scholarly journals The Impact of Viewing Images of Precedents on the Cognitive Process of Architectural Idea Generation

Author(s):  
Chahinez Djari ◽  
Abdelmalek Arrouf

AbstractAmong the increasing number of researches about design thinking, several studies, empirically investigate the report between design process and different sources of inspiration. Visualization of Images represents one of the most current stimuli in the architectural design.This work focuses on the link between the active part of design process and images of precedents when visualized by the designer at the beginning of his design activity. It aims to identify and measure the impact of such visualization on the cognitive process of ideation.We use the protocol analysis method. Data are collected through design experiment and coded by the semio-morphic coding scheme. Results show that the visualization of images of precedents enhances the productivity of the ideation process. The process consistency is also improved by the apearence of homogeneous phases. Moreover the ideation process becomes more creative cognitively, by making the genesis of primitive chains of actions faster, easier and similar.Accordingly, this paper communicate the effect of a common practice such images’ visualization on the architectural design process to get insight on the cognitive befits of this practice.

2021 ◽  
Vol 2021 ◽  
pp. 1-17
Author(s):  
Wenjin Yang ◽  
Jian-Ning Su ◽  
Shutao Zhang ◽  
Kai Qiu ◽  
Xinxin Zhang

Design is a complex, iterative, and innovative process. By traditional methods, it is difficult for designers to have an integral priori design experience to fully explore a wide range of design solutions. Therefore, refined intelligent design has become an important trend in design research. More powerful design thinking is needed in intelligent design process. Combining cognitive dynamics and a cobweb structure, an intelligent design method is proposed to formalize the innovative design process. The excavation of the dynamic mechanism of the product evolution process during product development is necessary to predict next-generation multi-image product forms from a larger design space. First, different design thinking stimulates the information source and is obtained by analyzing the designers’ thinking process when designing and mining the dynamic mechanism behind it. Based on the nonlinear cognitive cobweb process proposed by Francisco and a natural cobweb structure, the product image cognitive cobweb model (PICCM) is constructed. Then, natural cobweb predation behavior is simulated using a stimulus information source to impact the PICCM. This process uses genetic algorithms to obtain numerous offspring forms, and the PICCM’s mechanical properties are the energy loss parameters in the impact information. Furthermore, feasible solutions are selected from intelligent design sketches by the product artificial form evaluation system based on designers’ cognition, and a new product image cognitive cobweb system is reconstructed. Finally, a case study demonstrates the efficiency and feasibility of the proposed approach.


Author(s):  
Mohammad Alsager Alzayed ◽  
Scarlett R. Miller ◽  
Jessica Menold ◽  
Jacquelyn Huff ◽  
Christopher McComb

Abstract Research on empathy has been surging in popularity in the engineering design community since empathy is known to help designers develop a deeper understanding of the users’ needs. Because of this, the design community has been invested in devising and assessing empathic design activities. However, research on empathy has been primarily limited to individuals, meaning we do not know how it impacts team performance, particularly in the concept generation and selection stages of the design process. Specifically, it is unknown how the empathic composition of teams, average (elevation) and standard deviation (diversity) of team members’ empathy, would impact design outcomes in the concept generation and selection stages of the design process. Therefore, the goal of the current study was to investigate the impact of team trait empathy on concept generation and selection in an engineering design student project. This was accomplished through a computational simulation of 13,482 teams of noninteracting brainstorming individuals generated by a statistical bootstrapping technique drawing upon a design repository of 806 ideas generated by first-year engineering students. The main findings from the study indicate that the elevation in team empathy positively impacted simulated teams’ unique idea generation and selection while the diversity in team empathy positively impacted teams’ generation of useful ideas. The results from this study can be used to guide team formation in engineering design.


2017 ◽  
Vol 21 (2) ◽  
pp. 183-192 ◽  
Author(s):  
Jane Anderson ◽  
Colin Priest

This paper investigates the interaction between reality and imagination in the architectural design process. It engages with four inter-related inquiries. First, the interplay between reality and imagination in the architectural design process in student design-build live projects. Second, the interplay of reality and imagination for different agents in the architectural design process. Third, how the work of John Hejduk (1929-2000) enables a reappraisal of conceptions of reality and imagination in architectural design. Fourth, we address a live project for The Story Museum in Oxford, UK – a physical architectural space concerned with imaginary spaces – that suggests how an understanding of reality and imagination might be deepened in the architectural design process.The text reappraises the interplay of reality and imagination in architectural design as a cognitive process. There are two aims: to reassess empirical responses and received wisdom about what is real and what is imagined in architectural design; and to reassess the perception of differences between imagination and reality occurring across education and practice. ‘Thing Theory’ is proposed as a conceptual framework which allows us to improve our understanding of how architectural designs emerge, are transformed in the designer's mind, how architects communicate them to others and how they are understood and shared by others. Reference is also made to interviews with prominent architects. The term ‘thing’ was repeatedly used by these architects to describe moments in the design process when a break from reality had occurred. In these moments, subject and object seemed at their most intertwined. This moment is strong because it is so flexible in responding to change and managing complexity. It is also weak because it is a time when the designer tends to neglect vital everyday constraints such as occupation and ethics. However, this is a key moment because it allows possible future realities to emerge.


