scholarly journals Fast and accurate edge orientation processing during object manipulation

2017 ◽  
Author(s):  
J. Andrew Pruszynski ◽  
J. Randall Flanagan ◽  
Roland S. Johansson

AbstractQuickly and accurately extracting information about a touched object’s orientation is a critical aspect of dexterous object manipulation. However, the speed and acuity of tactile edge orientation processing with respect to the fingertips as reported in previous perceptual studies appear inadequate in these respects. Here we directly establish the tactile system’s capacity to process edge-orientation information during dexterous manipulation. Participants extracted tactile information about edge orientation very quickly, using it within 200 ms of first touching the object. Participants were also strikingly accurate. With edges spanning the entire fingertip, edge-orientation resolution was better than 3° in our object manipulation task, which is several times better than reported in previous perceptual studies. Performance remained impressive even with edges as short as 2 mm, consistent with our ability to precisely manipulate very small objects. Taken together, our results radically redefine the spatial processing capacity of the tactile system.

eLife ◽  
2018 ◽  
Vol 7 ◽  
Author(s):  
J Andrew Pruszynski ◽  
J Randall Flanagan ◽  
Roland S Johansson

Quickly and accurately extracting information about a touched object’s orientation is a critical aspect of dexterous object manipulation. However, the speed and acuity of tactile edge orientation processing with respect to the fingertips as reported in previous perceptual studies appear inadequate in these respects. Here we directly establish the tactile system’s capacity to process edge-orientation information during dexterous manipulation. Participants extracted tactile information about edge orientation very quickly, using it within 200 ms of first touching the object. Participants were also strikingly accurate. With edges spanning the entire fingertip, edge-orientation resolution was better than 3° in our object manipulation task, which is several times better than reported in previous perceptual studies. Performance remained impressive even with edges as short as 2 mm, consistent with our ability to precisely manipulate very small objects. Taken together, our results radically redefine the spatial processing capacity of the tactile system.


2019 ◽  
Vol 121 (6) ◽  
pp. 2071-2082 ◽  
Author(s):  
Benoit P. Delhaye ◽  
Xinyue Xia ◽  
Sliman J. Bensmaia

Tactile feature extraction is essential to guide the dexterous manipulation of objects. The longstanding theory is that geometric features at each location of contact between hand and object are extracted from the spatial layout of the response of populations of tactile nerve fibers. However, recent evidence suggests that some features (e.g., edge orientation) are extracted very rapidly (<200 ms), casting doubt that this information relies on a spatial code, which ostensibly requires integrating responses over time. An alternative hypothesis is that orientation is conveyed in precise temporal spiking patterns. Here we simulate, using a recently developed and validated model, the responses of the two relevant subpopulations of tactile fibers from the entire human fingertip (~800 afferents) to edges indented into the skin. We show that edge orientation can be quickly (<50 ms) and accurately (<3°) decoded from the spatial pattern of activation across the afferent population, starting with the very first spike. Next, we implement a biomimetic decoder of edge orientation, consisting of a bank of oriented Gabor filters, designed to mimic the documented responses of cortical neurons. We find that the biomimetic approach leads to orientation decoding performance that approaches the limit set by optimal decoders and is actually more robust to changes in other stimulus features. Finally, we show that orientation signals, measured from single units in the somatosensory cortex of nonhuman primates (2 macaque monkeys, 1 female), follow a time course consistent with that of their counterparts in the nerve. We conclude that a spatial code is fast and accurate enough to support object manipulation. NEW & NOTEWORTHY The dexterous manipulation of objects relies on the rapid and accurate extraction of the objects’ geometric features by the sense of touch. Here we simulate the responses of all the nerve fibers that innervate the fingertip when an edge is indented into the skin and characterize the time course over which signals about its orientation evolve in this neural population. We show that orientation can be rapidly and accurately decoded from the spatial pattern of afferent activation using spatial filters that mimic the response properties of neurons in cortical somatosensory neurons along a time course consistent with that observed in cortex. We conclude that the classical model of tactile feature extraction is rapid and accurate enough to support object manipulation.


2020 ◽  
Vol 51 (3) ◽  
pp. 795-806 ◽  
Author(s):  
Elizabeth J. Short ◽  
Rachael Cooper Schindler ◽  
Rita Obeid ◽  
Maia M. Noeder ◽  
Laura E. Hlavaty ◽  
...  

Purpose Play is a critical aspect of children's development, and researchers have long argued that symbolic deficits in play may be diagnostic of developmental disabilities. This study examined whether deficits in play emerge as a function of developmental disabilities and whether our perceptions of play are colored by differences in language and behavioral presentations. Method Ninety-three children participated in this study (typically developing [TD]; n = 23, developmental language disorders [DLD]; n = 24, attention-deficit/hyperactivity disorder [ADHD]; n = 26, and autism spectrum disorder [ASD]; n = 20). Children were videotaped engaging in free-play. Children's symbolic play (imagination, organization, elaboration, and comfort) was scored under conditions of both audible language and no audible language to assess diagnostic group differences in play and whether audible language impacted raters' perception of play. Results Significant differences in play were evident across diagnostic groups. The presence of language did not alter play ratings for the TD group, but differences were found among the other diagnostic groups. When language was audible, children with DLD and ASD (but not ADHD) were scored poorly on play compared to their TD peers. When language was not audible, children with DLD were perceived to play better than when language was audible. Conversely, children with ADHD showed organizational deficits when language was not available to support their play. Finally, children with ASD demonstrated poor play performance regardless of whether language was audible or not. Conclusions Language affects our understanding of play skills in some young children. Parents, researchers, and clinicians must be careful not to underestimate or overestimate play based on language presentation. Differential skills in language have the potential to unduly influence our perceptions of play for children with developmental disabilities.


