Analysis of the Social Network Development of a Virtual Community for Australian Intensive Care Professionals

2014 ◽  
Vol 32 (11) ◽  
pp. 536-544 ◽  
Author(s):  
KAYE DENISE ROLLS ◽  
MARGARET HANSEN ◽  
DEBRA JACKSON ◽  
DOUG ELLIOTT
Author(s):  
Enrique Murillo

Social Network Analysis (SNA) provides a range of models particularly well suited for mapping bonds between participants in online communities and thus reveal prominent members or subgroups. This can yield valuable insights for selecting a theoretical sample of participants or participant interactions in qualitative studies of communities. This chapter describes a procedure for collecting data from Usenet newsgroups, deriving the social network created by participant interaction, and importing this relational data into SNA software, where various cohesion models can be applied. The technique is exemplified by performing a longitudinal core periphery analysis of a specific newsgroup, which identified core members and provided clear evidence of a stable online community. Discussions dominated by core members are identified next, to guide theoretical sampling of text-based interactions in an ongoing ethnography of the community.


2013 ◽  
Vol 427-429 ◽  
pp. 2188-2191
Author(s):  
Lei Liu ◽  
Quan Bao Gao

The rapid development of network and information technology makes the network become the indispensable part in people's life. Network design uses email as a starting point, instead of actual letters. Then Happy Nets, BBS etc. are evolved from it, with virtual as their major feature. In the process of social networks evolution, the personal image transformed from the actual into the virtual one. All this has contributed to the birth of the social network, which then makes the contacts among people presenting the feature of network expansion and cost reduction. The popular social network nowadays is considered to be social plus network, namely, through the network, as a carrier, people are connected to form a virtual community with certain characteristics. Based on the genetic algorithm and genetic coding technology, the article is designed to make the optimal data analysis and create a optimistic cyber environment in the process of the social networks explosive development.


Author(s):  
A. Simhayev ◽  
T. Derkach ◽  
T. Dmytrenko

The questions of the necessity to develop a social network are considered. The developed social network is offered for publishing new posts, adding and removing other members from the friends list, personal correspondence with any member. Particular attention is paid to the issues of using video content and the reasons for the popularity of video content are determined. A simple and user-friendly design is proposed to accomplish the task. The functions of the user in the developed system are considered and the use cases diagram is constructed. The social network database is described. The choice of the PHP programming language for the task implementation is analyzed and substantiated. Features of use and advantages of Open Server and Bootstrap framework are considered. The use in the development of the social network Ajax - the technology of developing web-applications has been substantiated. The work of the developed social network on the part of the user and the administrator are described. Particular attention is paid to the authorization of the user on the network, for the safety of pages. The test results are presented to check the system's correctness and the compliance of its implementation with the requirements. The project has been uploaded to shared hosting, which makes the social network ready for use on the Internet


2011 ◽  
pp. 715-730
Author(s):  
David Hinds ◽  
Ronald M. Lee

In this chapter, the authors suggest how measures of “social network health” can be used to evaluate the status and progress of a virtual community. Using social capital theory as a foundation, the authors describe community health as the general condition of a community leading toward its advancement or decline, and show how social network analytical measures can be applied to existing virtual community archives to measure social network health. They describe the metric development and validation process and use their empirical study of 143 open source software project communities to illustrate how this process can be applied. Their hope is social network health metrics will be devised and integrated into host platforms for various types of virtual communities, thus providing socio-technical system designers and community managers with a valuable new diagnostic tool for tracking the status and progress of their communities.


Author(s):  
Anatoliy Gruzd

The chapter presents a new web-based system called ICTA (http://netlytic.org) for automated analysis and visualization of online conversations in virtual communities. ICTA is designed to help researchers and other interested parties derive wisdom from large datasets. The system does this by offering a set of text mining techniques coupled with useful visualizations. The first part of the chapter describes ICTA’s infrastructure and user interface. The second part discusses two social network discovery procedures used by ICTA with a particular focus on a novel content-based method called name networks. The main advantage of this method is that it can be used to transform even unstructured Internet data into social network data. With the social network data available it is much easier to analyze, and make judgments about, social connections in a virtual community.


