No lab, no problem

2019 ◽  
Vol 14 (1) ◽  
pp. 152-168
Author(s):  
Jordan Gallant ◽  
Gary Libben

Abstract We present new opportunities for psycholinguistic research that are made available by presenting experiments online over the web. We focus on PsychoPy3, which is a new version of a system for the development and delivery of behavioural experiments. Crucially, it allows for both these functions to be performed online. We note that experiments delivered over the web have significant efficiency advantages. They also open up new opportunities to increase the ecological validity of experiments and to facilitate the participation of members of populations that have thus far been less studied in the psycholinguistic literature. We discuss the crucial matter of millisecond timing in online experiments. The technical details of implementation of a behavioural psycholinguistic experiment are presented, along with listings of additional technical resources and support. Our overall evaluation is that although online experimentation still has technical challenges and improvements are ongoing, it may well represent the future of behavioural psycholinguistic research.

Author(s):  
Tim Berners-Lee ◽  
Kieron O’Hara

This paper discusses issues that will affect the future development of the Web, either increasing its power and utility, or alternatively suppressing its development. It argues for the importance of the continued development of the Linked Data Web, and describes the use of linked open data as an important component of that. Second, the paper defends the Web as a read–write medium, and goes on to consider how the read–write Linked Data Web could be achieved.


Author(s):  
Curtis Forbes

The debate over scientific realism, simply put, is a debate over what we can and should believe about reality once we've critically assessed all the available arguments and empirical evidence. Thinking earnestly about the merits of scientific realism as a philosophical thesis requires navigating contentious historiographical issues, being familiar with the technical details of various scientific theories, and addressing disparate philosophical problems spanning aesthetics, metaphysics, epistemology, and beyond. This issue of Spontaneous Generations: A Journal for the History and Philosophy of Science aims to make participating in the scientific realism debate easier for both newcomers and veterans, collecting over twenty invited and peer-reviewed papers under the title "The Future of the Scientific Realism Debate: Contemporary Issues Concerning Scientific Realism."


2021 ◽  
Author(s):  
Yue Ma
Keyword(s):  

Based on the research of a Chinese photographic album in the George Eastman House (GEH) collections, my thesis project involves cataloging the album using The Museum System (TMS) and presenting it through eMuseum at the GEH website: http://www.emuseum.eastmanhouse.org Accessed through the website, the album is titled, Chinese portraits and views under Collections. This paper elucidates the three parts of this applied project: Research on the album, Cataloging in TMS, and Web presentation through eMuseum. In each section, I have included figures illustrating the specific methods and technologies adopted in the project, which can provide references for researchers doing similar projects in the future. Images published on the GEH website can also provide new opportunities for researchers to make further identifications on the image content, date, photographer, etc.


2012 ◽  
Vol 143 (1) ◽  
pp. 99-109 ◽  
Author(s):  
Matthew Allen

This article explore how, in the first decade of the twenty-first century, the internet became historicised, meaning that its public existence is now explicitly framed through a narrative that locates the current internet in relation to a past internet. Up until this time, in popular culture, the internet had been understood mainly as the future-in-the-present, as if it had no past. The internet might have had a history, but it had no historicity. That has changed because of Web 2.0, and the effects of Tim O'Reilly's creative marketing of that label. Web 2.0, in this sense not a technology or practice but the marker of a discourse of historical interpretation dependent on versions, created for us a second version of the web, different from (and yet connected to) that of the 1990s. This historicising moment aligned the past and future in ways suitable to those who might control or manage the present. And while Web 3.0, implied or real, suggests the ‘future’, it also marks out a loss of other times, or the possibility of alterity understood through temporality.


Author(s):  
Michael Greenhalgh

This chapter evaluates current possibilities for the attainment of a realistic context over the web by attempting to match the basic requirements of art history scholarship and teaching against what is currently offered and what can be expected in the future. It surveys some ongoing research in the field from the perspective of an observer and a user. The first section of the chapter discusses virtual reality modelling language (VRML) and describes a project of the Supercomputer Group at the Australian National University. This project aimed to model, using VRML, the Buddhist stupa at Borobudur. The chapter also discusses a second project which deals with the Piazza de Popolo at Rome and the reasons why this project did not employ VMRL. The second section of the chapter examines some other ways in which an ordinary lecturer may use various simple technologies to conjure context, and with more flexibility, detail and accuracy that VRML can ever achieve.


Author(s):  
Spyros Panagiotakis ◽  
Ioannis Vakintis ◽  
Haroula Andrioti ◽  
Andreas Stamoulias ◽  
Kostas Kapetanakis ◽  
...  

This chapter at first surveys the Web technologies that can enable ubiquitous and pervasive multimedia communications over the Web and then reviews the challenges that are raised by their combination. In this context, the relevant HTML5 APIs and technologies provided for service adaptation are introduced and the MPEG-DASH, X3Dom, and WebRTC frameworks are discussed. What is envisaged for the future of mobile multimedia is that with the integration of these technologies one can shape a diversity of future pervasive and personalized cloud-based Web applications, where the client-server operations are obsolete. In particular, it is believed that in the future Web cloud-based Web applications will be able to communicate, stream, and transfer adaptive events and content to their clients, creating a fully collaborative and pervasive Web 3D environment.


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