Component allocation and feeder arrangement for a dual-gantry multi-head surface mounting placement tool

2005 ◽  
Vol 95 (2) ◽  
pp. 245-264 ◽  
Author(s):  
Dong-Seok Sun ◽  
Tae-Eog Lee ◽  
Kyung-Hoon Kim
Mathematics ◽  
2021 ◽  
Vol 9 (16) ◽  
pp. 2016
Author(s):  
Cheng-Jian Lin ◽  
Chun-Hui Lin

The difference between dual-gantry and single-gantry surface-mount placement (SMP) machines is that dual-gantry machines exhibit higher complexity and more problems due to their additional gantry robot, such as component allocation and collision. This paper presents algorithms to prescribe the assembly operations of a dual-gantry multi-head surface-mount placement machine. It considers five inter-related problems: (i) component allocation; (ii) automatic nozzle changer assignment; (iii) feeder arrangement; and (iv) pick-and-place sequence; it incorporates a practical restriction related to (v) component height. The paper proposes a solution to each problem: (i) equalizing “workloads” assigned to the gantries, (ii) using quantity ratio method, (iii) using two similarity measurement mechanisms in a modified differential evolution algorithm with a random-key encoding mapping method that addresses component height restriction, (iv) and a combination of nearest-neighbor search and 2-opt method to plan each placing operation. This study reports an experiment that involved the processing of 10 printed circuit boards and compared the performance of a modified differential evolution algorithm with well-known algorithms including differential evolution, particle swarm optimization, and genetic algorithm. The results reveal that the number of picks, moving distance of picking components, and total assembly time with the modified differential evolution algorithm are less than other algorithms.


Author(s):  
S. G. Grigoriev ◽  
M. V. Kurnosenko ◽  
A. M. Kostyuk

The article discusses possible forms of educational STEM projects in the field of electronics and device control using Arduino controllers. As you know, the implementation of such STEM projects can be carried out not only using various electronic constructors, but also using virtual modeling environments. The knowledge obtained during modeling in virtual environments makes it possible to increase the efficiency of face-to-face practical training with a real constructor, and to improve the quality of students’ knowledge. The use of virtual modeling environments in combination with the use of real constructors provides links between distance and full-time learning. A real constructors can be used simultaneously by both the teacher and the student, jointly practicing the features of solving practical problems. The article provides examples of using a virtual environment for preliminary prototyping of circuits available in the documentation for electronic constructors, to familiarize students with the basics of designing and assembling electronic circuits using the surface mounting method and on a breadboard, as well as programming controllers on the Arduino platform that control electronic devices. This approach allows students to accelerate the assimilation of various interdisciplinary knowledge in the field of natural sciences using STEM design.


Sign in / Sign up

Export Citation Format

Share Document