A Survey of Game Based Mobile Learning: The Impact of Motion Sensing Technologies on eLearning

2012 ◽  
Author(s):  
Afrouz Rezaei ◽  
Geoff Skinner
2018 ◽  
Vol 112 ◽  
pp. 9-19 ◽  
Author(s):  
Carly Cooper ◽  
Anne Gross ◽  
Chad Brinkman ◽  
Ryan Pope ◽  
Kelli Allen ◽  
...  

2021 ◽  
Vol 5 (4) ◽  
pp. 25
Author(s):  
Vo Thuy Linh ◽  
Nguyen Ngoc Vu

Mobile learning (M - learning) emerges as the essential mark of technological revolution 4.0 and the great development of modern technology. It has proved that their smart functions were accompanied by the rapid expansion of mobile devices to support learning of learners everywhere and every time. Although mobile technology is expected to apply suitably to teaching and learning, the capacity of English as a Foreign Language (EFL) students to use mobile devices to support their English learning needs to be thoroughly evaluated. This paper is to present how EFL learners at a Vietnam University can exploit mobile technology by questionnaire through a survey of 300 EFL students. The investigation took place during the second semester of the 2018 - 2019 school year. The quantitative approach has been used to gather and analyze data, and results have shown that EFL students are confident of learning English through mobile devices through their use of mobile technology. This shows that learning English by mobile devices is feasible and has got positive perceptions from the students. Furthermore, the research results are expected to contribute as a theoretical background as reference for future researches related to mobile learning applications.


2019 ◽  
pp. 1066-1082 ◽  
Author(s):  
Kathryn MacCallum ◽  
Heather R. Bell

This chapter discusses the findings of an ethnographic case study investigating the implementation of mobile learning at an early childhood centre in Hawkes Bay, New Zealand. The study describes how mobile technology is being used to support children's learning and communication. The findings show that the devices are an integral part of the learning culture of the centre. The devices are being used to actively engage children in the learning environment and support teaching inquiry. As one of the early studies to investigate how mobile technology is being used in early childhood education, the current study provides pedagogically sound examples and insight on how mobile technology can be embedded into early childhood. The study is seen as a starting place for more in-depth investigations into the impact of mobile learning on young children's learning.


2015 ◽  
pp. 1333-1350 ◽  
Author(s):  
Fawzi Ishtaiwa

This study investigated students' perceptions towards the affordances and challenges of integrating mobile learning (m-learning) into an undergraduate course. It also examined the impact of students' gender on their perceived affordances and challenges. The relationship between students' perceived affordances and perceived challenges of m-learning was also explored. Questionnaires distributed to 76 students and semi-structured interviews conducted with 17 students were used for collecting data to answer the research questions. The results revealed that students' perceptions towards the affordances of m-learning were particularly positive. They indicated that m-learning can provide an active, flexible, contextualised, and situated learning environment. However, several challenges are associated with m-learning integration. Most notable are: distraction, small device screens, plagiarism, cost, and parents' negative attitudes toward m-learning. The study also revealed that students' gender significantly impacted on the perceived affordances and challenges of m-learning. Finally, a negative significant correlation was found between mobile technology affordances and challenges.


2011 ◽  
Vol 3 (1) ◽  
pp. 73-88 ◽  
Author(s):  
Gábor Kismihók ◽  
Réka Vas

Mobile learning is gaining attention in Europe. Researchers are examining both pedagogical and technical issues regarding mobilized content delivery; however, little is known about current learners’ thoughts toward mobile learning. In this article, based on an empirical research study, the authors show what learners think about mobile learning and related learning technologies. Data consisting of 300 learners’ thoughts and experiences in connection with mobile learning (living in five different European countries) have been gathered and analysed. Results indicate that current positive attitudes toward mobile learning may be negatively influenced by experience, if previous patterns with other learning technologies are repeated.


