Using virtual reality for distance teaching a graduate information systems course

Author(s):  
J.A. McBride ◽  
J.F. McMullen
2020 ◽  
pp. 1-11
Author(s):  
Yuanyuan Cai ◽  
Tingting Zhao

In remote intelligent teaching, the facial expression features can be recorded in time through facial recognition, which is convenient for teachers to judge the learning status of students in time and helps teachers to change teaching strategies in a timely manner. Based on this, this study applies machine learning and virtual reality technology to distance classroom teaching. Moreover, this study uses different channels to automatically learn global and local features related to facial expression recognition tasks. In addition, this study integrates the soft attention mechanism into the proposed model so that the model automatically learns the feature maps that are more important for facial expression recognition and the salient regions within the feature maps. At the same time, this study performs weighted fusion on the features extracted from different branches, and uses the fused features to re-recognize student features. Finally, this study analyzes the results of this paper through control experiments. The research results show that the algorithm proposed in this paper has good performance and can be applied to the distance teaching system.


Author(s):  
Fengxu Wang

The rapid development of computer and network has promoted the emergence and development of new teaching methods and teaching media. This paper takes the computer distance virtual experiment teaching as the research goal, by literature investigation, summarization and case analysis methods, basing on analysis of computer distance teaching, Virtual Reality (VR) technology, virtual experiment teaching, and other related technology theories, the paper proposes a computer distance virtual experiment teaching mode based on VR technology. By taking the virtual computer assembly experiment as an example, this paper designs a computer distance virtual experiment teaching mode based on VR technology, realizes the computer distance virtual experiment teaching of the computer assembly experiment, and verifies the feasibility of the teaching mode. The research results indicate that, this teaching mode has a certain practical significance on improving the computer distance teaching mode and promoting the smooth development of computer distance teaching.


Author(s):  
Nicolay Dudakov

Virtual reality technology (VR) is a comprehensive technology that allows you to immerse a person in an immersive virtual world using specialized devices (virtual reality helmets). Virtual reality provides a complete immersion in the computer environment surrounding the user and responding to his actions in a natural way, manipulating objects and programmable events in the virtual environment. Virtual reality constructs a new artificial world transmitted to man through his sensations: vision, hearing, touch and others. A person can interact with a 3D, computerized environment, as well as manipulate objects or perform specific tasks by gaining user experience. Virtual reality is an evolving technology for the transfer of user experience (User Experiment: UI) from person to person. Currently, at the stage of information systems design, the use of induced virtual environment technology in dynamic interaction systems leads to the need to analyze the effectiveness of visual perception and transfer to the human neocortex. Visual perception represents a fundamental scientific task and is studied in many areas of science: neurophysiology, psychophysics, psychology, computer graphics and virtual environment, computer vision, computer science theory.


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