2020 ◽  
Vol 16 (1) ◽  
pp. 198-209
Author(s):  
Kiavash Ghazvini ◽  
Mahdi Zandieh ◽  
Mohsen Vafamehr

AbstractThe paper presents the influence of Key Performance Indicators (KPI) on decision making during the architectural design process. In the beginning, the researcher selected a functional complex of industrial nature for the test and defined five criteria for evaluating the architectural design and then created two categories of result and process indicators to explore the decision making during the design process through Verbal Protocol Analysis (VPA). Two groups of subjects attended the VPA, while one group received the indicators; the other one did not receive the indicators. The protocols were transcribed and encoded to make the comparison more efficient. At the same time, the jury evaluated the sketches separately to check the previous results. The study indicates that the indicators were affecting the decision making and design process and design product simultaneously. First of all, framing decisions were made more organized and mature and at the same time increased in numbers, the key decisions were evaluated easier and in some cases divided into smaller decisions related to one or more criteria and then merged into a final concept, the enabler decision making was done more efficiently and faster because of better thought key decisions and the use of indicators for control. The design process, although still has iterative nature. However, iteration was done in smaller cycles due to the use of result indicators for evaluation and process indicators to lead the process. Indicators facilitate idea generation, and the whole process is without difficulties. The design quality assessment by the jury shows the improvement in the final quality of design outcome in specific aspects related to indicators.


2016 ◽  
Vol 8 (2) ◽  
pp. 295-308
Author(s):  
Snežana Zlatković

The aim of this article is to propose methodological layers, developed during PhD research, which explore the impact of transparency in relation to the transformations of the city. First two parts of the process investigate the impact of transparency by decoding (in) visible cityscape transformations, towards mapping the fragments of intersections between individual atmospheres. After merging static and dynamic activity states of the phenomenon of transparency, the fourth layer shifts perception by zooming in and out - from the city as a whole, towards its individual spatial values and specific aspects. Analysis ends with (de)fragmentation reading via drawing as a critical tool for resolving spatial conflicts. Layer by layer, the proposed methodology determines the influence of the phenomenon of transparency on architectural design process, and its importance for rethinking and understanding the problems and potentials of cityscape transformations.


Author(s):  
Katie Heininger ◽  
Hong-En Chen ◽  
Kathryn Jablokow ◽  
Scarlett R. Miller

The flow of creative ideas throughout the engineering design process is essential for innovation. However, few studies have examined how individual traits affect problem-solving behaviors in an engineering design setting. Understanding these behaviors will enable us to guide individuals during the idea generation and concept screening phases of the engineering design process and help support the flow of creative ideas through this process. As a first step towards understanding these behaviors, we conducted an exploratory study with 19 undergraduate engineering students to examine the impact of individual traits, using the Preferences for Creativity Scale (PCS) and Kirton’s Adaption-Innovation inventory (KAI), on the creativity of the ideas generated and selected for an engineering design task. The ideas were rated for their creativity, quality, and originality using Amabile’s consensual assessment technique. Our results show that the PCS was able to predict students’ propensity for creative concept screening, accounting for 74% of the variation in the model. Specifically, team centrality and influence and risk tolerance significantly contributed to the model. However, PCS was unable to predict idea generation abilities. On the other hand, cognitive style, as measured by KAI, predicted the generation of creative and original ideas, as well as one’s propensity for quality concept screening, although the effect sizes were small. Our results provide insights into individual factors impacting undergraduate engineering students’ idea generation and selection.


2020 ◽  
Vol 1 ◽  
pp. 1047-1056
Author(s):  
M. Poulin ◽  
C. Masclet ◽  
J.-F. Boujut

AbstractThe study of design cognitive activity began in the 70s under the influence of psychology and ergonomics. Since then, the design process has undergone many changes with the advent of technology. This paper will notably present you to one of them: the Spatial Augmented Reality (SAR). The study conducted with this technology will focus on multimodal analysis in co-design meetings were we have compared two co-design sessions. We notice that the design activity is unchanged by the introduction of such a technology but could encourage interactions from clients who are usually less invested.


2015 ◽  
Author(s):  
◽  
A. K. M. Zahidul Islam

Architectural design is a deliberate act of creativity without any definite starting point. Critical analysis of any design process reveals its basic stages. Designers use a number of design and drafting tools as well as their media (modality) to perform these processes. In search of an effective solution, designers often tend to switch between modalities. The purpose of this study is to understand how design students rationalize their modality selection and factors causing modality shifts as well as the impact of these shifts on the design outcome. This study examined different externalization forms of design ideas; identified any deviation from initial design ideas that occurred due to modality shift; analyzed final design outcomes by comparing initial ideas and its follow-through on the basis of their visualization and representation; and finally, looked into correlations between the modality shift and the design outcome. Observation and analysis revealed that students tend to shift between modalities not necessarily for facilitating problem solving only. Individual styles, instructions, requirements, context, culture, competency, ambiguity and cognitive aspects also play a significant role. It was also evident that the amplitude of shift has a positive correlation with designers' experience and accordingly impact on the final design outcome. The result of this study would help to identify reasons and effects of modality shift in design process and thus benefit design pedagogy and practice. By developing effective design methods and processes through meaningful incorporation of traditional and technologically advanced tools, students of the digital age would benefit and enhance their design perception and decision-making.


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