Author(s):  
Wataru Fukui ◽  
Futoshi Kobayashi ◽  
Fumio Kojima ◽  
Hiroyuki Nakamoto ◽  
Tadashi Maeda ◽  
...  

2017 ◽  
Vol 235 (11) ◽  
pp. 3479-3486 ◽  
Author(s):  
Johannes Kurz ◽  
Mathias Hegele ◽  
Mathias Reiser ◽  
Jörn Munzert

Psihologija ◽  
2014 ◽  
Vol 47 (2) ◽  
pp. 215-229 ◽  
Author(s):  
Slavica Tutnjevic ◽  
Sinisa Lakic

We investigate early word-based categorization by testing one sample of infants at the ages of 14 and 16 months using an object manipulation task. Specifically, we investigate the facilitating effect of labeling on: a) categorization of unknown objects with a shared label and a similar shape; b) categorization of unknown objects with a shared label, but no perceptual similarity. The results indicate that an average infant can categorize novel objects with a similar shape and a shared label starting at 16 months of age. Categorization of novel objects with a shared label but no perceptual similarity is at chance level at both ages. These results confirm and extend previous research findings to a new language.


2006 ◽  
Vol 5 (3) ◽  
pp. 33-39 ◽  
Author(s):  
Seokhee Jeon ◽  
Hyeongseop Shim ◽  
Gerard J. Kim

In this paper, we have investigated the comparative usability among three different viewing configurations of augmented reality (AR) system that uses a desktop monitor instead of a head mounted display. In many cases, due to operational or cost reasons, the use of head mounted displays may not be viable. Such a configuration is bound to cause usability problems because of the mismatch in the user's proprioception, scale, hand eye coordination, and the reduced 3D depth perception. We asked a pool of subjects to carry out an object manipulation task in three different desktop AR set ups. We measured the subject's task performance and surveyed for the perceived usability and preference. Our results indicated that placing a fixed camera in the back of the user was the best option for convenience and attaching a camera on the user�s head for task performance. The results should provide a valuable guide for designing desktop augmented reality systems without head mounted displays


2018 ◽  
Vol 120 (5) ◽  
pp. 2423-2429 ◽  
Author(s):  
Derek Olczak ◽  
Vaishnavi Sukumar ◽  
J. Andrew Pruszynski

Previous studies investigating the perceptual attributes of tactile edge orientation processing have applied their stimuli to an immobilized fingertip. Here we tested the perceptual attributes of edge orientation processing when participants actively touched the stimulus. Our participants moved their finger over two pairs of edges, one pair parallel and the other nonparallel to varying degrees, and were asked to identify which of the two pairs was nonparallel. In addition to the psychophysical estimates of edge orientation acuity, we measured the speed at which participants moved their finger and the forces they exerted when moving their finger over the stimulus. We report four main findings. First, edge orientation acuity during active touch averaged 12.4°, similar to that previously reported during passive touch. Second, on average, participants moved their finger over the stimuli at ~20 mm/s and exerted contact forces of ~0.3 N. Third, there was no clear relationship between how people moved their finger or how they pressed on the stimulus and their edge orientation acuity. Fourth, consistent with previous work testing tactile spatial acuity, we found a significant correlation between fingertip size and orientation acuity such that people with smaller fingertips tended to have better orientation acuity. NEW & NOTEWORTHY Edge orientation acuity expressed by the motor system during manipulation is many times better than edge orientation acuity assessed in psychophysical studies where stimuli are applied to a passive fingertip. Here we show that this advantage is not because of movement per se because edge orientation acuity assessed in a psychophysical task, where participants actively move their finger over the stimuli, yields results similar to previous passive psychophysical studies.


2019 ◽  
Vol 121 (6) ◽  
pp. 2276-2290
Author(s):  
Trevor Lee-Miller ◽  
Marco Santello ◽  
Andrew M. Gordon

Dexterous object manipulation relies on the feedforward and feedback control of kinetics (forces) and kinematics (hand shaping and digit placement). Lifting objects with an uneven mass distribution involves the generation of compensatory moments at object lift-off to counter object torques. This is accomplished through the modulation and covariation of digit forces and placement, which has been shown to be a general feature of unimanual manipulation. These feedforward anticipatory processes occur before performance-specific feedback. Whether this adaptation is a feature unique to unimanual dexterous manipulation or general across unimanual and bimanual manipulation is not known. We investigated the generation of compensatory moments through hand placement and force modulation during bimanual manipulation of an object with variable center of mass. Participants were instructed to prevent object roll during the lift. Similar to unimanual grasping, we found modulation and covariation of hand forces and placement for successful performance. Thus this motor adaptation of the anticipatory control of compensatory moment is a general feature across unimanual and bimanual effectors. Our results highlight the involvement of high-level representation of manipulation goals and underscore a sensorimotor circuitry for anticipatory control through a continuum of force and placement modulation of object manipulation across a range of effectors. NEW & NOTEWORTHY This is the first study, to our knowledge, to show that successful bimanual manipulation of objects with asymmetrical centers of mass is performed through the modulation and covariation of hand forces and placements to generate compensatory moments. Digit force-to-placement modulation is thus a general phenomenon across multiple effectors, such as the fingers of one hand, and both hands. This adds to our understanding of integrating low-level internal representations of object properties into high-level task representations.


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