Interactive 3D Forensic Visualisation: Virtual Interactive Prototype

Author(s):  
Eddie Soon Eu Hui ◽  
Roberts Hedley ◽  
Daniela Leva
2020 ◽  
Vol 153 (1) ◽  
pp. 75-86
Author(s):  
Katarzyna Burnat

The paper presents a project aimed to develop, start, and test a modern didactic centre for the Border Guard. Implementation of an innovative interactive 3D multimedia cave for perfecting the procedures of using the weapons and direct enforcement means, and checking the persons, vehicles and goods, shall improve the qualifications of the border guard officers in conditions similar to realistic ones. The virtual interactive centre for perfecting professional skills is aimed to train the officers on a wide range of situations starting from operational planning, depending on the encountered and changeable situation including also terroristic incidents, and throughout the decision making at operational conditions relevant to the Border Guard tasks, the use of shooting skills and means of direct enforcement, and ending on providing the first aid and teaching the preparation of reports. It is important that a decision made by a trainee at a specific moment of scenario could trigger a following stage of an evolving situation or its termination. It is assumed that the course of an exercise may be recorded and replayed to make a detailed analysis of actions undertaken by trainees, and to discuss faults, and to find out correct solutions for critical situations.


2017 ◽  
Vol 168 (3) ◽  
pp. 127-133
Author(s):  
Matthew Parkan

Airborne LiDAR data: relevance of visual interpretation for forestry Airborne LiDAR surveys are particularly well adapted to map, study and manage large forest extents. Products derived from this technology are increasingly used by managers to establish a general diagnosis of the condition of forests. Less common is the use of these products to conduct detailed analyses on small areas; for example creating detailed reference maps like inventories or timber marking to support field operations. In this context, the use of direct visual interpretation is interesting, because it is much easier to implement than automatic algorithms and allows a quick and reliable identification of zonal (e.g. forest edge, deciduous/persistent ratio), structural (stratification) and point (e.g. tree/stem position and height) features. This article examines three important points which determine the relevance of visual interpretation: acquisition parameters, interactive representation and identification of forest characteristics. It is shown that the use of thematic color maps within interactive 3D point cloud and/or cross-sections makes it possible to establish (for all strata) detailed and accurate maps of a parcel at the individual tree scale.


2018 ◽  
Vol 30 (7) ◽  
pp. 1268 ◽  
Author(s):  
Guodao Sun ◽  
Puyong Huang ◽  
Yipeng Liu ◽  
Ronghua Liang

Micron ◽  
2010 ◽  
Vol 41 (7) ◽  
pp. 886.e1-886.e17 ◽  
Author(s):  
Bernhard Ruthensteiner ◽  
Natalie Baeumler ◽  
David G. Barnes

Displays ◽  
1991 ◽  
Vol 12 (2) ◽  
pp. 110
Author(s):  
Tencor Instruments
Keyword(s):  

Author(s):  
Cristina Portalés ◽  
Manolo Pérez ◽  
Pablo Casanova-Salas ◽  
Jesús Gimeno

Abstract3D modelling of man-made objects is widely used in the cultural heritage sector, among others. It is relevant for its documentation, dissemination and preservation. Related to historical fabrics, weaves and weaving techniques are still mostly represented in forms of 2D graphics and textual descriptions. However, complex geometries are difficult to represent in such forms, hindering the way this legacy is transmitted to new generations. In this paper, we present the design and implementation of SILKNOW’s Virtual Loom, an interactive tool aimed to document, preserve and represent in interactive 3D forms historical weaves and weaving techniques of silk fabrics, dating from the 15th to the 19th centuries. To that end, our tool only requires an image of a historical fabric. Departing from this image, the tool automatically subtracts the design, and allows the user to apply different weaves and weaving techniques. In its current version, the tool embeds five traditional weaving techniques, 39 weaves and six types of yarns, which have been defined thanks to close collaboration of experts in computer graphics, art history and historical fabrics. Additionally, users can change the color of yarns and produce different 3D representations for a given fabric, which are interactive in real time. In this paper, we bring the details of the design and implementation of this tool, focusing on the input data, the strategy to process images, the 3D modelling of yarns, the definition of weaves and weaving techniques and the graphical user interface. In the results section, we show some examples of image analysis in order to subtract the design of historical fabrics, and then we provide 3D representations for all the considered weaving techniques, combining different types of yarns.


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