A collaborative design graphical tool based on Interactive Spaces and Natural Interfaces: A case study on an international design project

Author(s):  
Gustavo Salvador-Herranz ◽  
Manuel Bano ◽  
Manuel Contero ◽  
Jorge Camba
Author(s):  
Steven P. MacGregor ◽  
Avril I. Thomson ◽  
Neal P. Juster

Abstract A current research project at the University of Strathclyde is introduced which aims to better understand the role of distributed engineering design in industry and address present problems. The first major industrial case study of the project, completed within a multinational in the oil and gas industry, is then described together with the main research questions. This multinational will be described in the text as company A. The findings are split into three areas depending on the data collection method employed. The main case study issues are investigated through interviews while a profile of current activities and perceptions comes from completed questionnaires. Sampling and analysis of distributed activity over time is served by the completion of daily diaries and direct observation. These combine to increase the understanding of information sharing and collaborative design in a distributed organization. Interviews show the importance of design reuse within the organization contrasting with the pressures of formalizing all parts of a design project. The preponderance of variant design activity is also highlighted along with concerns of continued practice. The questionnaires show that 34% of engineers’ time is spent sourcing relevant information and knowledge and that the most popular sources are company systems followed by personal contact. 18% of work is found to be distributed while colleagues from another location and another floor/department know more 51% and 57% of the time respectively. The detail design phase of a distributed design project is analysed over time which finds that most collaborative work consists of simple information exchange supplementary to the main design activity. Furthermore, concentrated periods of collaborative design are found to follow these information exchange cycles’. Distributed problems are also discussed in the paper, ranging from difficulties with unfamiliar terminology to a lack of visibility at worldwide sites.


Author(s):  
Camilo POTOCNJAK-OXMAN

Stir was a crowd-voted grants platform aimed at supporting creative youth in the early stages of an entrepreneurial journey. Developed through an in-depth, collaborative design process, between 2015 and 2018 it received close to two hundred projects and distributed over fifty grants to emerging creatives and became one of the most impactful programs aimed at increasing entrepreneurial activity in Canberra, Australia. The following case study will provide an overview of the methodology and process used by the design team in conceiving and developing this platform, highlighting how the community’s interests and competencies were embedded in the project itself. The case provides insights for people leading collaborative design processes, with specific emphasis on some of the characteristics on programs targeting creative youth


Author(s):  
Nabil Mohareb ◽  
Sara Maassarani

Current architecture studios are missing an important phase in the education process, which is constructing the students’ conceptual ideas on a real physical scale. The design-build approach enables the students to test their ideas, theories, material selection, construction methods, environmental constraints, simulation results, level of space functionality and other important aspects when used by real target clients in an existing context. This paper aims to highlight the importance of using the design-build method through discussing a design project case study carried out by the Masters of Architecture design programme students at Beirut Arab University, who have built prototype units for refugees on a 1:1 scale.


Dementia ◽  
2017 ◽  
Vol 18 (7-8) ◽  
pp. 3161-3164 ◽  
Author(s):  
Rudi Coetzer

The paper explores the important role of relatives in designing assistive technologies in collaboration with practitioners. A brief case study reports the collaborative design of a 24-hour clock to reduce the impact of visual–spatial impairment on a family member's ability to read time and prevent temporal disorientation.


Author(s):  
Laura de Miguel Álvarez ◽  
Raúl Díaz-Obregón Cruzado ◽  
Silvia Nuere ◽  
Sila Martínez Álvarez ◽  
Guillermo García-Badell Delibes ◽  
...  

Author(s):  
Antonio Cordella

This paper discusses the dynamics associated with the implementation and deployment of an information infrastructure designed to standardize work practices. The analysis is based on a case study conducted in a pharmaceutical R&D organization. The infrastructure in use, comprising a computerized system and surrounding organizational procedures, seems to support work practices not always as originally planned. The paper discusses the role played by local characteristics, contingencies, and practices in shaping a standardization protocol implemented to standardize work practices. Building on actor-network theory, the paper concludes that the standardization of work practices is the result of the dynamic interplay between technology and its users, rather than the consequence of a planned and well-defined design project.


Author(s):  
Marnie Vegessi Jamieson ◽  
John M. Shaw

The Capstone Chemical Process DesignCourse instructors engaged with Writing Across theCurriculum to develop and then provide writing seminarsfor students taking the second blended learning iterationof the design course to address needs identified bystudents in a pre course skill self assessment. The goals ofthis initiative were to further develop students’ technicalwriting abilities, encourage ongoing writing during thecourse, and to help students develop better strategies toprepare preliminary and final design project reports.Students’ attendance and reaction to the voluntaryseminar sessions were measured as part of an armslength survey and used as input to the course continuousimprovement process. The results and follow up steps arereported.


2018 ◽  
Vol 59 ◽  
pp. 01010
Author(s):  
Elisabeth Christine Yuwono ◽  
Maria Nala Damajanti

Typography subject focuses on exploring typefaces using typical software and applying it to an artwork, such as a poster, advertisement, etc. In 2016, Typography 2 applied service-learning for the first time. Students were divided into several groups to make banners for street vendors in Surabaya city. This paper aims to determine the benefits obtained by participants of Typography 2 with the service-learning. In addition, to know the constraints faced as an evaluation of service-learning implementation. This study used qualitative methods, by collecting data from students' reflection on Typography 2 service learning project. The students' reflection consists of the learning they get and the obstacles or constraints. The results from service-learning implementation show many benefits are obtained, both in terms of academic and non-academic. It seems that non-academic benefits reveal more than academic benefits. Obstacles and constraints also faced during the implementation can be a meaningful input for service-learning implementation in the future. Implementation of service-learning in Typography class provides the different type and enriches case study in design subject. It also provides an assertion that service-learning as a method of learning is very good and can be applied in courses or other subject areas.


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