The use of expert judgments in the development of flight simulator training courses

1955 ◽  
Author(s):  
Edward R. Jones ◽  
Philip H. DuBois
Author(s):  
Byron J. Pierce ◽  
George A. Geri

There is some question as to whether non-collimated (i.e., real) imagery viewed at one meter or less provides sufficiently realistic visual cues to support out-the-window flight simulator training. As a first step toward answering this question, we have obtained perceived size and velocity estimates using both simple stimuli in a controlled laboratory setting and full simulator imagery in an apparatus consisting of optically combined collimated and real-image displays. In the size study it was found that real imagery appeared 15-30% smaller than collimated imagery. In the velocity studies, the laboratory data showed that the perceived velocity of real imagery was less than that of collimated imagery. No perceived velocity effects were found with the simulator imagery. Results support the position that for training tasks requiring accurate perception of spatial and temporal aspects of the simulated visual environment, misperceptions of size, but not velocity, need to be considered when real-image displays are used.


2003 ◽  
Vol 20 (10) ◽  
pp. 850 ◽  
Author(s):  
B. Schaedle ◽  
P. Dieckmann ◽  
A. Wengert ◽  
J. Zieger ◽  
M. Rall

2014 ◽  
Vol 624 ◽  
pp. 505-508
Author(s):  
Xin Fu

Group operations is a emerging key problem for flight simulator training course. No matter the radar array in the ground or flight formation in the air, all need to track multiple targets at the same time. That means analyzing the correlation between detecting targets of sensors and known multiple aircraft is essential. So Multiple target data association is the research focus in this paper. Aimed at the research focus, this paper does research for modeling based on combinatorial optimization multi-target data association and bionic algorithm.


2020 ◽  
Vol 45 (1) ◽  
pp. 66-71
Author(s):  
Wouter Martijn IJgosse ◽  
Harry van Goor ◽  
Camiel Rosman ◽  
Jan-Maarten Luursema

Abstract Background The availability of validated laparoscopic simulators has not resulted in sustainable high-volume training. We investigated whether the validated laparoscopic serious game Underground would increase voluntary training by residents. We hypothesized that by removing intrinsic barriers and extrinsic barriers, residents would spend more time on voluntary training with Underground compared to voluntary training with traditional simulators. Methods After 1 year, we compared amount of voluntary time spent on playing Underground to time spent on all other laparoscopic training modalities and to time spent on performing laparoscopic procedures in the OR for all surgical residents. These data were compared to resident’ time spent on laparoscopic activities over the prior year before the introduction of Underground. Results From March 2016 until March 2017, 63 residents spent on average 20 min on voluntary serious gaming, 17 min on voluntary simulator training, 2 h and 44 min on mandatory laparoscopic training courses, and 14 h and 49 min on laparoscopic procedures in the OR. Voluntary activities represented 3% of laparoscopic training activities which was similar in the prior year wherein fifty residents spent on average 33 min on voluntary simulator training, 3 h and 28 min on mandatory laparoscopic training courses, and 11 h and 19 min on laparoscopic procedures. Conclusion Serious gaming has not increased total voluntary training volume. Underground did not mitigate intrinsic and extrinsic barriers to voluntary training. Mandatory, scheduled training courses remain needed. Serious gaming is flexible and affordable and could be an important part of such training courses.


2012 ◽  
Vol 116 (1184) ◽  
pp. 1015-1039
Author(s):  
R. O. Rogers ◽  
A. Boquet

Abstract Research by Rogers et al (2009) and Leland et al established that flight simulator training can improve a pilot’s ability to recover a general aviation aeroplane from an in-flight upset. To reach this conclusion, they administered simulator-based and classroom-based upset-recovery training to two groups of student pilots, then compared their performance in recovering an aerobatic Decathlon aeroplane from a series of four upsets with the performance of a third group of untrained control group pilots subjected to the same upsets. We extend this result by addressing the unanswered question of how much classroom-based training as opposed to simulator-based training contributes to improving a pilot’s upset-recovery manoeuvring skills. After receiving classroom-based upset-recovery training but no simulator training, our participants were subjected to the same series of four upsets in the same Decathlon aeroplane. We then compared the performance of the classroom-trained pilots with the performances of control group pilots and the two groups of simulator-trained pilots. Statistical analysis suggests that classroom-based instruction alone improves a pilot’s ability to recover an aeroplane from an upset. We summarise related research, describe the training experiment and the training program, analyse and interpret flight-test data, and explain what our research implies with respect to establishing career-long commercial pilot upset-recovery training requirements.


1982 ◽  
Vol 26 (7) ◽  
pp. 596-600 ◽  
Author(s):  
Ronald Hughes ◽  
Rebecca Brooks ◽  
Douglas Graham ◽  
Ray Sheen ◽  
Tom Dickens

A-10 pilots who rehearsed surface attack skills under high threat conditions in a flight simulator survived a significantly higher proportion of total RED FLAG missions than did pilots who did not receive the simulator training. These data support the notion that simulator training may have a significant influence upon aircrew survivability in high density ground threat environments.


Animals ◽  
2021 ◽  
Vol 11 (12) ◽  
pp. 3462
Author(s):  
Melanie Humpenöder ◽  
Giuliano M. Corte ◽  
Marcel Pfützner ◽  
Mechthild Wiegard ◽  
Roswitha Merle ◽  
...  

In laboratory animal science (LAS) education and training, five simulators are available for exercises on handling and routine procedures on the rat, which is—beside mice—the most commonly used species in LAS. Since these simulators may have high potential in protecting laboratory rats, the aim of this study is to investigate the simulators’ impact on the 3R (replace, reduce, refine) principle in LAS education and training. Therefore, the simulators were evaluated by 332 course participants in 27 different LAS courses via a practical simulator training workshop and a paper-based two-part questionnaire—both integrated in the official LAS course schedule. The results showed a high positive resonance for simulator training and it was considered especially useful for the inexperienced. However, the current simulators may not completely replace exercises on live animals and improvements regarding more realistic simulators are demanded. In accordance with literature data on simulator-use also in other fields of education, more research on simulators and new developments are needed, particularly with the aim for a broad implementation in LAS education and training benefiting all 3Rs.


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