The Numbers Game: How Local Newspapers Used Statistics and Data Visualizations to Cover the Coronavirus Pandemic

Author(s):  
Newly Paul ◽  
Gwendelyn Nisbett

This collection of essays, drawn from a three-year AHRC research project, provides a detailed context for the history of early cinema in Scotland from its inception in 1896 till the arrival of sound in the early 1930s. It details the movement from travelling fairground shows to the establishment of permanent cinemas, and from variety and live entertainment to the dominance of the feature film. It addresses the promotion of cinema as a socially ‘useful’ entertainment, and, distinctively, it considers the early development of cinema in small towns as well as in larger cities. Using local newspapers and other archive sources, it details the evolution and the diversity of the social experience of cinema, both for picture goers and for cinema staff. In production, it examines the early attempts to establish a feature film production sector, with a detailed production history of Rob Roy (United Films, 1911), and it records the importance, both for exhibition and for social history, of ‘local topicals’. It considers the popularity of Scotland as an imaginary location for European and American films, drawing their popularity from the international audience for writers such as Walter Scott and J.M. Barrie and the ubiquity of Scottish popular song. The book concludes with a consideration of the arrival of sound in Scittish cinemas. As an afterpiece, it offers an annotated filmography of Scottish-themed feature films from 1896 to 1927, drawing evidence from synopses and reviews in contemporary trade journals.


1993 ◽  
Vol 5 (First Series (1) ◽  
pp. 26-40
Author(s):  
Peter Jones
Keyword(s):  

2018 ◽  
Vol 2 (2) ◽  
pp. 225
Author(s):  
Titik Umiyati

Abstrak:Tujuan penelitian ini adalah untuk mengkaji proses pembelajaran matematika danmenganalisis peningkatan prestasi belajar melalui permainan mistar bilangan. Metodepenelitian yang digunakanadalah penelitian tindakan kelas yang dilaksanakan sebanyak 2siklus. Subjek penelitian ini adalah siswa kelas IV SD Negeri 2 Temengeng Kabupaten Blorapada semester 2 tahun pelajaran 2014/2015. Teknikanalisis yang digunakandeskriptifkomparatif, yaitu membandingkan data hasil antara prasiklus, siklus I, dan siklus II. Hasilpenelitian yang dilaksanakan 2 siklus menunjukkan bahwa proses pembelajaran matematikadengan menggunakan permainan mistar bilangan sangat menyenangkan siswa, sehinggaaktivitas pembelajaran meningkat dari 62,5 menjadi 84,5. Hasil belajar siswa juga meningkatditandai hasil siklus I nilai rata-rata kelas 60,48 dan ketuntasan mencapai 57,10%. Siklus IInilai rata-rata kelas 75,24 dan ketuntasan 85,70%. Simpulan penelitian ini adalah pembelajaranmatematika tentang penjumlahan dan pengurangan bilangan bulat melalui permainan mistarbilangan dapat meningkatkan aktivitas pembelajaran dan hasil belajar menunjukkan semuasiswa berminat dalam melaksanakan tugas dan memperoleh pengalaman yang menyenangkandalam permainan mistar bilangan. Abstract:The purpose of this research is to study the learningprocess ofmath and analyseincreasing of learning achievement through rulernumbers game. The method usedin thisresearch is class action which is done in2 cycles. The subject of the research are fourth gradestudents of Number 2 PublicElementary Schoolat Temengeng, Blora district in second semesterof the school year 2014/2015. The analysetechnicusedby comparingthe data from precycle,first cycle and second cycle. The results of the research that is done two cycles indicate thatmath learning process by using ruler numbers game can make the students feel pleased sothatlearning activities increase from 62.5 to 84.5. The results of student learning alsoincrease,it can be showed from the average score of the first cycle is 60.48 and the completeness scorereaches57.1%. The average score of thesecond cycle is 75.24 and the completeness scorereaches 85.7%. The conclusion of the research ismath learning about addition and deductionof integer through ruler numbers game can improve learning activity and the results of studentlearning show that all students are interested to obtain the task and get moreenjoyableexperience in using rulernumbers game.


Author(s):  
Anna V. Ribalka

The article analyzes the activities of libraries and village reading-rooms in the Mari village during the Great Patriotic War. It describes the changes in libraries’ work at the beginning of the war, forms and methods of cultural and educational work. Special attention is paid to lectures, talks, newspapers and news briefs of the Soviet Information Bureau, conferences, literary evenings, collective radio programmers hearings, stands with central and local newspapers and help to the front. The article also considers the work with the rural youth and the organization of mobile libraries.


Author(s):  
Joseph Ben Prestel

Beginning around 1860, authors in the Egyptian capital portrayed Cairo’s changing cityscape and the recent emergence of local newspapers in terms of their impact on rationality (‘aql). In their descriptions, these contemporaries depicted rationality as an education of the heart that especially enabled men from the middle class to control their bodies and passions. The chapter shows that Cairo’s transformation was, however, not always associated with rising rationality by drawing on a different set of sources. Police and court records from the 1860s and 1870s demonstrate that contemporaries also described processes of urban change as a danger to the “honor” of lower-class women. Like the debates in Berlin, emotional practices in Cairo thus served as a way to address the social formation of the Egyptian capital during a time of dynamic transformation.


Author(s):  
James Moody ◽  
Ryan Light

This chapter provides an overview of social network visualization. Network analysis encourages the visual display of complex information, but effective network diagrams, like other data visualizations, result from several best practices. After a brief history of network visualization, the chapter outlines several of those practices. It highlights the role that network visualizations play as heuristics for making sense of networked data and translating complicated social relationships, such as those that are dynamic, into more comprehensible structures. The goal in this chapter is to help identify the methods underlying network visualization with an eye toward helping users produce more effective figures.


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