scholarly journals Material Disruption

Author(s):  
Mary Spyropoulos ◽  
Alisa Andrasek

AbstractThis paper examines the role of computational simulation of material processes with robotics fabrication, with the intent of examining its implications for architectural design and construction. Simulation techniques have been adopted in the automotive industry amongst others, advancing their design and manufacturing outputs. At present, architecture is yet to explore the full potential of this technology and their techniques. The need for simulation is evident in exploring the behaviours of materials and their relative properties. Currently, there is a distinct disconnect between the virtual model and its fabricated counterpart. Through research in simulation, we can begin to understand and clearly visualize the relationship between material behaviours and properties that can lead to a closer correlation between the digital design and its fabricated outcome. As the first phase of investigation, the material of clay is used due to its volatile qualities embedded within the material behaviour. The input geometry is constrained to rudimentary extruded forms in order to not obscure the behaviour of the material, but rather allow for it to drive the machine-making process.

TERRITORIO ◽  
2012 ◽  
pp. 137-144
Author(s):  
Lucia Tenconi

A day of studies held at the Politecnico in Milan dedicated to Ico Parisi has re-launched the project for publication of a monographic volume dedicated to the multi-faceted work of the this architect from Como. This project offers the opportunity to reconsider the role of photography in Parisi's designs, where a snapshot was never a detailed, truthful, immutable reproduction of reality, but a symbolic and critical representation of the subject mediated by the author, a source of creative inspiration, more images and the concretisation of utopian places. Following the evolution of Parisi's poetics through his experiences in the photographic field, this essay shows the development of the relationship between graphic representation and architectural design, which became progressively closer until the two expressive realms almost completely overlapped, and photography itself became architecture.


2017 ◽  
Vol 1 (1) ◽  
pp. 1-150 ◽  
Author(s):  
Valsamis Mitsilegas ◽  
Fabio Giuffrida

The last decades have witnessed a growing emphasis on the relationship between environmental law and criminal law. Legislation aimed at tackling environmental crime has been adopted at national,eu, and international level and has been gradually evolving over time. These developments notwithstanding, the current legal framework faces a number of challenges in tackling the largely inter-related phenomena of transnational, organised and economic environmental crime. This study of Valsamis Mitsilegas and Fabio Giuffrida addresses these challenges by focusing on the role of the European Union- and more specifically its criminal justice agencies (Europol and Eurojust)- in tackling transnational environmental crime. The study analyses the role of Eurojust and Europol in supporting and coordinating the competent national authorities dealing with investigations and/or prosecutions on transnational environmental crime, and it shows that, for the time being, the full potential of these agencies is not adequately fulfilled with regard to fighting this phenomenon effectively.


2009 ◽  
Vol 18 (4) ◽  
pp. 294-303 ◽  
Author(s):  
Jesse Fox ◽  
Jeremy Bailenson ◽  
Joseph Binney

In this study, the role of presence in the imitation of a virtual model was examined. Immersive virtual environment technology (IVET) was used to create photorealistic virtual representations of the self that were depicted eating food in a virtual world. Changes in the virtual environment (via a changing or unchanging body) were incorporated to create variance in perceived subjective presence. Based on previous research, presence was hypothesized to affect the relationship between the environmental manipulations and the behavioral outcome of imitating the avatar's eating behavior. Here we show that presence did indeed affect imitation, but that the effects varied for men and women in accordance with previous research on sex differences in eating behavior. Men who experienced high presence were more likely than low presence men to imitate the virtual model and eat candy, whereas women who experienced high presence were more likely than low presence women to suppress the behavior and not eat candy.


