Fair sharing of network resources among workflow ensembles

2021 ◽  
Author(s):  
George Papadimitriou ◽  
Eric Lyons ◽  
Cong Wang ◽  
Komal Thareja ◽  
Ryan Tanaka ◽  
...  
Game Theory ◽  
2017 ◽  
pp. 383-399
Author(s):  
Sungwook Kim

Computer network bandwidth can be viewed as a limited resource. The users on the network compete for that resource. Their competition can be simulated using game theory models. No centralized regulation of network usage is possible because of the diverse ownership of network resources. Therefore, the problem is of ensuring the fair sharing of network resources. If a centralized system could be developed which would govern the use of the shared resources, each user would get an assigned network usage time or bandwidth, thereby limiting each person's usage of network resources to his or her fair share. As of yet, however, such a system remains an impossibility, making the situation of sharing network resources a competitive game between the users of the network and decreasing everyone's utility. This chapter explores this competitive game.


Computer network bandwidth can be viewed as a limited resource. The users on the network compete for that resource. Their competition can be simulated using game theory models. No centralized regulation of network usage is possible because of the diverse ownership of network resources. Therefore, the problem is of ensuring the fair sharing of network resources. If a centralized system could be developed which would govern the use of the shared resources, each user would get an assigned network usage time or bandwidth, thereby limiting each person's usage of network resources to his or her fair share. As of yet, however, such a system remains an impossibility, making the situation of sharing network resources a competitive game between the users of the network and decreasing everyone's utility. This chapter explores this competitive game.


2018 ◽  
Vol 5 (3) ◽  
pp. 10-18
Author(s):  
A. I. Goleva ◽  
◽  
N. R. Storozhenko ◽  

Author(s):  
V. Lymarenko

Trends in technology lead to an increasing of their role in the development of humanity. Exactly “cloud technologies”, which are the basis for the technological development of the information society now, also they play the role of the leading tool of informatization of education, especially united with “edutainment”.During the development and implementation of software and network technologies in professional artistic education, the following issues remain unsolved: the provision of modern computer equipment and software, technical support for the stable work of information products, and the provision of selective authorized access for students to specific network resources. The methodology based on “cloud calculates” technology provides an opportunity to overcome these difficulties. And the last, but not at least, students may be attracted to the most promising areas of the development of modern information products.Actuality, practical significance, and insufficient development of these problems caused the choice of the topic of our research: “Terms of use of “edutainment” and “cloud technologies” in professional artistic education “.The aim of the research is to determine the conditions of the use of “edutainment” and “cloud technologies” in the preparation of future teachers of musical art.Methods of research: analysis of psychological and pedagogical literature in order to determine the state of development of the problem; synthesis, comparison, generalization for justifying the concepts of “edutainment” and “cloud technologies” and methods of their use in the educational process.This article deals with issues of the use of edutainment technologies and “cloud technologies”. It is offered conditions of using edutainment and “cloud technologies” in post-nonclassical professional art education on the example of subject “Musical Art”. Actual “cloud” services are analyzed and examples of their integration to educational process of professional art establishments are proposed.


2021 ◽  
pp. 1-14
Author(s):  
Sampa Rani Bhadra ◽  
Ashok Kumar Pradhan ◽  
Utpal Biswas

For the last few decades, fiber optic cables not only replaced copper cables but also made drastic evolution in the technology to overcome the optoelectronic bandwidth mismatch. Light trail concept is such an attempt to minimize the optoelectronic bandwidth gap between actual WDM bandwidth and end user access bandwidth. A light trail is an optical bus that connects two nodes of an all optical WDM network. In this paper, we studied the concept of split light trail and proposed an algorithm namely Static Multi-Hop Split Light Trail Assignment (SMSLTA), which aims to minimize blocking probability, the number of static split light trails assigned and also the number of network resources used, at the same time maximizing the network throughput. Our proposed algorithm works competently with the existing algorithms and generates better performance in polynomial time complexity.


Sensors ◽  
2021 ◽  
Vol 21 (4) ◽  
pp. 1342
Author(s):  
Borja Nogales ◽  
Miguel Silva ◽  
Ivan Vidal ◽  
Miguel Luís ◽  
Francisco Valera ◽  
...  

5G communications have become an enabler for the creation of new and more complex networking scenarios, bringing together different vertical ecosystems. Such behavior has been fostered by the network function virtualization (NFV) concept, where the orchestration and virtualization capabilities allow the possibility of dynamically supplying network resources according to its needs. Nevertheless, the integration and performance of heterogeneous network environments, each one supported by a different provider, and with specific characteristics and requirements, in a single NFV framework is not straightforward. In this work we propose an NFV-based framework capable of supporting the flexible, cost-effective deployment of vertical services, through the integration of two distinguished mobile environments and their networks: small sized unmanned aerial vehicles (SUAVs), supporting a flying ad hoc network (FANET) and vehicles, promoting a vehicular ad hoc network (VANET). In this context, a use case involving the public safety vertical will be used as an illustrative example to showcase the potential of this framework. This work also includes the technical implementation details of the framework proposed, allowing to analyse and discuss the delays on the network services deployment process. The results show that the deployment times can be significantly reduced through a distributed VNF configuration function based on the publish–subscribe model.


Informatics ◽  
2021 ◽  
Vol 8 (1) ◽  
pp. 13
Author(s):  
Konstantinos Papadakis-Vlachopapadopoulos ◽  
Ioannis Dimolitsas ◽  
Dimitrios Dechouniotis ◽  
Eirini Eleni Tsiropoulou ◽  
Ioanna Roussaki ◽  
...  

With the advent of 5G verticals and the Internet of Things paradigm, Edge Computing has emerged as the most dominant service delivery architecture, placing augmented computing resources in the proximity of end users. The resource orchestration of edge clouds relies on the concept of network slicing, which provides logically isolated computing and network resources. However, though there is significant progress on the automation of the resource orchestration within a single cloud or edge cloud datacenter, the orchestration of multi-domain infrastructure or multi-administrative domain is still an open challenge. Towards exploiting the network service marketplace at its full capacity, while being aligned with ETSI Network Function Virtualization architecture, this article proposes a novel Blockchain-based service orchestrator that leverages the automation capabilities of smart contracts to establish cross-service communication between network slices of different tenants. In particular, we introduce a multi-tier architecture of a Blockchain-based network marketplace, and design the lifecycle of the cross-service orchestration. For the evaluation of the proposed approach, we set up cross-service communication in an edge cloud and we demonstrate that the orchestration overhead is less than other cross-service solutions.


2021 ◽  
Vol 13 (6) ◽  
pp. 151
Author(s):  
Josué Padilla-Cuevas ◽  
José A. Reyes-Ortiz ◽  
Maricela Bravo

An Ambient Intelligence responds to user requests based on several contexts. A relevant context is related to what has happened in the ambient; therefore, it focuses a primordial interest on events. These involve information about time, space, or people, which is significant for modeling the context. In this paper, we propose an event-driven approach for context representation based on an ontological model. This approach is extendable and adaptable for academic domains. Moreover, the ontological model to be proposed is used in reasoning and enrichment processes with the context event information. Our event-driven approach considers five contexts as a modular perspective in the model: Person, temporal (time), physical space (location), network (resources to acquire data from the ambient), and academic events. We carried out an evaluation process for the approach based on an ontological model focused on (a) the extensibility and adaptability of use case scenarios for events in an academic environment, (b) the level of reasoning by using competence questions related to events, (c) and the consistency and coherence in the proposed model. The evaluation process shows promising results for our event-driven approach for context representation based on the ontological model.


Sign in / Sign up

Export Citation Format

Share Document