Author(s):  
Rebecca Petley ◽  
Jill Attewell ◽  
Carol Savill-Smith

MoLeNET is a unique collaborative initiative, currently in its third year, which encourages and enables the introduction of mobile learning in English post 14 education via supported shared-cost projects. Mobile learning in MoLeNET is defined by MoLeNET as “The exploitation of ubiquitous handheld technologies, together with wireless and mobile phone networks, to facilitate, support, enhance and extend the reach of teaching and learning.” MoLeNET projects use a wide range of handheld devices with their learners including two handheld game platforms: the Sony PSP and Nintendo DS. A small number of projects have also experimented with educational and therapeutic use of the Nintendo Wii game console and experienced considerable success in engaging reluctant learners and supporting learners with difficulties and/or disabilities. This paper explores the impact that mobile game technologies have on teaching and learning for those involved in MoLeNET, including the development of academic and social skills and the improvement of mobility and health related issues.


Author(s):  
Hoda Baytiyeh

The disruption of education services during major crises poses a challenge for international agencies, governments, schools, and communities. The article demonstrates a potential role for mobile technologies in supporting continuity of education delivery during temporary school closures caused by such crises. Discussing how school administrators can reduce the impact on students, this article describes an interactive online educational environment and outlines the advantages of available mobile learning devices for this purpose. With proper training, teachers can integrate mobile learning tools in both classroom activities and out-of-classroom learning. The article will be of interest to educational policy makers and school administrators with responsibility for ensuring continued education delivery in the aftermath of major crises.


2018 ◽  
Vol 13 (2) ◽  
pp. 145-168 ◽  
Author(s):  
Buddhini Gayathri Jayatilleke ◽  
Gaya R. Ranawaka ◽  
Chamali Wijesekera ◽  
Malinda C.B. Kumarasinha

Purpose The purpose of this paper is to illustrate the development and testing of an innovative mobile application using design-based research. Design/methodology/approach This paper reports on the process of transformation of existing printed course material into digitized content through design-based research where design, research and practice were concurrently applied through several iterations of the mobile application. For this transformation, one session each from BSc in Nursing, Bachelor of Pharmacy and Bachelor of Medical Laboratory Sciences was selected. In the first phase of the design-based research, the main research question was formulated. In the second phase, a mobile learning application (OUSL MLearn) was designed and developed to address the research question. In the third phase, this application was evaluated by five groups of stakeholders: content experts to validate the content; educational technologists to check the alignment of technical and pedagogical features; novice users to check the overall effectiveness of the application; developer to develop the application, to check the ease of usage; and researchers to identify the impact of this innovation. These stakeholders were closely involved throughout the whole process which lasted over a period of four months. At the end of this development phase, the results were reflected upon and used for further enrichment. Findings It was observed that the developed mobile application was accessible, appealing and pedagogically constructive for users. However, optimization, development time, technical and organizational issues, workload of academics and production costs were identified as major challenges. Research limitations/implications This study was based on the findings of a small sample of potential users. Practical implications The findings have implications for designing culturally adaptive interactive mobile applications. Originality/value This study will benefit practitioners to design culturally sensitive mobile learning courses and researchers to conduct design-based research.


Author(s):  
Yusuf Hanafi ◽  
Nurul Murtadho ◽  
M. Alifudin Ikhsan ◽  
Tsania Nur Diyana

<span>This study aimed to develop and investigate the impact of the implementation of the Mobile-Learning Management System, which we call elektronik Bimbingan Baca al-Qur’an (e-BBQ, a word in the Indonesian Language), in fostering student’s worship. This research was conducted at Universitas Negeri Malang in the odd semester of the 2018-2019 academic year with ADDIE research design. The implementation stage was carried out with a one-group pretest-posttest design. As a result, the e-BBQ developed was in the form of applications and websites with some menus including Al-Qur'an learning, worship, training, and log in instructor. The evaluation by experts, as well as students and instructors showed that the products developed were suitable for use. e-BBQ has a positive effect; the quality of student’s worship increased significantly after participating in learning by utilizing e-BBQ. e-BBQ is considered to be an interesting medium for learning Islamic religion, able to make learning more enjoyable, and raise the student’s learning motivation</span>


Sign in / Sign up

Export Citation Format

Share Document