056 Effects of Simulated Shift Schedules on Visual Search

SLEEP ◽  
2021 ◽  
Vol 44 (Supplement_2) ◽  
pp. A23-A24
Author(s):  
Amanda Hudson ◽  
John Hinson ◽  
Paul Whitney ◽  
Elena Crooks ◽  
Nita Shattuck ◽  
...  

Abstract Introduction Visual search is important in many operational tasks, such as passive sonar monitoring in naval operations. Shift work can contribute to fatigue and task performance impairment; in particular, backward rotating shift schedules have been shown to impair vigilant attention performance. However, the impact on visual search performance, above and beyond impaired vigilant attention, is unknown. We investigated the effects of two distinct shift work schedules using a visual search task with properties of real-life visual search performance. Methods N=13 adult males (ages 18–39) completed a 6-day/5-night laboratory study with an acclimation day, four simulated shift days, and a recovery day. Shift days involved either a 5h-on/15h-off backward rotating schedule (n=8) or a 3h-on/9h-off fixed schedule (n=5). The visual search task was performed once per shift at varying time of day depending on shift. Participants viewed search arrays where stimuli consisted of colored letters of different shapes. Over three trial blocks of 24 trials each, participants determined if a target was present or absent among 1, 5, 15, or 30 distractors. Similarity between targets and distractors was manipulated between blocks, such that targets differed from distractors by color only, shape only, or either color or shape but not both. For each distinct target feature block, and separately for presence or absence of a target, slopes of response times regressed against number of stimuli were calculated to quantify visual search rates. Mixed-effects ANOVA was used to analyze visual search rates by shift schedule and shift day. Results There were no significant effects of shift schedule (all p>0.30), shift day (all p>0.13), or their interaction (all p>0.22) on visual search rates. Conclusion Previous work showed degraded vigilant attention in the shift schedules considered here, especially in the backward rotating schedule, which may compromise operational performance. However, while our sample may have been too small to have adequate statistical power, we failed to identify specific impairments in visual search with statistical significance. It remains to be determined whether greater levels of fatigue, such as could be induced by total sleep deprivation, would reveal significant visual search deficits. Support (if any) Naval Postgraduate School award N62271-13-M-1228

Author(s):  
P. Manivannan ◽  
Sara Czaja ◽  
Colin Drury ◽  
Chi Ming Ip

Visual search is an important component of many real world tasks such as industrial inspection and driving. Several studies have shown that age has an impact on visual search performance. In general older people demonstrate poorer performance on such tasks as compared to younger people. However, there is controversy regarding the source of the age-performance effect. The objective of this study was to examine the relationship between component abilities and visual search performance, in order to identify the locus of age-related performance differences. Six abilities including reaction time, working memory, selective attention and spatial localization were identified as important components of visual search performance. Thirty-two subjects ranging in age from 18 - 84 years, categorized in three different age groups (young, middle, and older) participated in the study. Their component abilities were measured and they performed a visual search task. The visual search task varied in complexity in terms of type of targets detected. Significant relationships were found between some of the component skills and search performance. Significant age effects were also observed. A model was developed using hierarchical multiple linear regression to explain the variance in search performance. Results indicated that reaction time, selective attention, and age were important predictors of search performance with reaction time and selective attention accounting for most of the variance.


2020 ◽  
Author(s):  
Nir Shalev ◽  
Sage Boettcher ◽  
Hannah Wilkinson ◽  
Gaia Scerif ◽  
Anna C. Nobre

It is believed that children have difficulties in guiding attention while facing distraction. However, developmental accounts of spatial attention rely on traditional search designs using static displays. In real life, dynamic environments can embed regularities that afford anticipation and benefit performance. We developed a dynamic visual-search task to test the ability of children to benefit from spatio-temporal regularities to detect goal-relevant targets appearing within an extended dynamic context amidst irrelevant distracting stimuli. We compared children and adults in detecting predictable vs. unpredictable targets fading in and out among competing distracting stimuli. While overall search performance was poorer in children, both groups detected more predictable targets. This effect was confined to task-relevant information. Additionally, we report how predictions are related to individual differences in attention. Altogether, our results indicate a striking capacity of prediction-led guidance towards task-relevant information in dynamic environments, refining traditional views about poor goal-driven attention in childhood.


