Application for Three-Dimensional Graph Data Visualization in VR

Author(s):  
Artem A. Maksutov ◽  
Ilya O. Zagoskin ◽  
Maxim P. Uvarov ◽  
Andarbek Z. Akhmadov
2008 ◽  
Vol 392-394 ◽  
pp. 151-155
Author(s):  
Tong Wang ◽  
K. Jiang ◽  
Shu Qiang Xie ◽  
Shuang Shuang Hao

In this paper, the characteristics and general laws of cutting complex curved surface by wire electrical discharge machining (WEDM) system are studied. Based on analysis of motion parameters the universal mathematical model of polar coordinates is derived. Moreover, the simulation of WEDM system is introduced, which is carried out by using language Visual C++ and the three dimensional graph software OpenGL.This simulation method is helpful in improving machining quality and productivity of complex curved surfaces, and is fundation for establishing CAD/CAPP/CAM technology in WEDM.


2019 ◽  
Vol 11 (9) ◽  
pp. 2658 ◽  
Author(s):  
Pilaiwan Phupattanasilp ◽  
Sheau-Ru Tong

Benefitted by the Internet of Things (IoT), visualization capabilities facilitate the improvement of precision farming, especially in dynamic indoor planting. However, conventional IoT data visualization is usually carried out in offsite and textual environments, i.e., text and number, which do not promote a user’s sensorial perception and interaction. This paper introduces the use of augmented reality (AR) as a support to IoT data visualization, called AR-IoT. The AR-IoT system superimposes IoT data directly onto real-world objects and enhances object interaction. As a case study, this system is applied to crop monitoring. Multi-camera, a non-destructive and low-cost imaging platform of the IoT, is connected to the internet and integrated into the system to measure the three-dimensional (3D) coordinates of objects. The relationships among accuracy, object coordinates, augmented information (e.g., virtual objects), and object interaction are investigated. The proposed system shows a great potential to integrate IoT data with AR resolution, which will effectively contribute to updating precision agricultural techniques in an environmentally sustainable manner.


2020 ◽  
Vol 12 (23) ◽  
pp. 9943
Author(s):  
Jong-Won Lee ◽  
Deuk-Woo Kim ◽  
Seung-Eon Lee ◽  
Jae-Weon Jeong

This paper summarizes the recent post-occupancy evaluation (POE) method studies and latest literature reviews. According to the research trends, data visualization of an occupant’s feedback is an important perspective and surveys through POE methods have provided a quick and cost-effective approach for gathering and analyzing an occupant’s feedback. Therefore, the objective of this study is to establish a web-based building occupant survey system that incorporates new approaches based on a geographic information system (GIS) tool and open-source spatial information. This paper reports the following to provide the detailed system framework: (1) development requirements from literature reviews; (2) integration of collected data and 3D (three dimensional) spatial information; (3) system processes and user-friendly functions; and (4) pilot test and data visualization. The difference between the proposed platform and existing online survey systems is that in the former the survey responses are linked to the 3D spatial information of the buildings on a map. Thus, the results provide more intuitive insights for building managers and occupants to identify specific performance issues related to the building.


Sensors ◽  
2020 ◽  
Vol 20 (20) ◽  
pp. 5967
Author(s):  
Ahyun Lee ◽  
Yoon-Seop Chang ◽  
Insung Jang

Digital twin technology based on building a virtual digital city similar to a real one enables the simulation of urban phenomena or the design of a city. A geospatial platform is an essential supporting component of digital twin cities. In this study, we propose a planetary-scale geospatial open platform that can be used easily in the most widely used game engine environment. The proposed platform can visualize large-capacity geospatial data in real time because it organizes and manages various types of data based on quadtree tiles. The proposed rendering tile decision method provides constant geospatial data visualization according to the camera controls of the user. The platform implemented is based on Unity3D, and therefore, one can use it easily by importing the proposed asset library. The proposed geospatial platform is available on the Asset Store. We believe that the proposed platform can meet the needs of various three-dimensional (3-D) geospatial applications.


Sign in / Sign up

Export Citation Format

Share Document