be used by a computer to calculate rational outcomes and help a robot make decisions about its construction paths and methods. The result of an application pavilion shows that data of raw materials, architectural design, and robotic construction can be integrated into a digital chain. The method and gain of the material-oriented design approach are discussed and future research on using different source materials is laid out.


2017 ◽  
Vol 6 (3) ◽  
pp. 89-100 ◽  
Author(s):  
Ilayda Asak

Today, there are 41 universities offering graduate education programs in architecture. Those programs cover a number of different topics including architectural conservation and restoration, architectural restoration, architectural design, informatics in architectural design, architectural planning and design, architecture history, architectural history and theory, architecture and built environment, digital design in architecture and production. The council of higher education presents that 2978 master theses submitted and approved by Council of higher education.  In this study, the master theses submitted to the graduate programs have been investigated. Matrix has been developed regarding o the sex, language, topics, universities. The types of graduate school are natural science and social science. The results of the study show that the number of female students is higher than the male students. The number of theses in Turkish is increasing. The increasing number of theses investigating build technology builds physics and building and construction and computational design is of importance. It is possible to determine that the current and popular topics of Turkish graduate programs in Architecture are in parallel with the prevailing agenda of World architecture. Key Words: theses in architecture, graduate level education, architectural education.


Sign in / Sign up

Export Citation Format

Share Document