On the way of an ideal learning system adaptive to the learner and her context

Author(s):  
T. Zarraonandia ◽  
C. Fernandez ◽  
P. Diaz ◽  
J. Torres
Keyword(s):  
2021 ◽  
Vol 342 ◽  
pp. 01016
Author(s):  
Maria-Elena Boatca ◽  
Diana Robescu ◽  
Romulus Corlan ◽  
Nicoleta Mirea

For more than a year, the way people work and learn witnessed dramatic changes on the back of the Covid-19 pandemic. While workers were supported and provided with trainings and a variety of sources of information, students did not benefit from the same ‘privilege’. In Romania, students had to adapt to online learning system since March 2020. To properly assess the impact of online learning on students’ health (both physical and mental), the authors conducted a study on students at Politehnica University of Timisoara. As part of this study, subjects were assessed using ‘Rapid Office Strain Assessment’ (ROSA). While some of them learn in ergonomic conditions, there are others exposed to high postural risk (primarily generated by use of inappropriate furniture). This assessment is part of a larger ergonomic intervention focused on educating students on the importance of creating ergonomic conditions at home with the aim to improve quality of life.


2002 ◽  
Vol 8 (2-3) ◽  
pp. 167-191 ◽  
Author(s):  
J. TURMO ◽  
H. RODRIGUEZ

The growing availability of textual sources has lead to an increase in the use of automatic knowledge acquisition approaches from textual data, as in Information Extraction (IE). Most IE systems use knowledge explicitly represented as sets of IE rules usually manually acquired. Recently, however, the acquisition of this knowledge has been faced by applying a huge variety of Machine Learning (ML) techniques. Within this framework, new problems arise in relation to the way of selecting and annotating positive examples, and sometimes negative ones, in supervised approaches, or the way of organizing unsupervised or semi-supervised approaches. This paper presents a new IE-rule learning system that deals with these training set problems and describes a set of experiments for testing this capability of the new learning approach.


2021 ◽  
Vol 5 (1) ◽  
Author(s):  
Atqo Akmal

Corona virus pandemic has rapidly changed the way of life, as well as the way of learning system in entire world. The need of information and communication technology (ICT) competencies and improved digital infrastructure are the main requirement to conducting the distance or online learning, In addition, both teacher and student must be adapted with this “abnormal” condition. Since the online learning or distance learning has been officially applied by Indonesian government at March 2020 then extended to unknown end time (the end of pandemic), a massive overhaul and evaluation are needed to begin a “new normal” learning period. This is an evaluative survey study about the online learning readiness during pandemic. The data has been collected equally using online survey platform from three hundreds high school students in the rural and urban region; and thirty history teachers. Based on the research, mainly students and teacher are not well prepared and fully ready for conducted online learning due to technical problems such as stability of internet access, internet network availability, and financial issue. Consequently, in long-term effect, the unbalanced in preparation of online learning could be resulted in digital divided which raise the inequality of quality education between the learners. 


Author(s):  
Ahmad Daud

This journal aims to describe teaching strategies that can be used by Millennial teachers. Millennial is a generation born with technology that has developed rapidly, so the way of thinking is different when compared to previous generations, where this generation can be said to be a generation that views technology not as a rare item but as a toy item that they play every day. We as a teacher in teaching must adjust to their learning styles so that the learning objectives that we expect can be carried out well. Learning with Applications and Social Media, Learning Oriented on Creativity Optimizing Learning in Groups, and Implementing a Blended Learning System


2019 ◽  
pp. 572-593
Author(s):  
Tomohiro Yamaguchi ◽  
Takuma Nishimura ◽  
Keiki Takadama

In mechatronics and robotics, one of the important issues is to design human interface. There are two issues on interaction design research. One is the way to education and training to adapt humans for operating the robots or interaction systems. Another one is the way to make interaction design adaptable for humans. This chapter research at the latter issue. This chapter describes the interactive learning system to assist positive change in the preference of a human toward the true preference; then evaluation of the awareness effect is discussed. The system behaves passively to reflect the human intelligence by visualizing the traces of his/her behaviors. Experimental results showed that subjects are divided into two groups, heavy users and light users, and that there are different effects between them under the same visualizing condition. They also showed that the system improves the efficiency for deciding the most preferred plan for both heavy users and light users.