Author(s):  
Jeffrey C. Joe ◽  
Casey R. Kovesdi ◽  
Andrea Mack ◽  
Tina Miyake

This study examined the relationship between how visual information is organized and people’s visual search performance. Specifically, we systematically varied how visual search information was organized (from well-organized to disorganized), and then asked participants to perform a visual search task involving finding and identifying a number of visual targets within the field of visual non-targets. We hypothesized that the visual search task would be easier when the information was well-organized versus when it was disorganized. We further speculated that visual search performance would be mediated by cognitive workload, and that the results could be generally described by the well-established speed-accuracy tradeoff phenomenon. This paper presents the details of the study we designed and our results.


1992 ◽  
Vol 74 (1) ◽  
pp. 67-76 ◽  
Author(s):  
Don Diener ◽  
Francine Linda Greenstein ◽  
P. Diane Turnbough

Groups of women differing in the severity of reported premenstrual symptoms were compared over two menstrual cycles on a digit-span task, a visual-search task, and a combination of the two. Neither group exhibited large performance changes during the premenstrual phase of the cycle. High-symptom women differed somewhat from low-symptom women in the effect of menstrual phase on digit-span performance, recalling slightly fewer series correctly during the premenstrual phase. The response latency of high-symptom women on the visual-search task was substantially longer than that of the low-symptom women regardless of menstrual phase. These results suggest that there may be stable differences between high-symptom and low-symptom subjects that are greater than the cyclical fluctuation within either group.


2021 ◽  
Author(s):  
Mohammad Hamzeloo ◽  
Daria Kvasova ◽  
Salvador Soto-Faraco

Prior studies investigating the effects of playing action video games on attentional control have demonstrated improvements on a variety of basic psychophysical tasks. However, as of yet, there is little evidence indicating that the cognitive benefits of playing action video games generalize to naturalistic multisensory scenes - a fundamental characteristic of our natural, everyday life environments. The present study addressed the generalization of attentional control enhancement due to AVGP experience to real-life like scenarios by comparing the performance of action video-game players (AVGPs) with non-players (NVGPs) on a visual search task using naturalistic, dynamic audio-visual scenes. To this end, a questionnaire collecting data on gaming habits and sociodemographic data as well as a visual search task was administered online to a gender-balanced sample of 60 participants of age 18 to 30 years. According to the standard hypothesis, AVGPs outperformed NVGPs in the search task overall, showing faster reaction times without sacrificing accuracy. In addition, in replication of previous findings, semantically congruent cross-modal cues benefited performance overall. However, according to our results, despite the overall advantage in search, and the multisensory congruence benefit, AVGPs did not exploit multisensory cues more efficiently than NVGPs. Exploratory analyses with gender as a variable indicated that the advantage of AVG experience to both genders should be done with caution.


2021 ◽  
pp. 174702182098635
Author(s):  
Hana Yabuki ◽  
Stephanie C Goodhew

Visual search is a psychological function integral to most people’s daily lives. The extent to which visual search efficiency, and in particular the ability to use top-down attention in visual search, changes across the lifespan has been the focus of ongoing research. Here we sought to understand how the ability to frequently and dynamically change the target in a conjunction search task was affected by ageing. To do this, we compared visual search performance of a group of younger and older adults under conditions in which the target type was determined by a cue and could change on trial-to-trial basis (Intermixed), versus when the target type was fixed for a block of trials (Blocked). Although older adults were overall slower at the conjunction visual search task, and both groups were slower in the Intermixed compared with the Blocked Condition, older adults were not disproportionately affected by the Intermixed relative to the Blocked conditions. These results indicate that the ability to frequently change the target of visual search is preserved in older adults. This conclusion is consistent with an emerging consensus that many aspects of visual search and top-down contributions to it are preserved across the lifespan. It is also consistent with a growing body of work which challenges the neurocognitive theories of ageing that predict sweeping deficits in complex top-down components of cognition.


