JPEG2000 based real-time scalable video communication system over the internet

Author(s):  
Satoshi Futemma Eisaburo Itakura
Author(s):  
Chen Lin ◽  
Tianbao Wang ◽  
Chenxi Yang

With the continuous development of information technology, real-time audio and video communication is becoming more and more important in people's daily life. At present, there are a lot of software with audio and video communication function in the market, such as Tencent QQ software, wechat, nailing, etc. these software are developed with C / S architecture, and can not achieve cross platform and cross terminal. Users need to download the software to carry out audio and video communication. In view of this, this paper uses webrtc technology based on ice framework to realize the design of remote audio and video communication system, completes the internal network penetration, establishes the communication process between clients, designs room server and signaling server for conversation, and completes the design of remote network audio and video communication system.


Author(s):  
Athar Ali Moinuddin ◽  
Mohd Ayyub Khan ◽  
Ekram Khan ◽  
Mohammed Ghanbari

Designing wireless video communication system is a challenging task due to high error rates of wireless channels, limited and dynamically varying bandwidth availability, and low energy and complexity requirements of portable multimedia devices. Scalable video coders having excellent rate-distortion performance are most suited to cope with time varying bandwidth of wireless networks, but encoded bits are extremely sensitive to channel errors. This chapter presents a reliable video communication system exploring opportunities offered by various network layers for improved overall performance, while optimizing the resources. More specifically, cross-layer approach for Unequal Error Protection (UEP) of scalable video bitstream is the main theme of this chapter. In UEP, the important bits are given a higher protection compared to the other bits. Conventionally, UEP is achieved by using Forward Error Correction (FEC) at the application layer. However, UEP can also be provided at the physical layer using hierarchical modulation scheme. In this chapter, the authors discuss cross-layer design methodology for UEP that rely on interaction between the application layer and the physical layer to achieve reliable and high quality end-to-end performance in wireless environments. The discussion is mainly focused for wavelet coded video, but it is applicable to other embedded bitstreams as well.


2013 ◽  
Vol 347-350 ◽  
pp. 2012-2017
Author(s):  
Yun Feng Liu ◽  
Xian Rong Peng ◽  
Zheng Jin

This paper presents the design of a high definition video communication system with real-time performance in the network. In order to process and transmit the high definition video, the design combines FPGA and SOC, follows the H.264 video coding compression. The FPGA realizes the highspeed video acquisition via Cameralink interface, and convert the raw image to ITU-R BT.1120 stream. The SOC contains CPU and Codec, it compresses the BT.1120 stream to H.264 steam and transmit the stream in the network. The low-delay rate control algorithm can limit the bitrate in a very low level. The result shows that the system reduces bandwidth and lowers the latency, the design is adaptable to the real time environments.


Sign in / Sign up

Export Citation Format

Share Document