2021 ◽  
Author(s):  
◽  
Matthew Fraser

<p>It is generally accepted that the restrictions of digital parametric design tools (DPDT’s) are currently shifting. Technology and interface can be engineered to overcome many complex problems within architectural processes, yet this does not necessarily mean solutions are easier to obtain; quite the opposite can occur. As architectural practitioners lean more towards the ubiquitous use of digital processes the decisions made by the designer can be overshadowed by the advantages of time saving technologies and heuristic rules of thumb. The various inherent interfaces of digital processes tend to conceal the real complexity and nuance of the set of possible solutions and analyses. The awareness of the workings of the tools and processes from a ‘base principle’ point of view could be a weak point in regards to the uptake by a new generation of architects who experience a growing simplification of interfaces within new digital design processes. This poses a problem for a profession which seeks to integrate technical skills knowledge into wider, sometimes loosely structured, set of processes. This research highlights the problems faced by architects, students, and specialists who aspire to apply innovative digital processes in a strategic manner. The concern which arises is this lack of understanding of how tools could be used reduces the ability to integrate them within design process. Theoretical literature falls short in providing robust guidance to the application of illunderstood design tools, further compounding the sincere integration of practical solutions. There are ways forward for developers to create new and updated tools, such as form modellers, design aids, and optimisation helpers, but these do not necessarily meet their full potential in providing integrated solutions. It is possible to improve our understanding of these potentials by looking at how these tools can be used in both practical and theoretical terms. In this thesis this is done by framing and answering the following research question: What are the characteristics of some of the observed issues and obstacles revealed in the practical application of digital parametric design tools in architecture? This question is adopted so that the obstacles of DPDT’s may be better understood and allow for better integration, better design outcomes, and better future use of powerful latent potential. This research defines the process of parametric design through analysis of literature and applies this to participantobserver case studies. It finds that a clarification of particular issues and obstacles can be useful to improved understanding of DPDT’s and that certain qualitative characteristics of these obstacles can constrain applications and avenues of exploration.</p>


2019 ◽  
Vol 12 (2) ◽  
pp. 129
Author(s):  
Feby Hendola ◽  
Ratna Safitri ◽  
Rahma Purisari

Abstract: Sacred places are often characterized by architectural elements and arrangement of certain landscapes to form a different impression from the surroundings. Architecture is able to form space symbolically sacred through the arrangement that directs the congregation in worship. The natural elements in the landscape have an important function in forming the beauty that reminds human relations with the universe. Writing shows an understanding of the relationship between elements of nature (land, water, air, and light) with elements of architectural design in a place of worship. The case is Masjid Bahrul Ulum (MBU) in South Tangerang. MBU has a beautiful landscape, which supports the atmosphere from outside to inside the building. The researcher analyzed the role of natural elements in worship activities which were felt starting from the entrance of the mosque, the courtyard, the terrace, the place of ablution to the main worship hall. The search results show, the role of significant natural elements in the worship space sequence becomes a symbol as well as forming an atmosphere.Keywords: religious architecture, landscapes, mosques, prayer rooms, sacred.Abstrak: Tempat sakral sering ditandai dengan elemen arsitektur dan penataan lanskap tertentu hingga membentuk kesan yang berbeda dengan sekitarnya. Arsitektur mampu membentuk ruang menjadi sakral, secara simbolik melalui penataan yang mengarahkan jemaah dalam beribadah. Elemen-elemen alam pada lanskap memiliki fungsi penting dalam membentuk keasrian yang mengingatkan hubungan manusia dengan semesta. Tulisan ini merupakan upaya memahami keterkaitan antara elemen alam—tanah, air, udara, dan cahaya—dengan elemen perancangan arsitektur pada tempat ibadah yang mengarahkan umat dalam beribadah. Kasus peneliti adalah Masjid Bahrul Ulum (MBU) di Tangerang Selatan. MBU memiliki lanskap yang asri, sehingga mendukung suasana tentram hingga ke dalam bangunan. Peneliti menganalisis peran elemen alam dalam kegiatan peribadatan yang dirasakan mulai dari masuk lingkungan masjid, pelataran, teras, tempat wudu hingga ruang peribadatan utama. Hasil penelusuran menunjukkan, peran elemen alam dalam sequence ruang ibadah menjadi simbol sekaligus pembentuk suasana.Kata Kunci: arsitektur religius, lanskap, masjid, ruang ibadah, sakral.


