Psychophysiological and fine motor skill differences of elite and non-elite soldiers in an urban combat simulation

2019 ◽  
Vol 31 (6) ◽  
pp. 425-432 ◽  
Author(s):  
Joaquín Sánchez-Molina ◽  
José J. Robles-Pérez ◽  
Vicente J. Clemente-Suárez
2009 ◽  
Vol 26 (1) ◽  
pp. 21-37 ◽  
Author(s):  
Eva D’Hondt ◽  
Benedicte Deforche ◽  
Ilse De Bourdeaudhuij ◽  
Matthieu Lenoir

The purpose of this study was to investigate gross and fine motor skill in overweight and obese children compared with normal-weight peers. According to international cut-off points for Body Mass Index (BMI) from Cole et al. (2000), all 117 participants (5–10 year) were classified as being normal-weight, overweight, or obese. Level of motor skill was assessed using the Movement Assessment Battery for Children (MABC). Scores for balance (p < .01) and ball skills (p < .05) were significantly better in normal-weight and overweight children as compared with their obese counterparts. A similar trend was found for manual dexterity (p < .10). This study demonstrates that general motor skill level is lower in obese children than in normal-weight and overweight peers.


JURNAL RUPA ◽  
2018 ◽  
Vol 2 (2) ◽  
pp. 122
Author(s):  
Noor Hasyim ◽  
Ati Bahiyati Utami Putri

Traditional games which involved fine motor skill are becoming obsolete nowadays, one of them is engklek. In addition to technological developments, the increasingly diminishing playgrounds and the growing individuality of the urban community has made traditional games much more forgotten. The preservation of engklek needs to be done through a contemporary approach involving recent technologies, one of them is using video games. Video games has potential to grow children's curiosity towards some knowledge that become increasingly rare. The aim of digitization of englek is to introduce traditional games in order to preserve the culture of traditional game for Indonesian children, especially for those whom live in urban areas today. The final result of this design process is an Android game application called PERON Engklek that would introduce traditional games through digital technology for children nowadays. By doing so, it would motivate them to play with their friends.


2019 ◽  
Vol 43 (4) ◽  
Author(s):  
Joaquín Sánchez-Molina ◽  
José J. Robles-Pérez ◽  
Vicente Javier Clemente-Suárez

2019 ◽  
Vol 52 (3) ◽  
pp. 262-270
Author(s):  
L. D. Raisbeck ◽  
M. Yamada ◽  
J. A. Diekfuss ◽  
N. A. Kuznetsov

Motor Control ◽  
2020 ◽  
Vol 24 (2) ◽  
pp. 204-221
Author(s):  
Ebrahim Norouzi ◽  
Fatemeh Sadat Hosseini ◽  
Mohammad Vaezmosavi ◽  
Markus Gerber ◽  
Uwe Pühse ◽  
...  

In sport such as darts, athletes are particularly challenged by demands for concentration, skills underpinned by implicit learning, and fine motor skill control. Several techniques have been proposed to improve the implicit learning of such skills, including quiet eye training (QET) and quiet mind training (QMT). Here, the authors tested whether and to what extent QET or QMT, compared with a control condition, might improve skills among novice dart players. In total, 30 novice dart players were randomly assigned either to the QET, QMT, or a control condition. Dart playing skills were assessed four times: at the baseline, 7 days later, under stress conditions, and at the study’s end. Over time, errors reduced, but more so in the QET and QMT conditions than in the control condition. The pattern of the results indicates that, among novice dart players and compared with a control condition, both QET and QMT provide significant improvements in implicit learning.


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