CADSYN: A case-based design process model

Author(s):  
Mary Lou Maher ◽  
Dong Mei Zhang

In solving a new design problem, the case-based reasoning paradigm provides a process model where previous experience in the form of multiple, individual design situations can be used in a new design context. Design synthesis presents challenges to current methodologies of CBR in the application of the various approaches to case memory organization, indexing, selection and transformation. The focus of this paper is on the transformation process. Multiple types of design knowledge are essential to derive a new design solution. A hybrid case-based design process model, CADSYN, is proposed to integrate specific design situations and generalized domain knowledge, where specific cases are represented as attribute-value pairs and domain knowledge is represented by generalized design concepts and constraints. Case transformation is treated as a constraint satisfaction problem, where a specific design case provides a starting point for a new design problem and constraints are used to revise the case for consistency with the new context.

Author(s):  
M Cross ◽  
S Sivaloganathan

A number of design models have been proposed by design researchers, but they have not been adopted by industry because they are too generic. To be successful, companies have to manage effectively both project risk and concurrent development. The stage gate model is a suitable mechanism to achieve the required control within a commercial environment and there is evidence of its adoption by industry. The number of stages used depends on the degree of risk and the control needed in the project. Design methods are techniques that can assist designers to develop new products and knowledge can be classified as basic or specialist. This paper summarizes 100 key design methods from basic knowledge and suggests when they should be used. There are also company-specific design methods, which fall in the specialist knowledge category. An effective commercial design model should incorporate, firstly, a stage gate process that has stages defined to suit the project risk and to provide the control needed, secondly, the required level of concurrency, thirdly, appropriate basic design methods in the different stages, and, fourthly, appropriate specialist design methods in the different stages. This paper proposes a six-stepped methodology for developing such a company-specific design process model.


Author(s):  
Song Li ◽  
Yan Li ◽  
Wenqiang Li ◽  
Chen Chen

During product design process, conventional case-based reasoning (CBR) has shown significant applications in coping with new problems by recalling and reusing solutions in old context. However, conventional CBR still lacks effective methods to assist designers in generating creative design solutions of identified problems during modification stage. To make up for this deficiency, an extended CBR (ECBR) method characterized by two retrieval stages is proposed in this paper. The former retrieval stage is aimed to retrieve the most similar source case for design reusing, and the latter one is designed to assist designers in searching for relevant function units to generate creative design ideas for final design solution. A five-tuple knowledge model of product case is presented. It includes both specific design information for design reusing and abstract function units for generating creative design ideas. To effectively organize these case information, a hierarchy knowledge model of case base is established. It consists of case type layer, product case layer, and function unit layer. A corresponding retrieval strategy is presented to deal with different retrieval goals. To improve the performance of ECBR method in modification stage, the substance-attribute-function-cause analysis model and TRIZ tools are integrated together to aid problem analysis and problem-solving of retrieved product case. Finally, a new product conceptual design process is proposed based on ECBR method and the conceptual design of a smokeless barbecue equipment is employed as an example to verify the feasibility and effectiveness of ECBR method.


2020 ◽  
Vol 15 ◽  
Author(s):  
Jin Li ◽  
Xingsheng Jiang ◽  
Jingye Li ◽  
Yadong Zhao ◽  
Xuexing Li

Background: In the whole design process of modular fuel tank, there are some unreasonable phenomena. As a result, there are some defects in the design of modular fuel tank, and the function does not meet the requirements in advance. This paper studies this problem. Objective: Through on-the-spot investigation of the factory, a mechanical design process model is designed. The model can provide reference for product design participants on product design time and design quality, and can effectively solve the problem of low product design quality caused by unreasonable product design time arrangement. Methods: After sorting out the data from the factory investigation, computer software is used to program, simulate the information input of mechanical design process, and the final reference value is got. Results: This mechanical design process model is used to guide the design and production of a new project, nearly 3 months ahead of the original project completion time. Conclusion: This mechanical design process model can effectively guide the product design process, which is of great significance to the whole mechanical design field.


2021 ◽  
Vol 13 (6) ◽  
pp. 3249
Author(s):  
Marie C. Gramkow ◽  
Ulrik Sidenius ◽  
Gaochao Zhang ◽  
Ulrika K. Stigsdotter

The work of landscape architects can contribute to the United Nation’s Sustainable Development Goals and the associated ‘Leave no one behind’ agenda by creating accessible and health-promoting green spaces (especially goals 3, 10 and 11). To ensure that the design of green space delivers accessibility and intended health outcomes, an evidence-based design process is recommended. This is a challenge, since many landscape architects are not trained in evidence-based design, and leading scholars have called for methods that can help landscape architects work in an evidence-based manner. This paper examines the implementation of a process model for evidence-based health design in landscape architecture. The model comprises four steps: ‘evidence collection’, ‘programming’, ‘designing’, and ‘evaluation’. The paper aims to demonstrate how the programming step can be implemented in the design of a health-promoting nature trail that is to offer people with mobility disabilities improved mental, physical and social health. We demonstrate how the programming step systematizes evidence into design criteria (evidence-based goals) and design solutions (how the design criteria are to be solved in the design). The results of the study are presented as a design ‘Program’, which we hope can serve as an example for landscape architects of how evidence can be translated into design.