Author(s):  
Mariano Corso ◽  
Antonella Martini ◽  
Fiorella Crespi

Enterprise 2.0, or E2.0, refers to a set of organisational and technological approaches steered to enable new organisational models based on open involvement, emergent collaboration, knowledge sharing, and internal/external social network development and exploitation. It aims to respond to the new features and needs of people and boosts flexibility, adaptability, and innovation. Based on evidence from 52 case studies, a survey and a co-laboratory approach conducted by the Observatory on E2.0, the chapter analyses the social enterprise approach, which is one of the emerging E2.0 models. Specifically, this chapter reports the application areas (such as social network and community and unified communication & collaboration), the barriers for sales and marketing, and finally, the managerial guidelines.


Author(s):  
H. K. Leng

With social network sites growing in popularity, many organisations have started to use this new platform to market themselves. However, marketing on social network sites is different from traditional marketing. Its value lies in engaging members of the social network and generating shared cultural meaning of the advertised brand rather than promoting awareness of the brand to a large number of people. This is not apparent to marketers and as such, many organizations are not leveraging on this new media tool effectively. This chapter is an update on an earlier paper which examined the use of Facebook as a marketing tool by private educational institutions offering degree programmes in Singapore. The findings in the earlier paper have suggested that marketing on social network sites remained in its infancy. In this update, it was found that three years later, there has been an increase in the use of social network sites by educational institutes in Singapore. There is also evidence that there is greater engagement and the building of a virtual community on the social network sites. This suggests that the use of social network sites as a marketing tool by educational institutes in Singapore is maturing as the organisations are beginning to understand how to leverage on social network sites to market themselves more effectively.


Author(s):  
David Hinds ◽  
Ronald M. Lee

In this chapter, the authors suggest how measures of “social network health” can be used to evaluate the status and progress of a virtual community. Using social capital theory as a foundation, the authors describe community health as the general condition of a community leading toward its advancement or decline, and show how social network analytical measures can be applied to existing virtual community archives to measure social network health. They describe the metric development and validation process and use their empirical study of 143 open source software project communities to illustrate how this process can be applied. Their hope is social network health metrics will be devised and integrated into host platforms for various types of virtual communities, thus providing socio-technical system designers and community managers with a valuable new diagnostic tool for tracking the status and progress of their communities.


Author(s):  
Kristof Baten

Abstract This article examines the connections among self-reported social network development, L2 use, and self-perceived speaking proficiency development in a group of Belgian ERASMUS students (n = 59) who studied abroad in different European countries (Austria, France, Germany, Ireland, Italy, Spain, Sweden, and the UK). The results suggest a number of differences between the participants in this study and the US cohorts who have been traditionally the focus of previous SA research. For example, the Belgian students report high levels of proficiency in the target language before going abroad and high levels of target language use while abroad. Furthermore, a number of social network variables point to differences between the ERASMUS students in the present study and the US students featuring in previous research. Nevertheless, the results also reveal some similarities, especially with regard to the social network variables ‘size’ and ‘intensity of friendship’ which were predictors of language gains for the group of students under analysis in this study and, consequently, corroborated findings of previous studies conducted with US cohorts.


2022 ◽  
pp. 462-487

Globally, adults engage in various forms of high-investment adventure play in their leisure. Sometimes, these are complementary to their careers, their self-identities, and their social circles. This type of adventure play requires investments in learning, KSA (knowledge, skills, and abilities) development, social network development, time, moneys, reputation, and other costs. It may involve some level of risk-taking. This work explores this niche space of “hard” adventure play as expressed on the Social Web as a type of peer-shared teaching and learning, with a focus on “luxury geocaching” as the activity.


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