2013 ◽  
Vol 72 (4) ◽  
pp. 171-179 ◽  
Author(s):  
Anna Bjärtå ◽  
Anders Flykt ◽  
Örjan Sundin

In two visual search experiments, we investigated the impact of distractor sets on fear-relevant stimuli by comparing a search set with spiders, snakes, flowers, and mushrooms to one with spiders, snakes, rabbits, and turtles. We found speeded responses to spider and snake targets when flowers and mushrooms, but not when rabbits and turtles served as distractors. In Experiment 2, we compared spider-sensitive to nonfearful participants. Spider-sensitive participants responded faster than nonfearful participants to spider targets when we used flowers and mushrooms as distractors, but not when we used rabbit and turtle distractors. These results indicate that behavioral responses to the visual search task not only depend on the individual’s relationship to the stimuli included in the search set, but also on the context in which the feared or fear-relevant objects are presented.


1981 ◽  
Vol 53 (2) ◽  
pp. 411-418
Author(s):  
Lance A. Portnoff ◽  
Jerome A. Yesavage ◽  
Mary B. Acker

Disturbances in attention are among the most frequent cognitive abnormalities in schizophrenia. Recent research has suggested that some schizophrenics have difficulty with visual tracking, which is suggestive of attentional deficits. To investigate differential visual-search performance by schizophrenics, 15 chronic undifferentiated and 15 paranoid schizophrenics were compared with 15 normals on two tests measuring visual search in a systematic and an unsystematic stimulus mode. Chronic schizophrenics showed difficulty with both kinds of visual-search tasks. In contrast, paranoids had only a deficit in the systematic visual-search task. Their ability for visual search in an unsystematized stimulus array was equivalent to that of normals. Although replication and cross-validation is needed to confirm these findings, it appears that the two tests of visual search may provide a useful ancillary method for differential diagnosis between these two types of schizophrenia.


2021 ◽  
Author(s):  
Thomas L. Botch ◽  
Brenda D. Garcia ◽  
Yeo Bi Choi ◽  
Caroline E. Robertson

Visual search is a universal human activity in naturalistic environments. Traditionally, visual search is investigated under tightly controlled conditions, where head-restricted participants locate a minimalistic target in a cluttered array presented on a computer screen. Do classic findings of visual search extend to naturalistic settings, where participants actively explore complex, real-world scenes? Here, we leverage advances in virtual reality (VR) technology to relate individual differences in classic visual search paradigms to naturalistic search behavior. In a naturalistic visual search task, participants looked for an object within their environment via a combination of head-turns and eye-movements using a head-mounted display. Then, in a classic visual search task, participants searched for a target within a simple array of colored letters using only eye-movements. We tested how set size, a property known to limit visual search within computer displays, predicts the efficiency of search behavior inside immersive, real-world scenes that vary in levels of visual clutter. We found that participants' search performance was impacted by the level of visual clutter within real-world scenes. Critically, we also observed that individual differences in visual search efficiency in classic search predicted efficiency in real-world search, but only when the comparison was limited to the forward-facing field of view for real-world search. These results demonstrate that set size is a reliable predictor of individual performance across computer-based and active, real-world visual search behavior.


2016 ◽  
Vol 37 (2) ◽  
pp. 73-80 ◽  
Author(s):  
Konrad S. Jankowski ◽  
Marcin Zajenkowski

Abstract. This study aimed at testing the effects of morningness-eveningness and endurance on mood and selective attention during morning and evening hours. University students (N = 80) completed the Polish version of the Morningness-Eveningness Questionnaire, the Formal Characteristics of Behaviour-Temperament Inventory, and two testing sessions scheduled during the morning and evening hours. Each testing session consisted of completing the UWIST Mood Adjective Checklist composed of three scales: energetic arousal (EA), tense arousal (TA), and hedonic tone (HT), and a computerized visual search task. Without consideration of morningness and endurance, a time-of-day effect appeared in the visual attention but not in affect: participants were more accurate and faster in the evening than in the morning. Considering morningness and endurance, neither of them influenced the selective attention but they did influence mood. Morningness influenced diurnal variations in EA and HT in such a way that from morning to evening hours, morning chronotypes showed a decrease and evening types an increase in EA and HT. During morning hours, morningness was related to higher EA and HT and lower TA, but endurance was not. During evening hours, morningness was unrelated to mood, but endurance was linked to higher EA. It is concluded that morningness and endurance impact mood differently throughout the day, with the role of morningness decreasing and the role of endurance increasing as the day progresses.


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