Workstation design for VDT (product design project)

1984 ◽  
Vol 3 (4) ◽  
pp. 423-430
Author(s):  
K. Munshi ◽  
N. R. Joseph
Author(s):  
Patricia Kristine Sheridan ◽  
Jason A Foster ◽  
Geoffrey S Frost

All Engineering Science students at the University of Toronto take the cornerstone Praxis Sequence of engineering design courses. In the first course in the sequence, Praxis I, students practice three types of engineering design across three distinct design projects. Previously the final design project had the students first frame and then develop conceptual design solutions for a self-identified challenge. While this project succeeded in providing an appropriate foundational design experience, it failed to fully prepare students for the more complex design experience in Praxis II. The project also failed to ingrain the need for clear and concise engineering communication, and the students’ lack of understanding of detail design inhibited their ability to make practical and realistic design decisions. A revised Product Design project in Praxis I was designed with the primary aims of: (a) pushing students beyond the conceptual design phase of the design process, and (b) simulating a real-world work environment by: (i) increasing the interdependence between student teams and (ii) increasing the students’ perceived value of engineering communication.


Author(s):  
Paul M. Kurowski ◽  
George K. Knopf

A successful product designer must combine natural creativity with the systematic use of structured design methodology and modern computer-aided design tools. Practice without proper instruction and formal guidance fails to recognize the vast knowledge of the design process developed by successful professionals. However, designing a product solely by theory without the experience derived from practice is ineffective because many subtleties and exceptions are learned by working on actual design project. In this paper, the authors discuss how formal lectures on product design and development methodology can be effectively combined with a hands-on design project leading to viable solutions by novice engineering students to open-ended problems.


Author(s):  
Jessica Tesalonika ◽  
Benedikta Anna Haulian Siboro ◽  
Chrisdio Ebenezer Marbun

The Product Design and Innovation Laboratory (Desprin), Faculty of Technology, Institute of Technology is a necessary facility in an effort to support the implementation of an educational process that implements a competency-based curriculum. This study aims to produce an ergonomic instructor workstation design in the laboratory by applying the Ergonomic Function Deployment (EFD), 12 ergonomic principles, and anthropometric data with the 5-95th percentile with selecting concepts from several concepts that have been designed. The final result of this research is a workstation design in the form of a drawing table, computer desk, and instructor chair designed using Solidworks 2018 software. The drawing table can be folded when not in use and attached to a computer table so that user movement is more effective and the selected chair is able to work synergistically with the two tables. 


2012 ◽  
Vol 235 ◽  
pp. 314-318
Author(s):  
Yan Qun Wang ◽  
Bing Chen Zhang ◽  
Han Wu

Hand painted of product design is not a pure creation of art painting. It is a technique method to organize and visual the product design which meets with consumer’s needs with guidance of design thinking and methods. It can rapid expresses design ideas, and examine design project and convey the true effect of the product design. As a designer the basic language of expression, hand painted run through the design process. It plays an important role to enhance the designer thinking. The using of hand painted in product design include enrich the accumulation of design, Inspire design, communication design, depiction of real emotion. It plays an important role to enhance the designer thinking.


2017 ◽  
Vol 25 (3) ◽  
pp. 212-228 ◽  
Author(s):  
Damien Fleche ◽  
Jean-Bernard Bluntzer ◽  
Ahmad Al Khatib ◽  
Morad Mahdjoub ◽  
Jean-Claude Sagot

Today, product design process is facing a market globalisation led by distributed teams. The international market context, in which industrial companies evolve, leads design teams to work in a large multidisciplinary collaborative context using collaborative practices. In this context, product design process is driven by the integration and optimisation of stakeholders’ collaboration. Thus, to facilitate collaborative steps, new management strategies are defined and new information systems can be used. To this end, we have focused our article on the topic of collaborative product design project management. We have underlined the necessity to use quantitative and non-intrusive indicators during the management of collaborative design phases besides subjective evaluations. Tracking these indicators is performed in parallel to the existing approaches in order to evaluate the performance of collaborative design project. Moreover, these indicators can show the impact of the collaboration steps on the design project evolution. The computation of proposed indicators is based on precise metrics which details the completeness of the computer-aided design model and its evolution depending on the used collaborative tools and the project milestones. This computation uses the importance of each computer-aided design model part and the transformation rate of each part of the computer-aided design model.


Author(s):  
Fiona Masterson

Knowledge is created when individuals come together to solve a problem. Project-based learning focuses on solving problems. One aspect of the work of a 21st century design engineer is the requirement to work remotely on design projects. Engineers coming together to design a product face the problem of working remotely, collaborating, creating, and sharing knowledge. This chapter explores the use of wikis in a product design and development class at an Irish university. This chapter begins by giving an introduction to wikis and their use in education. The design project exercise and assessment process is described. The results of a study are provided that indicate that the vast majority of students found wikis to be a good tool for project collaboration. Wikis were found to be an excellent knowledge management tool that facilitates project-based learning.


Author(s):  
K. Behdinan ◽  
M. Fahimian ◽  
R. Pop-Iliev

 Abstract – This paper introduces a top down, system-engineering approach to develop a quantifiable and systematic tool, referred to as Design Readiness Level (DRL), to gauge design at each stage of product development. It is developed to facilitate communication between different stockholders of a design project and to address the complexities arising during all the phases of product design, from initiation to completion. The design process as one of the pillars of DRL has been studied thoroughly and is categorized into nine stages to reflect the technical flow in product development. The design stages are iterative at any level from 1 to 9 and have distinctive deliverables at the end of each stage. The deliverables simplify and characterize the assessment of the design from the technical point of view. Developing a comprehensive DRL metrics that encompasses all the stockholders’ perspectives in a design is a work in progress.


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