scholarly journals Applying a Virtual Reality Platform in Environmental Chemistry Education To Conduct a Field Trip to an Overseas Site

2019 ◽  
Vol 96 (2) ◽  
pp. 382-386 ◽  
Author(s):  
Fun Man Fung ◽  
Wen Yi Choo ◽  
Alvita Ardisara ◽  
Christoph Dominik Zimmermann ◽  
Simon Watts ◽  
...  
2020 ◽  
Vol 0 (0) ◽  
Author(s):  
Corina E. Brown ◽  
Ben Whaley ◽  
Richard M. Hyslop

AbstractThe purpose of this study was to compare the effectiveness of three methods used to assist in teaching molecular geometry to college chemistry students. A pre- and post-test quasi-experiment was used to collect data about students’ performance in a given chemistry exercise. One research question was intended to evaluate and compare the effectiveness of the three methods in assisting students to understand the topic and carry out the exercise correctly, and a second research question addressed students’ attitudes towards the use of Virtual Reality (VR) in chemistry education. Results show a positive attitude towards the use of VR as an assisting tool to aid in understanding chemistry concepts. While the difference among the three methods was not significant, the results show that the VR brought more enthusiasm and positive attitudes toward the topic of molecular geometry among the students. Educational implications and recommendations for future research are presented as well.


AS-SABIQUN ◽  
2021 ◽  
Vol 3 (1) ◽  
pp. 14-25
Author(s):  
Syarifa Wahidah Al-Idrus ◽  
Muti’ah Muti’ah ◽  
R. Rahmawati

This research aims to develop students' creative thinking skills. This study used a classroom research method with a one-shot case study design. The sample in this study were students of environmental chemistry at the Chemistry Education Study Program, FKIP UNRAM. Observation data will be obtained based on observation sheets to describe student activities and creativity from the beginning of the project to the end of the project. The project that is given focuses on environmental pollution material. The results of this study indicate that students are very active in the project-based learning process. Students' creative thinking skills in designing simple experiments about environmental pollution are in a good and very good position. The generating stage with a value of 90 (very good), the planning stage with a value of 88 (very good), the producing / producing stage is very good (88), the checking stage 80 is good, and the critiquing stage with a value (Good).


2021 ◽  
Vol 5 (3) ◽  
pp. 10
Author(s):  
Areej Abuhammad ◽  
Jannat Falah ◽  
Salasabeel F. M. Alfalah ◽  
Muhannad Abu-Tarboush ◽  
Ruba T. Tarawneh ◽  
...  

Medicinal chemistry (MC) is an indispensable component of the pharmacy curriculum. The pharmacists’ unique knowledge of a medicine’s chemistry enhances their understanding of the pharmacological activity, manufacturing, storage, use, supply, and handling of drugs. However, chemistry is a challenging subject for both teaching and learning. These challenges are typically caused by the inability of students to construct a mental image of the three-dimensional (3D) structure of a drug molecule from its two-dimensional presentations. This study explores a prototype virtual reality (VR) gamification option, as an educational tool developed to aid the learning process and to improve the delivery of the MC subject to students. The developed system is evaluated by a cohort of 41 students. The analysis of the results was encouraging and provided invaluable feedback for the future development of the proposed system.


Daxue Huaxue ◽  
2021 ◽  
Vol 0 (0) ◽  
pp. 2108015-0
Author(s):  
Rui Zhao ◽  
Dongping Chen ◽  
Qingzhao Chu

Author(s):  
Nurma Yunita Indriyanti ◽  
Sri Yamtinah ◽  
Dyah Muawiyah

The use of technology blurred the borders between classroom learning and online platform as a blended design. This design is appropriately applied in higher education in the fourth industrial revolution era. The study aimed to investigate the progression of undergraduate students' metacognition of blended learning and their achievement in the environmental chemistry course. The study employed a quantitative method. The quantitative method used a quasi-experiment research method. A non-equivalent post-tests group control design was applied. The population was fifty-nine students who enrolled in the environmental chemistry course in the chemistry education department at one of the public universities in Indonesia. Twenty-nine students were randomly selected for experimental class and thirty students in the control class. The experimental class experienced the blended learning environment, while the control class had conventional learning. At the end of the course, both classes measured their metacognition using the Testlet instrument. The Testlet instrument can measure students' cognitive achievement in environmental chemistry courses, also students' metacognition. There is different progress regarding students' metacognition between two groups. However, students' cognitive achievement showed the same trend. This gap is caused by various factors, such as a difference in learning experience and unpreparedness of students in blended learning.


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