How an educational experiment creates motivating conditions for children to role-play a child-initiated PlayWorld

2021 ◽  
pp. 1-15
Author(s):  
Marilyn Fleer
Author(s):  
Jacqueline A. Towson ◽  
Matthew S. Taylor ◽  
Diana L. Abarca ◽  
Claire Donehower Paul ◽  
Faith Ezekiel-Wilder

Purpose Communication between allied health professionals, teachers, and family members is a critical skill when addressing and providing for the individual needs of patients. Graduate students in speech-language pathology programs often have limited opportunities to practice these skills prior to or during externship placements. The purpose of this study was to research a mixed reality simulator as a viable option for speech-language pathology graduate students to practice interprofessional communication (IPC) skills delivering diagnostic information to different stakeholders compared to traditional role-play scenarios. Method Eighty graduate students ( N = 80) completing their third semester in one speech-language pathology program were randomly assigned to one of four conditions: mixed-reality simulation with and without coaching or role play with and without coaching. Data were collected on students' self-efficacy, IPC skills pre- and postintervention, and perceptions of the intervention. Results The students in the two coaching groups scored significantly higher than the students in the noncoaching groups on observed IPC skills. There were no significant differences in students' self-efficacy. Students' responses on social validity measures showed both interventions, including coaching, were acceptable and feasible. Conclusions Findings indicated that coaching paired with either mixed-reality simulation or role play are viable methods to target improvement of IPC skills for graduate students in speech-language pathology. These findings are particularly relevant given the recent approval for students to obtain clinical hours in simulated environments.


2018 ◽  
Vol 17 (3) ◽  
pp. 155-160 ◽  
Author(s):  
Daniel Dürr ◽  
Ute-Christine Klehe

Abstract. Faking has been a concern in selection research for many years. Many studies have examined faking in questionnaires while far less is known about faking in selection exercises with higher fidelity. This study applies the theory of planned behavior (TPB; Ajzen, 1991 ) to low- (interviews) and high-fidelity (role play, group discussion) exercises, testing whether the TPB predicts reported faking behavior. Data from a mock selection procedure suggests that candidates do report to fake in low- and high-fidelity exercises. Additionally, the TPB showed good predictive validity for faking in a low-fidelity exercise, yet not for faking in high-fidelity exercises.


2018 ◽  
Vol 2 (1) ◽  
pp. 52-63
Author(s):  
Ansori Ansori

The use of various methods will greatly help students in achieving learning goals. As role play method is one way mastery of learning materials through the development of imagination and appreciation of students on learning materials. Data collection techniques in this study are observation, interviews, and documentation. To analyze the data in this research using data analysis technique of Miles and Huberman model that is data reduction (Data Reduction), data presentation (Data Display) and conclusion (Conclution Drawing / verification) The findings in this research is innovation of role play method can change paradigm to the new paradigm so that the role of the teacher is more as a facilitator, counselor, consultant, and comrade study Flexible schedule, open as needed Learning directed by students themselves Problem-based, project, real world, real action, and reflection Design and investigation. Computers as tools, and dynamic media presentations.


2017 ◽  
Vol 1 (2) ◽  
Author(s):  
Iman Rubiana

Penelitian ini bertujuan untuk mengetahui peningkatan prestasi belajar mahasiswa PJKR angkatan 2010 Tahun Ajaran 2013/2014 dalam matakuliah Penjas Adaptif dengan menerapkan pembelajaran student center learning dengan mengunakan model role play and simulation. Penelitian ini menggunakan metode clasroom action research Dengan populasi mahasiswa kelas J berjumlah 31 orang. Setelah menerapkan pembelajaran Student Center Learning dengan model role play and simulation diperoleh data dari hasil evaluasi. Dapat disimpulkan bahwa awalnya  dinyatakan belum mencapai KKM karena 12 mahasiswa hanya mencapai nilai di bawah 70. Sedangkan data hasil setelah menggunakan pembelajaran student center learning dengan menggunakan model role play and simulation menunjukan adanya peningkatan pada hasil post test, dengan hasil 31 mahasiswa semuanya mencapai 100% di atas nilai KKM. Kata kunci: Penjas Adaptif, Pembelajaran SCL, Model Role Play & Simulation.


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