RFID data storage and their key role in exploitation of metallic second life materials

Author(s):  
Roberto Seyfert ◽  
Markus Maibaum ◽  
Susanne Kroll
Keyword(s):  
Sensors ◽  
2013 ◽  
Vol 13 (5) ◽  
pp. 5757-5776 ◽  
Author(s):  
Hua Fan ◽  
Quanyuan Wu ◽  
Yisong Lin ◽  
Jianfeng Zhang

2013 ◽  
Vol 373-375 ◽  
pp. 723-726
Author(s):  
Ying Peng ◽  
Fang Wang

This paper proposes a new integration technology for RFID data by using XML£¬EPC tag and metadatabase. It solves the problem of data storage and sharing between the RFID systems and enterprise applications. And it can be used to achieve integration with other industries heterogeneous systems.


Author(s):  
Thomas D. Parsons

In neuropsychology’s received paradigm, the “normal science” of assessment and treatment planning appears to be approaching a paradigm shift: first, there are the general developments in other neurosciences that inform the practice of neuropsychological assessment. Second, there is the shift in the purpose of neuropsychological assessment from differential diagnosis of brain pathology to predictions about activities of everyday functioning and treatment planning. Third, there is growing need that neuropsychologists update their outdated technology for ecologically valid assessments. The impending paradigm shift may be well served to include the utility of virtual worlds for ecologically valid neuropsychological assessments. Actualization of the potential of virtual worlds for assessment will require the following: comparisons with well-validated neuropsychological measures, data storage, improved documentation of specific computer hardware and software used in experimental methods, and enhanced methods and result reporting by the researchers publishing studies on virtual worlds.


2010 ◽  
Vol 2 (4) ◽  
pp. 40-50 ◽  
Author(s):  
Minhua Ma ◽  
Andreas Oikonomou

Current-generation Massively Multiplayer Online Games (MMOG), such as World of Warcraft, Eve Online, and Second Life are mainly built on distributed client-server architectures with server allocation based on sharding, static geographical partitioning, dynamic micro-cell scheme, or optimal server for placing a virtual region according to the geographical dispersion of players. This paper reviews various approaches on data replication and region partitioning. Management of areas of interest (field of vision) is discussed, which reduces processing load dramatically by updating players only with those events that occur within their area of interest. This can be managed either through static geographical partitioning on the basis of the assumption that players in one region do not see/interact with players in other regions, or behavioural modelling based on players’ behaviours. The authors investigate data storage and synchronisation methods for MMOG databases, mainly on relational databases. Several attempts of peer to peer (P2P) architectures and protocols for MMOGs are reviewed, and critical issues such as cheat prevention on P2P MMOGs are highlighted.


Author(s):  
Richard S. Chemock

One of the most common tasks in a typical analysis lab is the recording of images. Many analytical techniques (TEM, SEM, and metallography for example) produce images as their primary output. Until recently, the most common method of recording images was by using film. Current PS/2R systems offer very large capacity data storage devices and high resolution displays, making it practical to work with analytical images on PS/2s, thereby sidestepping the traditional film and darkroom steps. This change in operational mode offers many benefits: cost savings, throughput, archiving and searching capabilities as well as direct incorporation of the image data into reports.The conventional way to record images involves film, either sheet film (with its associated wet chemistry) for TEM or PolaroidR film for SEM and light microscopy. Although film is inconvenient, it does have the highest quality of all available image recording techniques. The fine grained film used for TEM has a resolution that would exceed a 4096x4096x16 bit digital image.


Author(s):  
T. A. Dodson ◽  
E. Völkl ◽  
L. F. Allard ◽  
T. A. Nolan

The process of moving to a fully digital microscopy laboratory requires changes in instrumentation, computing hardware, computing software, data storage systems, and data networks, as well as in the operating procedures of each facility. Moving from analog to digital systems in the microscopy laboratory is similar to the instrumentation projects being undertaken in many scientific labs. A central problem of any of these projects is to create the best combination of hardware and software to effectively control the parameters of data collection and then to actually acquire data from the instrument. This problem is particularly acute for the microscopist who wishes to "digitize" the operation of a transmission or scanning electron microscope. Although the basic physics of each type of instrument and the type of data (images & spectra) generated by each are very similar, each manufacturer approaches automation differently. The communications interfaces vary as well as the command language used to control the instrument.


