scholarly journals Plane Visual Communication Design of User Experience Effect Based on Computer Simulation

2021 ◽  
Vol 2143 (1) ◽  
pp. 012026
Author(s):  
Fang Zhang ◽  
Mingjiong Li

Abstract With the development and popularization of computer simulation technology, its application in all walks of life has become more and more extensive, and it has also effectively promoted the development of all walks of life. This article analyzes the elements of flat visual communication design, and it decomposes the multi-level structure of user experience effects in flat visual communication design. In addition, the design of plane visual communication requires the aid of a three-dimensional reconstruction system, so this paper also studies the hardware design and software design of the three-dimensional image virtual reconstruction system.

Complexity ◽  
2021 ◽  
Vol 2021 ◽  
pp. 1-12
Author(s):  
Jing Yin ◽  
Jong Hoon Yang

In order to solve the problems of poor user experience and low human-computer interaction efficiency, this paper designs a 3D image virtual reconstruction system based on visual communication effects. First, the functional framework diagram and hardware structure diagram of the image 3D reconstruction system are given. Then, combined with the basic theory of visual communication design, the characteristics of different elements in the three-dimensional image system and reasonable visual communication forms are analyzed, and design principles are proposed to improve user experience and communication efficiency. After the input image is preprocessed by median filtering, a three-dimensional reconstruction algorithm based on the image sequence is used to perform a three-dimensional reconstruction of the preprocessed image. The performance of the designed system was tested in a comparison form. We optimize the original hardware structure, expand the clock module, and use the chip to improve the data processing efficiency; in the two-dimensional image; we read the main information, through data conversion, display it in three-dimensional form, select the feature area, extract the image feature, calculate the key physical coordinate points, complete the main code compilation, use visual communication technology to feed back the display visual elements to the 3D image, and complete the design of the 3D image virtual reconstruction system. The test results showed that the application of visual communication technology to the virtual reconstruction of 3D images can effectively remove noise and make the edge area of the image clear, which can meet the needs of users compared with the reconstruction results of the original system. Visual C++ and 3DMAX are used as the system design platform, and three-dimensional image visualization and roaming are realized through OpenGL. Experimental results show that the designed system has better reconstruction accuracy and user satisfaction.


2022 ◽  
Vol 2022 ◽  
pp. 1-11
Author(s):  
Cong Ma ◽  
Wonjun Chung

With the development of wireless communication technology, video and multimedia have become an integral part of visual communication design. Designers want higher interactivity, diversity, humanization, and plurality of attributes in the process of visual communication. This makes the process of visual communication have high requirements for the quality and real-time data transmission. To address the problem of transmitting HD video in a heterogeneous wireless network with multiple concurrent streams to improve the transmission rate and thus enhance the user experience, with the optimization goal of minimizing the system transmission delay and the delay difference between paths, the video sender and receiver are jointly considered, and the video transmission rate and the cache size at the receiver are adaptively adjusted to improve the user experience, and a cooperative wireless communication video transmission based on the control model for video transmission based on cooperative wireless communication is established, and video streams with self-similarity and long correlation are studied based on Pareto distribution and P / P / l queuing theory, based on which an adaptive streaming decision method for video streams in heterogeneous wireless networks is proposed. Simulation results show that the proposed multistream concurrent adaptive transmission control method for heterogeneous networks is superior in terms of delay and packet loss rate compared with the general load balancing streaming decision method, in terms of transmission efficiency and accuracy.


2022 ◽  
Vol 4 (3) ◽  
pp. 474-498
Author(s):  
Tsania Putri Mahisa ◽  
Insanul Qisti Barriyah ◽  
Septi Asri Finanda ◽  
Moh. Rusnoto Susanto

This writing aims to (1) describe children's games as ideas or inspiration for the creation of a work of Pop Up Books (2) describe the depiction of the form and process of making Visual Communication Design in the form of a three-dimensional Pop-up Book that elevates Lombok NTB's Traditional Children's Games in order to remain maintain and preserve the local wisdom of the archipelago through children's games. The methods used in the creation of this artwork include exploration and experimentation. In this case, the exploration was carried out by searching for libraries, pictures and all information related to the theme that I took, namely traditional games for children from Lombok, NTB. Then in terms of this exploration, do a sketch activity, which is then visualized in several uses of several bitmap-based applications such as Ibis applications on mobile phones and Coreldraw applications using laptops. The work is done by starting from making a sketch, then designing, printing, then cutting and pasting until finally it becomes a Pop-up book.     The results of the discussion and creation are as follows: 1. The theme of the work presented in: Final Project is Traditional Children's Games in Lombok NTB, with the title "Designing Pop-up Books for Traditional Children's Games as Preservation of Local Wisdom in Lombok NTB". 2. These Visual Communication Designs visualize a collaborative design of Ibis and Coreldraw applications and then the results are printed using an albartos paper machine and create a work called Pop-up Book. 3. The number of book pages created is 11 pages consisting of 1 opening page, 9 Pop-up game pages, and 1 closing page along with front and back covers, with a manufacturing period of 4 months in 2021 starting from July-October.  Keywords: Children's traditional games, Pop-up Books, Local wisdom.


Humaniora ◽  
2010 ◽  
Vol 1 (2) ◽  
pp. 705
Author(s):  
Tunjung Riyadi

 A work of visual communication design which aired on the television screen has a different perspective in its interpretation in the eyes of the audience when compared to other media. By understanding the characteristics and nature of media, proper exploration of graphic design can easily be created. Through literature study, observations of the author as a practitioner of graphic design for television and comparisons with the print media will facilitate the understanding of this study. 


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