2021 ◽  
Author(s):  
◽  
Matthew Fraser

<p>It is generally accepted that the restrictions of digital parametric design tools (DPDT’s) are currently shifting. Technology and interface can be engineered to overcome many complex problems within architectural processes, yet this does not necessarily mean solutions are easier to obtain; quite the opposite can occur. As architectural practitioners lean more towards the ubiquitous use of digital processes the decisions made by the designer can be overshadowed by the advantages of time saving technologies and heuristic rules of thumb. The various inherent interfaces of digital processes tend to conceal the real complexity and nuance of the set of possible solutions and analyses. The awareness of the workings of the tools and processes from a ‘base principle’ point of view could be a weak point in regards to the uptake by a new generation of architects who experience a growing simplification of interfaces within new digital design processes. This poses a problem for a profession which seeks to integrate technical skills knowledge into wider, sometimes loosely structured, set of processes. This research highlights the problems faced by architects, students, and specialists who aspire to apply innovative digital processes in a strategic manner. The concern which arises is this lack of understanding of how tools could be used reduces the ability to integrate them within design process. Theoretical literature falls short in providing robust guidance to the application of illunderstood design tools, further compounding the sincere integration of practical solutions. There are ways forward for developers to create new and updated tools, such as form modellers, design aids, and optimisation helpers, but these do not necessarily meet their full potential in providing integrated solutions. It is possible to improve our understanding of these potentials by looking at how these tools can be used in both practical and theoretical terms. In this thesis this is done by framing and answering the following research question: What are the characteristics of some of the observed issues and obstacles revealed in the practical application of digital parametric design tools in architecture? This question is adopted so that the obstacles of DPDT’s may be better understood and allow for better integration, better design outcomes, and better future use of powerful latent potential. This research defines the process of parametric design through analysis of literature and applies this to participantobserver case studies. It finds that a clarification of particular issues and obstacles can be useful to improved understanding of DPDT’s and that certain qualitative characteristics of these obstacles can constrain applications and avenues of exploration.</p>


2021 ◽  
Author(s):  
◽  
Serdar Aydin

<p>Digital tools have become critical instruments in preserving and communicating the value of heritage as important cultural expressions of the past. A consequence of digitalisation is the democratisation of heritage institutions, such as museums, which are found to value increasingly new types of content and new profiles of audiences. Digitisation plays a vital role in the alteration of the convictions of the heritage field to ‘materiality’ and ‘actuality.’ Although researchers acknowledge the significance of digital heritage in leading us into new ways of expressing ‘authenticity’ and ‘virtuality,’ studies have been confined to heritage activities comprised of digital documentation, representation and dissemination. Previous studies have reported on the role of public engagement in digital heritage which is criticised as consumptive, passive, guided and descriptive. Instead, the motivation of this research is to explore a new role that is ‘generative,’ ‘active’ and ‘creative’ for the production of heritage knowledge.  This dissertation demonstrates an innovative digital design approach to creative and participatory content-making in digital heritage. The research investigated the use of creative content generated collaboratively for knowledge production and acquisition in architectural heritage and tested in Kashgar, the westernmost city in China. The research conceives an interdisciplinary methodology, integrating design with the standard activities involved in digital heritage.   This dissertation is undertaken using different digital media equipment for collaboratively expressing authenticity and virtuality of heritage information. The research examines the role of creative engagement for constructing digital heritage. Creative engagement in a hybrid immersive virtual reality environment is experimented with and findings are analysed qualitatively. Then, to measure the outcome of creative engagement quantitatively, a well-known technique in data mining is used to expose undisclosed patterns. It is the first time in digital heritage that a study employs association rule mining to interpret user-generated content. The qualitative findings of two initial experiments are synthesised with quantitative results of the third experiment to investigate how the creative contribution of people in content-making is generalizable.   The investigations foster the advancement of research and practice in digital heritage beyond the frontiers of current knowledge. There is a number of fields that can apply the results of this research, including cultural heritage, computer-aided architectural design, museology, new media, TV, education, MOOC, streaming, as well as culture and game studies.</p>


