Implementation of v-cave display system using the Object-Oriented Graphics Rendering Engine

Author(s):  
Patrick Gavigan ◽  
Trevor Pearce
2010 ◽  
Vol 97-101 ◽  
pp. 2832-2835 ◽  
Author(s):  
Di Wu ◽  
Jing Zhang ◽  
Shun De Gao ◽  
Xin Wang

Crawler cranes are the most expensive and frequently shared resource on construction sites, industries, etc. According to the characteristics of crawler crane, this paper presents a multiple modeling method of crawler crane based on OGRE (Object-oriented Graphics Rendering Engine) and Bullet Dynamic Engine. The multiple model is composed of rendering model, collision model, skeleton model and dynamic model. Based on this modeling method, not only vivid figuration and motion of the crane but also real-time collision detection and distance computation can be achieved.


2010 ◽  
Vol 97-101 ◽  
pp. 3455-3458
Author(s):  
Xin Wang ◽  
Jing Zhang ◽  
Shun De Gao ◽  
Di Wu

Modeling System for Construction task Simulation (MSCS) presented in this paper is a 3D computer-aided drawing tool which is designed for construction task planners. It is based on OGRE (Object-oriented Graphics Rendering Engine) and Bullet Dynamic Engine, therefore the model created by MSCS has both geometric and dynamic properties. MSCS has already been used in Crawler Crane’s Lifting Simulation System which is developed by Dalian University of Technology in China to draw the work environment and the loads to be lifted.


2010 ◽  
Vol 97-101 ◽  
pp. 2983-2986
Author(s):  
Di Wu ◽  
Xiao Yan Li ◽  
Shun De Gao ◽  
Yuan Shan Lin ◽  
Xin Wang

According to the crawler crane’s structure and the scene management principle of OGRE (Object-Oriented Graphics Rendering Engine), this paper presents a new 3D parameterized modeling method of crawler cranes. By integrating the interactive modeling using 3DSMAX and the geometrical graphics modeling, the new method can solve the problem about rendering speed, vivid and parameterized models and how to obtain the position of key points. A case is described in order to demonstrate the use of the developed method and to illustrate its reliability.


Author(s):  
Adrian Sfarti ◽  
Brian A. Barsky ◽  
Todd J. Kosloff ◽  
Egon Pasztor ◽  
Alex Kozlowski ◽  
...  

2021 ◽  
pp. 54-61
Author(s):  
Yu Lu

The animation construction of forest scene is a virtual stand scene visualization framework which uses the related technologies of virtual forest modeling and stand scene visualization, and uses the scene graph technology to manage. This paper studies the influence of digital media technology on the animation design of forest scene. In this paper, the model of virtual stand scene is mainly completed by Creator modeling software of MultiGen company. In order to reduce the number of scene patches and ensure realism, the tree model is designed with OpenFlight tree hierarchy. At the same time, the key technologies of Creator modeling and model optimization are analyzed. The virtual stand scene visualization framework uses the open source graphics rendering engine OpenSceneGraph (OSG) as the scene driver to realize the stand scene visualization. This paper provides a variety of roaming control methods. The experimental results show that the virtual forest scene visualization framework can better simulate the forest scene and has a strong sense of reality.


2014 ◽  
Vol 926-930 ◽  
pp. 2714-2717
Author(s):  
Quan Wei Shi

For the real-time motion capture in the sport training to analysis and study, this paper adopts Kinect technology and the development of sports training combined with. Kinect somatosensory the camera as the system core, the body movements, facial expressions capture system in development costs, operating results and the development efficiency has the optimal balance point. The purpose of this research is based on the OGRE graphics rendering engine, using 3DSMAX and open source code, the design and implementation of Kinect somatosensory camera and 3DSMAX, OGRE combination of game action, motion capture system based on. This system provides an important help for realizing the real-time motion capture in the sports training, can be used in the field of sports training.


2008 ◽  
Vol 43 (5) ◽  
pp. 1247-1259 ◽  
Author(s):  
Seok-Hoon Kim ◽  
Jae-Sung Yoon ◽  
Chang-Hyo Yu ◽  
Donghyun Kim ◽  
Kyusik Chung ◽  
...  

2012 ◽  
Vol 594-597 ◽  
pp. 2951-2956
Author(s):  
Chun Ju Zhao ◽  
Hua Wei Zhou ◽  
Yi Hong Zhou ◽  
Chun Yu Wang

It is established a visualization simulation mechanism of dam construction process at first. Then terrain contours are converted into grid mesh by contours discrete method to establish the terrain model. The 3D dam model, foundation pit, construction road are built. Then the dam model is digitalized to create the dam database. After that, all of the models are rendered by using 3DSMax, and then documents of models and materials are exported with a plugin of OgreMaxSceneExporter to assure that they can be identified by an effective graphics rendering engine--OGRE. Finally, a dam construction process visualization system for a practical case is developed, by which an interactive virtual reality environment is created for engineers and administrators.


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