Modeling: A computer science concept for general education

Author(s):  
Barbara Sabitzer ◽  
Stefan Pasterk
Author(s):  
N. Samylkina ◽  
A. Salahova

The article provides an overview of two main possibilities of using artificial intelligence in education: as new educational tools and as the development of the theoretical and practical foundations of artificial intelligence in the school computer science course. A comparison of approaches to the use in education and the study of artificial intelligence issues at the level of secondary general education in different countries is given. The development of the topic at all levels of general education is considered.


2020 ◽  
Vol 8 (4) ◽  
pp. 27-31
Author(s):  
A. Grinshkun

This article discusses the interim results of research under the RFBR project No. 19-29-14153 "Fundamentals of transformation of the content and methods of general education as a result of the use of the technology of augmented virtuality by students (on the example of teaching computer science)", which analyzed the technology of augmented reality in relation to other immersive technologies, real and virtual educational materials, as well as significant features of specialized school education. The article highlights various approaches to supplementing the virtual space with real objects, as well as the areas of their application in the framework of teaching schoolchildren at the profile level.


2020 ◽  
Vol 8 (2) ◽  
pp. 34-38
Author(s):  
A. Alekseeva ◽  
O. Sharonova

The article is devoted to the development of creative abilities of students in the framework of elective course on the example of the topic “Cryptography”. These recommendations can be used not only during extracurricular activities: assignments can be adapted to many topics of the discipline “Computer Science and ICT”, as well as for other disciplines of primary and secondary general education.


10.12737/2644 ◽  
2014 ◽  
Vol 2 (1) ◽  
pp. 17-24
Author(s):  
��������� ◽  
O. Glukhareva

The paper presents approaches to developing models for the formation of core competencies in science lessons students through project-based learning. The basic stages of the formation of the key competencies of students in teacher activities that include: analysis of regulatory documents to conduct a comprehensive educational assessment, designing the content of educational material, the formation of core competencies in the implementation of the project method. Grounds described in detail a comprehensive educational assessment focused on identifying the educational needs of students, the level of formation of structural components of competencies (knowledge, skills, experience, activities and values), resources of the educational environment. The system of lessons, projects for students 10 - 11th grades, according to an educational Program of main lines (complete) general education in computer science. To the preferred activities for the formation of core competencies in teaching computer science. In order to verify the developed model, an experimental study of the levels of formation of cognitive activity of students. Established that the skills to collect, organize, classify, analyze information, skills to provide information in an accessible, aesthetic form, the ability to express their thoughts, to prove their ideas, ability to work in a group, as a team, ability to work independently, to make choices, to decide on the conditions implementation of the developed models have steadily increased.


2018 ◽  
Vol 6 (6) ◽  
pp. 3-8
Author(s):  
В. Кащей ◽  
V. Kaschey

The article deals with the question of compliance of the level of basic General education in computer science with the requirements for the preparation of students in the performance of tasks of the basic state examination.


2014 ◽  
Vol 24 (4) ◽  
pp. 253-276 ◽  
Author(s):  
C. Taylor ◽  
D. Zingaro ◽  
L. Porter ◽  
K.C. Webb ◽  
C.B. Lee ◽  
...  

2019 ◽  
Vol 16 (1) ◽  
pp. 73-80
Author(s):  
Svetlana Valerevna Morozova

Problem and goal. In terms of informatization of school education, the use of information technology in teaching students any discipline, obviously, should be correct, justified. The article discusses the methodological aspects of the use of information technology in didactic games in computer science lessons in the lower grades. Methodology. The Federal state educational standard of primary general education is studied, the scientific and methodical literature in the field of informatics and a technique of training of informatics is analysed, the analysis of educational and methodical providing applicable at lessons of informatics is made, own experience of teaching in younger classes is generalized. Results. It is revealed that the use of various information technologies in teaching younger students improves the quality of their education. Reasonably appropriate use of information technology in the didactic games on the lessons of informatics in primary school. Conclusion. Introduction of didactic games allows to achieve efficiency of training, at the expense of giving to process of assimilation of knowledge of emotionally positive coloring. The use of information technology in didactic games in computer science lessons becomes a pronounced positive character to increase motivation, cognitive abilities, and, consequently, the quality of education of younger students. The inclusion of the developed system of exercises and tasks in the content of computer science training allows younger students to develop attention, thinking, imagination, to increase the volume of the acquired educational material.


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