Author(s):  
Luca Caviglione ◽  
Mauro Coccoli

The evolution of the Internet, distributed architectures, and Grid-oriented frameworks can change the way people acquire and disseminate both knowledge and experience, thus the way they learn. Therefore, one can envisage new e-learning models, based on a more efficient users’ interaction, that also empowers the hands-on experience. This will improve learning outcomes, while reducing the need of physical devices and removing the inherent boundaries. Moreover, this reduces costs by promoting the sharing of resources and learning assets. From this perspective, the chapter discusses the integration of classical e-learning paradigms with new advancements of distributed computing, such as: 1) the usage of Peer-to-Peer (P2P) to produce network-independent overlays, also by enabling direct student-to-student exchanges; 2) the integration, through grid-based middleware, of real or virtual devices, plants and Sensors Network (SN) within the e-learning environment; and 3) the adoption of a distributed e-learning system to spread culture through mobile devices, with an emphasis on satellite communications.


2018 ◽  
Vol 7 (02) ◽  
pp. 229
Author(s):  
Unang Wahidin

AbstractLearning media is one component in the learning system that has relevance to other learning components. In the learning process, PAI and Budi Pekerti teachers are expected to be able to use various forms of instructional media. For that teachers PAI and Budi Pekerti must have media literacy in the form of the ability to know the various forms of learning media and understand the way, usability, function and purpose of use in the learning process. The purpose of writing this paper, namely: (1) describe the implementation of media literacy in the learning process of Islamic religious education and character; and (2) to describe the form of printed, electronic and digital media that can be used in the learning process of Islamic education and character. Therefore, PAI and Budi Pekerti teachers should have media literacy to make learning process more effective and efficient in delivering learners to achieve the planned learning objectives. AbstrakMedia pembelajaran merupakan salah satu komponen di dalam sistem pembelajaran yang memiliki keterkaitan dengan komponen pembelajaran lainnya. Dalam proses pembelajaran, guru PAI dan Budi Pekerti diharapkan mampu menggunakan berbagai bentuk media pembelajaran. Untuk itu guru PAI dan Budi Pekerti harus memiliki literasi media berupa kemampuan untuk mengetahui berbagai bentuk media pembelajaran dan memahami cara, kegunaan, fungsi dan tujuan penggunaannya dalam proses pembelajaran. Tujuan penulisan makalah ini, yaitu: (1) mendeskripsikan implementasi literasi media dalam proses pembelajaran pendidikan agama Islam dan budi pekerti; dan (2) mendeskripsikan bentuk media pembelajaran berbasis cetak, elektronik dan digital yang bisa digunakan dalam proses pembelajaran pendidikan agama Islam dan budi pekerti. Untuk itu, guru PAI dan Budi Pekerti harus memiliki literasi media agar proses pembelajaran yang dilaksanakan lebih efektif dan efisien dalam mengantarkan peserta didik mencapai tujuan pembelajaran yang direncanakan. Literasi Media Pembelajaran: Cetak, Elektronik, Digital.


2021 ◽  
Vol 5 (1) ◽  
Author(s):  
Atqo Akmal

Corona virus pandemic has rapidly changed the way of life, as well as the way of learning system in entire world. The need of information and communication technology (ICT) competencies and improved digital infrastructure are the main requirement to conducting the distance or online learning, In addition, both teacher and student must be adapted with this “abnormal” condition. Since the online learning or distance learning has been officially applied by Indonesian government at March 2020 then extended to unknown end time (the end of pandemic), a massive overhaul and evaluation are needed to begin a “new normal” learning period. This is an evaluative survey study about the online learning readiness during pandemic. The data has been collected equally using online survey platform from three hundreds high school students in the rural and urban region; and thirty history teachers. Based on the research, mainly students and teacher are not well prepared and fully ready for conducted online learning due to technical problems such as stability of internet access, internet network availability, and financial issue. Consequently, in long-term effect, the unbalanced in preparation of online learning could be resulted in digital divided which raise the inequality of quality education between the learners. 


Author(s):  
Tomohiro Yamaguchi ◽  
Takuma Nishimura ◽  
Keiki Takadama

In mechatronics and robotics, one of the important issues is to design human interface. There are two issues on interaction design research. One is the way to education and training to adapt humans for operating the robots or interaction systems. Another one is the way to make interaction design adaptable for humans. This chapter research at the latter issue. This chapter describes the interactive learning system to assist positive change in the preference of a human toward the true preference; then evaluation of the awareness effect is discussed. The system behaves passively to reflect the human intelligence by visualizing the traces of his/her behaviors. Experimental results showed that subjects are divided into two groups, heavy users and light users, and that there are different effects between them under the same visualizing condition. They also showed that the system improves the efficiency for deciding the most preferred plan for both heavy users and light users.


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