Extraction of TV highlights using multimedia features

Author(s):  
S. Dagtas ◽  
M. Abdel-Mottaleb
Keyword(s):  
2020 ◽  
Vol 49 (2) ◽  
pp. 59-65
Author(s):  
I. Nengah Suandi ◽  
I. Made Bandem ◽  
I. Wayan Mudana ◽  
Ni Luh Partami ◽  
Kadek Yota Ernanda Aryanto

AbstractBalinese dance is the intangible cultural heritage which has become one of the main tourism draws in Indonesia, and worldwide that offers various cultural wealth with its unique qualities. It has strong characteristics, shown through the movements, music, and costumes. The richness of Balinese dance has attracted people, both scholars and tourists, to learn it. Unfortunately, it also presents a challenge for people who have just begun to learn it, due to their unfamiliarity with its terms taken from the local Balinese language. An Android-based application aimed at remedying this problem has been developed and has been evaluated for its main features and functionality. Several suggestions from initial users have been obtained and utilized for further development of the dictionary. By maintaining the multimedia features, the dictionary has become not only a reference for terms but also a practical reference for the dance movement itself. The results of the user survey suggested that further development using advanced technology could deliver more appealing experiences in learning Balinese dance. Furthermore, most of the respondents stated that the current development is appropriate as an early step in the efforts to preserve the record of Balinese dance.


2020 ◽  
pp. 204275302095496
Author(s):  
Secil Tisoglu ◽  
Kursat Cagiltay ◽  
Engin Kursun

Pre-laboratory practices and online pre-laboratory resources have been implemented in laboratory courses through various instructional approaches. This study seeks to elicit information about how online multimedia resources are embraced and used in the course system and which factors might affect the adoption of the resources in this context. This research was designed as a case study in order to explore the enablers and barriers of online multimedia resource adoption and associated problems in the system through two resources developed in video and simulation formats. Interviews, observations, and documents were applied so as to provide a detailed perspective of the course and the phenomenon. The findings of the study revealed that the multimedia components of the resources attracted the students’ interest and engagement, and affected the users’ preparation routines; however, attitude toward the course and resources, lack of policy practices and support, quality of the resources, problems in classroom practices, and administration were found to be prominent issues that challenged the adoption of online resources. The study offers suggestions concerning how to adopt the online resources into laboratory courses, and insights about the implications of online resources and their different multimedia features are also presented.


This study evaluated the comparative effect of interactive multimedia to text-based content on learners taking a software application course.111 participants took part in the study. The researcher employed the use of web analytics and online surveys to capture data. The study showed that there was a significant difference in the learner`s preference for either type of content. An exploratory study on the learner`s preference of specific interactive multimedia features showed that learners preferred the video presentation and the VDI than the other features. The study also evaluated the comparative effect of the two content types on the learner`s comprehension. For instances where learners made use of interactive multimedia they performed significantly better than instances where learners made use of text-based content. These results suggest that use of interactive multimedia can lead to better comprehension and participation than text-based content in self-paced software application courses.


2004 ◽  
Vol 213 ◽  
pp. 567-571
Author(s):  
Len Troncale

A new, NSF-supported, General Education (GE) science curriculum, synthesizes and unifies the key theories and evidence of seven natural sciences using natural systems processes as Integrative Themes. The considerably reformulated subject matter is completely built on interdisciplinary concepts and methods fundamental to newly emerging cross-disciplinary fields like bioastronomy. The year of ISGE study incorporates 15 built-in computer based multimedia features and 10 special learning features to help non-science students learn more science, faster, and with better understanding. Results from seven test course offerings are reported. ISGE intends to be an initial example of the “living, evolving” knowledge bases needed for a space-faring species.


2011 ◽  
pp. 256-276
Author(s):  
Mario A. Bochicchio ◽  
Nicola Fiore

In this chapter we present LEZI, an experimental software tool oriented to the production of indexed videos enriched with hypertextual and multimedia elements for distance learning applications. LEZI is based on the assumption that in particular types of educational hypermedia productions, the quality of educational content may easily compensate for a user interface limited to the essentials or a reduced set of multimedia features. Production of this kind of hypermedia application can be high quality, even with short production cycles at very low cost. The purpose of the chapter is to show how a traditional lesson or a conference can be effectively transformed into a powerful multimedia product based on a very simple and regular structure.


2001 ◽  
Vol 13 (1) ◽  
pp. 35-46 ◽  
Author(s):  
Kate Ridley ◽  
Jim Dollman ◽  
Tim Olds

The aim was to develop and trial a computer delivered multimedia 1-day physical activity questionnaire (CDPAQ) and to compare this with an equivalent hard copy version (HC). Thirty male and female subjects (11.96 ± 0.53 years) were used to assess the validity of the questionnaires by comparing Caltrac counts and heart rate (HR) data with physical activity recalls. Pearson product-moment correlations between the CDPAQ and HR and Caltrac counts ranged from r = 0.36 to 0.63 (p < .05). For the HC, correlations ranged from r = 0.25 to 0.48 (p < .05). While the CDPAQ displayed consistently higher validity correlations, the differences failed to reach statistical significance. Both questionnaires demonstrated high test-retest reliability (r = 0.98, p = .0001). The multimedia features of the CDPAQ may assist children in remembering and characterizing physical activity. The data processing features of the CDPAQ also provide considerable time-saving benefits.


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