Does the medium matter in collaboration? Using visually supported collaboration technology in an interior design studio

2015 ◽  
Vol 26 (4) ◽  
pp. 567-586 ◽  
Author(s):  
Ji Young Cho ◽  
Moon-Heum Cho ◽  
Nadya Kozinets
2019 ◽  
Vol 64 ◽  
pp. 02007
Author(s):  
Nilay Ünsal Gülmez ◽  
Dürnev Atılgan Yagan ◽  
Murat Şahin ◽  
Efsun Ekenyazıcı Güney ◽  
Hande Tulum

In an attempt to bridge the gap between architectural/interior design practice and education, ‘atmosphere’ as a prolific contemporary architectural debate in practice and theory is covered by the experiment of ‘Staging Poe’ carried out as a first year Design Studio through the study of Edgar Allen Poe’s selected poems. Poe’s 1846 text of ‘The Philosophy of Composition’, unfolding his analytical method of writing and emphasis on “effect” in poetry, provides a ground for experimenting with facets of materiality and structuring the studio. Aiming to cultivate intuitive design experiments of students into informed processes in hybridizing conceptual/textual and material/sensual aspects, studio is structured in two phases. In the first phase, “materialization”, idiosyncratic interpretations of students from words to materials with a focus on tectonic experiments and haptic experiences are sought in between materializing and dematerializing processes. In the second phase, the “atmospheric”, emphasis on dematerialization of the perception of materials through tools, such as light, color and sound is exercised to transform the object into a performance stage. Outcomes of the studio on aspects pertaining to material and materialities in creation of the immaterial that is the atmosphere is followed and evaluated through responses of students’ weekly reports.


2015 ◽  
Vol 197 ◽  
pp. 1889-1896 ◽  
Author(s):  
Ayca A. Ustaomeroglu ◽  
Erkan Aydintan ◽  
Muteber Erbay ◽  
Pınar Kucuk ◽  
Zeynep Sadiklar

2021 ◽  
pp. 71-81
Author(s):  
Zeynep Ceylanli ◽  
◽  
Elif Aktas Yanas ◽  

This paper presents a critical assessment of an interior design studio that was constructed face-to-face then online as an extended studio environment through spatial and technological means. In the Interior Design Studio III, students were expected to design an experiential retail store aiming at answering the contemporary customer and brand interactive experience. The concept of ‘interactive experience’ was central not only in terms of a project outcome but also of the studio process: an experiential learning environment is designed to enhance the understanding of the design studio. Within this scope, the collaboration with the maker lab of the university provided technological interfaces and analog model making methods while also expanding the limits of studio space. The interactive experience would not only result in the project outcome but also be integrated to the studio model. This studio model and the topic was conducted face-to-face in the campus three semesters consecutively, while the following two were held online. The study is based on exploratory research using qualitative techniques to analyze the design process of the students in the face-to-face and online experiential learning environment. The main objective is to overview and assess the interior design studio by providing a new perspective to the students about space and user relationship regarding interaction and atmosphere not only in terms of the given design problem but also the ‘environment’ they are experiencing the ways of design.


Author(s):  
Deborah Schneiderman ◽  
Anne L. Carr

This chapter addresses the integration of sustainable practice into the interior design studio through the investigation of a grant-sponsored adaptive reuse project. A fourth-year Interior Design studio project afforded the opportunity for exchanged conceptual ideas between students and a sponsoring industry client. The project provided students the opportunity to adapt and reuse a formerly unremarkable bank building, converting it into an innovative office space that meets LEED Silver certification standards. As participants in a sponsored project, the students were provided a unique opportunity to work with, and to be funded by, the client. Evaluations and completed projects indicate that students in the studio learned sustainable values and strategies through this integrated studio approach. The real-world project provided the students experiential knowledge through the implementation of innovative client-centered design and enforced the significance of adaptive reuse as a critical Interior Design practice.


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