scholarly journals Unwinding Environment in the Lecture Room Using Mobile Learning (M-Learning) Adoption among the Millennial Generation

2021 ◽  
Vol 1874 (1) ◽  
pp. 012033
Author(s):  
Marhaiza Ibrahim ◽  
Norhaiza Khairudin ◽  
Danilah Salleh
2020 ◽  
Vol 1 (3) ◽  
pp. 63-72
Author(s):  
Feri Wagiono ◽  
Syahrial Shaddiq ◽  
Aulia Akhrian Syahidi

Abstract: Study of the phenomenon of globalization spawned the cultural generation gadget, the term emergence of the millennial generation, or Generation Y aged 15-34 years. Technology utilization in youth to disseminate negative content such as violence, Asusila, conflict, and hoaxes. The Moral and deviant behavior of youth becomes a threat to Indonesia. The purpose of this article is the development of a millennial-generation PKn (citizenship education) curriculum for students SMA NU Palangka Raya. with a gadget-assisted Cooperative Learning Model. Research is approaches qualitative. The research subject consists of the principal, teacher, and students SMA NU Palangka Raya. Data Collection techniques in research using interview techniques, observations, and documentation. Development of a millennial-Generation PKn curriculum with models Cooperative Learning more effective assisted M-Learning (Mobile Learning) on gadgets makes a video or Indonesian film courses in PKn. Students can work together in groups to learn and be responsible for learning success. Hopefully, This model can help teachers in overcoming the condition of the students who have different abilities, the number of students, and solid learning. Students do not get bored quickly because they watch videos or the Indonesian movie with character. Abstrak: Studi tentang fenomena globalisasi melahirkan generasi budaya gadget, istilah munculnya generasi millenial atau generasi Y berusia 15-34 tahun. Pemanfaatan teknologi pada pemuda untuk menyebarkan konten negatif seperti kekerasan, asusila, konflik dan hoax. Moral dan perilaku menyimpang pemuda menjadi ancaman bagi Indonesia. Tujuan artikel ini ialah pengembangan kurikulum PKn (Pendidikan Kewarganegaraan) generasi millenal pada siswa SMA NU Palangka Raya berbantuan gadget dengan model cooperative learning bermuatan karakter. Penelitian ini adalah pendekatan kualitatif. Subjek penelitian terdiri dari kepala sekolah, guru dan siswa SMA NU Palangka Raya. Teknik pengumpulan data dalam penelitian menggunakan teknik wawancara, observasi, dan dokumentasi. Pengembangan kurikulum PKn generasi millenial dengan model cooperative learning lebih efektif berbantuan M-Learning (Mobile Learning) pada gadget membuat video atau film keindonesiaan mata pelajaran PKn. Siswa dapat bekerja sama dalam kelompok untuk belajar dan bertanggung jawab akan keberhasilan belajar. Diharapkan model ini dapat membantu guru dalam mengatasi kondisi siswa memiliki kemampuan berbeda, jumlah siswa banyak dan padatnya pembelajaran. Siswa tidak cepat bosan karena menonton video atau film keindonesiaan berkarakter.


1907 ◽  
Vol 64 (1650supp) ◽  
pp. 101-101
Author(s):  
Augustus B. Tripp

2018 ◽  
Vol 1 (2) ◽  
pp. 1-17
Author(s):  
Tedi Budiman

One example of the growing information technology today is mobile learning, mobile learning which refers to mobile technology as a learning medium. Mobile learning is learning that is unique for each student to access learning materials anywhere, anytime. Mobile learning is suitable as a model of learning for the students to make it easier to get an understanding of a given subject, such as math is pretty complicated and always using formulas.The design method that I use is the case study method, namely, learning, searching and collecting data related to the study. While the development of engineering design software application programs that will be used by the author is the method of Rapid Application Development (RAD), which consists of 4 stages: Requirements Planning Phase, User Design Phase, Construction Phase and Phase Cotuver.


2016 ◽  
Vol 22 (2) ◽  
pp. 325-349
Author(s):  
Yujin Park ◽  
Sunyoung Keum ◽  
Myungsun Kim ◽  
Ilju Rha

2013 ◽  
Vol 17 (1) ◽  
Author(s):  
Jay Alden

Mobile devices and applications are expected to have a significant impact on teaching and learning in the near future. Yet colleges and universities are currently facing severe budget constraints and discretionary funding is restricted for new initiatives. The question addressed in this paper is: “What strategy should an institution of higher learning with limited resources use in adapting the capabilities of mobile devices to benefit its academic programs?” To help answer this question, students were surveyed to identify their perceptions on the importance of a selected set of mobile learning functions, their experience with using those functions, their recommendation for a mobile learning adoption strategy, and information on the particular mobile devices they possess. The recommended strategy was “pick and choose special capabilities to develop” with the selected functions being (1) Receive alerts and reminders about assignments and appointments concerning the course being taken; (2) Communicate individually with faculty, an advisor, or other students using voice, email, or text messaging; (3) Post or reply to items in a poll, discussion board, or other application; and (4) Download and review lesson materials from a course being taken. Other recommendations included techniques for faculty and student support services as well as institutional policies for limiting models of mobile devices for use in courses, making online courseware for laptops and desktops the same as mobile learning courseware, and making the opportunity for mobile learning optional.


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