2005 ◽  
Vol 6 (1) ◽  
pp. 40-48 ◽  
Author(s):  
Iain M. Boyle ◽  
Kevin Rong ◽  
David C. Brown

Fixtures accurately locate and secure a part during machining operations. Various computer-aided fixture design (CAFD) methods have been developed to reduce design costs associated with fixturing. One approach uses a case-based reasoning (CBR) method where relevant design experience is retrieved from a design library and adapted to provide a new design solution. Indexing design cases is a critical issue in CBR, and CBR systems can suffer from an inability to distinguish between cases if indexing is inadequate. This paper presents CAFixD, a CAFD methodology that adopts a rigorous approach to defining indexing attributes based upon axiomatic design functional requirement decomposition. A design requirement is decomposed in terms of functional requirements, physical solutions are retrieved and adapted for each individual requirement, and the design is then reconstituted to form a complete fixture design. This paper presents the CAFixD framework and operation, and discusses in detail the indexing mechanisms used.


Author(s):  
Marierose Van Dooren ◽  
Valentijn Visch ◽  
Renske Spijkerman ◽  
Richard Goossens ◽  
Vincent Hendriks

Personalization, the involvement of stakeholders in the design process, is often applied in serious game design for health. It is expected to enhance the alignment of a game to the preferences and capacities of the end-user, thereby increasing the end-user’s motivation to interact with the game, which finally might enhance the aimed-for health effects of the game. However, the nature and effect of personalization have never been systematically studied, making assumptions regarding personalization ungrounded. In this literature review, we firstly provide a proposal of our Personalized Design Process-model, where personalization is defined as stakeholder involvement in the Problem Definition-, Product Design- and/or Tailoring Phase. Secondly, we conducted a systematic literature review on this model, focusing on health and its effects. In this review, 62 of the 2579 found studies were included. Analysis showed that a minority of the studies were of methodologically higher quality and some of these tested the health effect by contrasting tailored versus non-tailored games. Most studies involved stakeholders in the Tailoring Design Phase. Therefore, we conclude that involving stakeholders in the Tailoring Phase is valuable. However, to know if personalization is effective in the Product Design- and the Problem Definition Phase, more studies are needed.


Author(s):  
Tetsuo Tomiyama

Abstract This paper proposes a new design process model that unifies theoretical results of General Design Theory (GDT) and empirical findings obtained from design experiments. It first reviews the design process models that were developed within theoretical work on GDT. Then, we describe experimental work on design based on protocol analysis, which resulted in a cognitive design process model from which further a computable design process model was derived. While these experimental results are supposed to support the theoretical conclusions obtained from GDT, we could also find out incompatibilities. We then propose a new design process model, called the refinement design process model, that can unify both theoretical results of GDT and experimental finding obtained from design experiments. The refinement model has better agreements with experimental findings and suggests various issues as a guiding principle to develop a future, advanced CAD system that helps a designer to focus on functional information. We propose and illustrate the concepts of such an advanced CAD system equipped with intensive design knowledge, called a computational framework for knowledge intensive engineering.


Author(s):  
Theodore Bardsz ◽  
Ibrahim Zeid

Abstract One of the most significant issues in applying case-based reasoning (CBR) to mechanical design is to integrate previously unrelated design plans towards the solution of a new design problem. The total design solution (the design plan structure) can be composed of both retrieved and dynamically generated design plans. The retrieved design plans must be mapped to fit the new design context, and the entire design plan structure must be evaluated. An architecture utilizing opportunistic problem solving in a blackboard environment is used to map and evaluate the design plan structure effectively and successfuly. The architecture has several assets when integrated into a CBR environment. First, the maximum amount of information related to the design is generated before any of the mapping problems are addressed. Second, mapping is preformed as just another action toward the evaluation of the design plan. Lastly, the architecture supports the inclusion of memory elements from the knowledge base in the design plan structure. The architecture is implemented using the GBB system. The architecture is part of a newly developed CBR System called DEJAVU. The paper describes DEJAVU and the architecture. An example is also included to illustrate the use of DEJAVU to solve engineering design problems.


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