Author(s):  
Zohre Esmaeeli ◽  
Masoud Khalili Sabet ◽  
Yadollah Shahabi

The role of emotional intelligence as a significant factor contributing to academic achievement was central in the area of research for several years. In second language learning research, personal and social skills seems to be critical as individual differences in language production. In this regard, this study has attempted to investigate the relationship between emotional intelligence and speaking skills of Iranian advanced EFL learners. In order to achieve this goal, 96 advanced EFL learners including 48 males and 48 females were randomly selected from eight institutes in Tehran. The design of the study is a quantitative, non- experimental research utilizing a correlational approach. The data were gathered through an EQ questionnaire (namely EQ- i: S, designed by Bar- On), and speaking test (from ILETS samples of speaking tests in the form of individual interview). The value of Pearson correlation coefficient indicated that there was a significant relationship between emotional intelligence and speaking score of advanced EFL learners. The findings of the present study which denoted the role of EQ in speaking ability can be efficiently implemented in educational system through social- and- emotional- learning programs to improve students’ oral proficiency in language classroom. And it is the job of English teachers to exploit students’ full potential in order to facilitate language learning.


2021 ◽  
Author(s):  
◽  
Serdar Aydin

<p>Digital tools have become critical instruments in preserving and communicating the value of heritage as important cultural expressions of the past. A consequence of digitalisation is the democratisation of heritage institutions, such as museums, which are found to value increasingly new types of content and new profiles of audiences. Digitisation plays a vital role in the alteration of the convictions of the heritage field to ‘materiality’ and ‘actuality.’ Although researchers acknowledge the significance of digital heritage in leading us into new ways of expressing ‘authenticity’ and ‘virtuality,’ studies have been confined to heritage activities comprised of digital documentation, representation and dissemination. Previous studies have reported on the role of public engagement in digital heritage which is criticised as consumptive, passive, guided and descriptive. Instead, the motivation of this research is to explore a new role that is ‘generative,’ ‘active’ and ‘creative’ for the production of heritage knowledge.  This dissertation demonstrates an innovative digital design approach to creative and participatory content-making in digital heritage. The research investigated the use of creative content generated collaboratively for knowledge production and acquisition in architectural heritage and tested in Kashgar, the westernmost city in China. The research conceives an interdisciplinary methodology, integrating design with the standard activities involved in digital heritage.   This dissertation is undertaken using different digital media equipment for collaboratively expressing authenticity and virtuality of heritage information. The research examines the role of creative engagement for constructing digital heritage. Creative engagement in a hybrid immersive virtual reality environment is experimented with and findings are analysed qualitatively. Then, to measure the outcome of creative engagement quantitatively, a well-known technique in data mining is used to expose undisclosed patterns. It is the first time in digital heritage that a study employs association rule mining to interpret user-generated content. The qualitative findings of two initial experiments are synthesised with quantitative results of the third experiment to investigate how the creative contribution of people in content-making is generalizable.   The investigations foster the advancement of research and practice in digital heritage beyond the frontiers of current knowledge. There is a number of fields that can apply the results of this research, including cultural heritage, computer-aided architectural design, museology, new media, TV, education, MOOC, streaming, as well as culture and game studies.</p>


2020 ◽  
Vol 43 ◽  
Author(s):  
Thomas Parr

Abstract This commentary focuses upon the relationship between two themes in the target article: the ways in which a Markov blanket may be defined and the role of precision and salience in mediating the interactions between what is internal and external to a system. These each rest upon the different perspectives we might take while “choosing” a Markov blanket.


Sign in / Sign up

Export Citation Format

Share Document