2018 ◽  
Vol 3 (2) ◽  
pp. 74
Author(s):  
Helina Apriyani ◽  
Sismadi Sismadi ◽  
Sefrika Sefrika

AbstrakInternet of things (IoT) adalah sebuah konsep yang menghubungkan komputer dan perangkat elektronik melalui internet dan dapat dikendalikan dari jarak jauh. Konsep terpenting dalam Internet of things (Iot) adalah modul sistem informasi, koneksi internet dan penyimpanan datanya dalam cloud computing. Konsep ini memiliki manfaat besar dalam perkembangan usaha dan kelangsungan bisnis perusahaan dimana hampir semua bidang menggunakan IoT untuk dapat bersaing di pasaran. Indonesia merupakan sebuah negara yang dianugerahi kekayaan alam yang melimpah ruah. Salah satu komoditi unggulan adalah produk pertanian. Penelitian ini bertujuan untuk membantu para petani dalam memasarkan produknya melalui e-commerce dengan menggunakan konsep Internet of things IoT. Metode penelitian dengan menggunakan metode incremental.  Incremental digunakan untuk mendesai produk, kemudian  diimplementasikan, dan diuji secara bertahap (setiap modul akan ditambahkan bertahap) hingga produk selesai. Hasil penelitian ini digunakan untuk membantu petani di Kabupaten Bogor untuk mendistribusikan penjualannya secara luas, meningkatkan revenue dan memutus rantai panjang proses penjualan. Kata kunci— sistem penjualan, incremental, Internet of Things (IoT), produk pertanian, Kabupaten Bogor Abstract Internet of things (IoT) is a concept that connects computers and electronic devices via the internet and can be controlled remotely. The main concept in Internet of things (IoT) is information systems, internet connections and data storage in cloud computing. This concept has great benefits in the efforts and efforts used to use IoT to be able to compete in the market. Indonesia is a country that is blessed with abundant natural resources. One of the leading commodities is agricultural products. This study aims to help farmers market their products through e-commerce using the IoT Internet of things concept. Research method using incremental method. Incremental to design the product, then implemented, and gradually delay (each module will be added gradually) until the product is finished. The results of this study are to help farmers in Bogor Regency to distribute sales widely, increase revenue and break the sales process. Keywords—sales system, incremental, Internet of Things (IoT), agricultural products, Kabupaten Bogor


2020 ◽  
pp. 7-31
Author(s):  
Gino Mazzoli
Keyword(s):  

La rivoluzione delle nuove tecnologie non ha l'aria di essere una delle tante svolte nella storia dell'umanità. È come se l'invenzione della ruota, del treno, dell'elettricità e del computer si fossero unificate come forza d'impatto e moltiplicate per un numero infinito di volte. Non stiamo parlando di una singola invenzione, ma di una catena di invenzioni a getto continuo. La velocità con cui vengono introdotte queste innovazioni impedisce un adattamento emotivo e cognitivo sul piano sia individuale che sociale. In particolare, le due variabili essenziali dell'esperienza umana (spazio e tempo) sembrano venire espulse. Questa rivoluzione impatta un immaginario collettivo dominato dalla bulimia di esperienze, beni e diritti che viene espanso all'ennesima potenza dalla performatività tecnologica. E tuttavia questa scena (vissuta in modo inconsapevole, a prezzo di nuovi disturbi psichici come la depressione che è diventata la malattia più diffusa nell'Occidente) è stata sospesa dal Covid, uno stop globale che ha consentito a tutti di vedere il brodo culturale in cui eravamo immersi e di nominare i problemi che ci attraversano. In particolare, la tenuta psichica dell'individuo può essere posta come un nodo politico che riguarda tutti. Una considerazione disincantata della scena può consentire di vedere il virtuale come veicolo non solo di manipolazione e bilocazione fuorviante in realtà aumentate e second life, ma anche come sviluppo della dimensione interiore. Proprio al culmine di una deriva antiumana si apre dunque uno spazio per far transitare nel nuovo mondo in arrivo la specificità e la complessità della nostra specie.


Sign in / Sign up

Export Citation Format

Share Document