Faced with the challenging task of balancing forest interests and wildlife, the Swiss Forest Agency initiated the pilot programme«Game and Forest», which is committed to a philosophy of goal-oriented management practice and a redesign of forestry subsidizing. Within this programme the diverse goals of forestry and hunting have been amalgamated to a superimposed goal and set out in a corresponding contract. The Game-Forest-Management-Tool (GFMT) has been divised to simulate the effect of various strategies to deal with the complex problems of forest-wildlife. Optimal contract-fulfilling procedures can be simulated on a PC using this technical tool.
The efficiency of the measures suggested by simulations that were carried out are being tested in a study area within the pilot programme, «Game and Forest». Half way through this trial, after two years, we can say that there has been no significant increase of non-browsed areas. In 2004, after the collection of data for the entire study area, we will be able to tell whether applying this computer simulated strategy truly leads to an augmentation of non-browsed area and a decrease in bark-peeled forests in the pilot area.