Real-time Audio Processing with Optimized Signal Path

2021 ◽  
Vol 16 (10) ◽  
pp. 42-45
Author(s):  
David Katz
Author(s):  
L. Merah ◽  
◽  
P. Lorenz ◽  
A. Ali-Pacha ◽  
N. Hadj-Said ◽  
...  

The enormous progress in communication technology has led to a tremendous need to provide an ideal environment for the transmission, storing, and processing of digital multimedia content, where the audio signal takes the lion's share of it. Audio processing covers many diverse fields, its main aim is presenting sound to human listeners. Recently, digital audio processing became an active research area, it covers everything from theory to practice in relation to transmission, compression, filtering, and adding special effects to an audio signal. The aim of this work is to present the real-time implementation steps of some audio effects namely, the echo and Flanger effects on Field Programmable Gate Array (FPGA). Today, FPGAs are the best choice in data processing because they provide more flexibility, performance, and huge processing capabilities with great power efficiency. Designs are achieved using the XSG tool (Xilinx System Generator), which makes complex designs easier without prior knowledge of hardware description languages. The paper is presented as a guide with deep technical details about designing and real-time implementation steps. We decided to transfer some experience to designers who want to rapidly prototype their ideas using tools such as XSG. All the designs have been simulated and verified under Simulink/Matlab environment, then exported to Xilinx ISE (Integrated Synthesis Environment) tool for the rest of the implementation steps. The paper also gives an idea of interfacing the FPGA with the LM4550 AC’97 codec using VHDL coding. The ATLYS development board based on Xilinx Spartan-6 LX45 FPGA is used for the real-time implementation.


2017 ◽  
Vol 9 (3) ◽  
pp. 315-326 ◽  
Author(s):  
Lars Keuninckx ◽  
Jan Danckaert ◽  
Guy Van der Sande

2014 ◽  
Vol 945-949 ◽  
pp. 1752-1755
Author(s):  
Chui Xin Chen ◽  
Yang Hong Mao

The real-time processing for the input analog audio signal, audio processing program is proposed based on DSP. The system use FFT algorithm as the core, first, the input analog audio signal is sampled and A/D conversion using TLV320AIC23, and then use high speed digital signal processor to make real-time processing for the signal. Theoretical and experimental results show that the system can meet the design requirements, it has the advantage of high real-time and simple structure. The system has a good application and reference value for the development and design of data collecting and remote monitoring.


1998 ◽  
Vol 34 (9) ◽  
pp. 847
Author(s):  
Sung Wook Park ◽  
Sun Kook Yoo ◽  
Nam Hun Jeong ◽  
Joon Seok Kim ◽  
Woo Suk Ko ◽  
...  
Keyword(s):  

2003 ◽  
Vol 13 ◽  
pp. 23-29 ◽  
Author(s):  
Nick Collins

Algorithmic procedures for the cutting and splicing of audio can be iterated to explore the technique of recursive audio cutting. The author investigates both implicit (intuitive) and explicit (analytic) methodologies applicable either to prerecorded signals or to continuous streams in real time, with an emphasis upon practical implementation. The techniques can be of immediate use as special effects for audio processing, as well as in deeper explorations of fractal music. This work has grown out of a broader search for new audio cutting procedures. Analysis is also provided of the trends exposed by such routines in relation to the order of recursion employed. An appendix connects this work to the subject of time-map representations, and a glossary is provided for the terminology of cuts employed.


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