The Influence of Self-Concept Improvement on Member Loyalty to Online Communities: An Empirical Comparison between Social Networks and Virtual Worlds

Author(s):  
Young E. Lee ◽  
Aditya N. Saharia
1970 ◽  
Vol 2 (4) ◽  
Author(s):  
Nic Mitham

Whilst 2008 saw the emergence of the virtual worlds sector, 2009 has to be called the year of the virtual good. With online destinations such as social networks seeing a creation of brand-new revenue steams and virtual worlds ‘giving the users want they want’, the virtual goods sector is one of the fastest growing areas of the Internet. In its most popular form, virtual goods relate to accessories for avatars–clothing, hair and other person-related apparel. These are purchased by users to customize their appearance and are popular across all types of virtual worlds, from kids and tweens right through grown-up worlds and also apply across all genres. There is an incumbent demand for users to want to change andcontrol how they are seen in virtual worlds. But virtual goods don’t just include avatar appearance customization. Online communities are learning how to monetize all aspects of the user experience, including the ability, for example, to buy a bespoke user name or access specific areas inside a virtual world. On the SocNet side, virtual goods are being used to great effect with social/mini-games, providing ‘tools’ to complete a game faster/level-up.


2021 ◽  
Vol 2 (5) ◽  
pp. 1566-1573
Author(s):  
Marniati ◽  
Sri Misleini ◽  
Zuidah

Femoral fracture is continuity disconnected of the femoral shaft occurring due to direct trauma (traffic accidents, falls from the height), and it is usually experienced by the adult males. Fractures of this area affects heavy bleeding and impacts the shock. This study aimed to find out whether there is the influence of pre-operative health education to the self-concept improvement on femoral fracture patients At Haji Medan Hospital of North Sumatera Government in 2021The research type used was Quasi Experiment design. This study used one group pre-test and post-test design. The research location was at Haji Medan Hospital of North Sumatera Government in 2021. The population were all femoral fracture patients having treatment at Haji Medan Hospital of North Sumatera Government. Based on RSU Haji Medical record data, there were 30 patients in July- December 2020. The sampling technique was purposive sampling. The total sample were 20 femoral patients.The outputs described that there is a significant correlation between pre operative health education and self-concept improvement on femoral fracture patients At Haji Medan Hospital of North Sumatera Government in 2021. The value is p < α as 0.000 < 0.05. It is proved that pre operative health education to be effective in improving self-concept on femoral fracture patients At Haji Medan Hospital of North Sumatera Government in 2021.The suggestion of the study is required to be applied by medical practitioner in the hospital, particularly the nurses providing the nursing care to the femoral fracture patients and support the patients in overcoming the anxiety of the disease by maximizing the existing social supports.


Author(s):  
Kristen B. Miller

This chapter reports the findings of two surveys taken by players of the video game Rock Band. The purpose of the surveys was to determine what differences, if any, exist between the ways that males and females learn to play the game, are motivated to improve, interact with other players both online and in real life, and interact with other players in online communities for the game. This study suggests that while females do not appear to learn to play this game much differently from males, they are motivated differently and interact with other players differently, and ultimately they have a harder time than males finding a place in the affinity groups that exist for the game, and these findings provide starting points for teachers who intend to use video games and virtual worlds for educational purposes in guarding against creating a “gender gap” between males and females.


Author(s):  
Vicente Galiano ◽  
Victoria Herranz

In this chapter, the authors describe the project of a virtual world that they developed in their university and with their students. In this work, they joined concepts like social networks and virtual reality, creating a virtual model of the University Miguel Hernandez (UMH), where students are able to walk around the campus, inside the buildings, chat with other students, and moreover, use videoconferencing rooms where students talk and see other students in the same virtual world. The authors describe this project, called UMHvirtual (available in http://virtual.umh.es), which has been supervised by the authors, implemented by a group of students, and focused on all the university students.


Author(s):  
Devan Rosen

Virtual communities that allow many users to interact in a virtual world, often called multi-user virtual worlds (MUVWs), allow users to explore and navigate the virtual world as well as interact with other users. The communicative interaction within these virtual worlds is often text-based using Internet relay chat (IRC) and related systems. IRC has posed a difficulty for researchers looking to evaluate the interaction by analyzing and interpreting the communication since data is stored in the form of chatlogs. The current chapter explicates methodological procedures for the measurement and visualization of chat-based communicative interaction in MUVWs as social networks. A case study on an educational MUVW, the SciCentr programs sponsored by Cornell University, is used to elaborate methods and related findings.


2010 ◽  
pp. 1346-1361 ◽  
Author(s):  
Jillianne R. Code ◽  
Nicholas E. Zaparyniuk

Central to research in social psychology is the means in which communities form, attract new members, and develop over time. Research has found that the relative anonymity of Internet communication encourages self-expression and facilitates the formation of relationships based on shared values and beliefs. Self-expression in online social networks enables identity experimentation and development. As identities are fluid, situationally contingent, and are the perpetual subject and object of negotiation within the individual, the presented and perceived identity of the individual may not match reality. In this chapter, the authors consider the psychological challenges unique to understanding the dynamics of social identity formation and strategic interaction in online social networks. The psychological development of social identities in online social network interaction is discussed, highlighting how collective identity and self-categorization associates social identity to online group formation. The overall aim of this chapter is to explore how social identity affects the formation and development of online communities, how to analyze the development of these communities, and the implications such social networks have within education.


Author(s):  
Jillianne R. Code ◽  
Nicholas E. Zaparyniuk

Central to research in social psychology is the means in which communities form, attract new members, and develop over time. Research has found that the relative anonymity of Internet communication encourages self-expression and facilitates the formation of relationships based on shared values and beliefs. Self-expression in online social networks enables identity experimentation and development. As identities are fluid, situationally contingent, and are the perpetual subject and object of negotiation within the individual, the presented and perceived identity of the individual may not match reality. In this chapter, the authors consider the psychological challenges unique to understanding the dynamics of social identity formation and strategic interaction in online social networks. The psychological development of social identities in online social network interaction is discussed, highlighting how collective identity and self-categorization associates social identity to online group formation. The overall aim of this chapter is to explore how social identity affects the formation and development of online communities, how to analyze the development of these communities, and the implications such social networks have within education.


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