Extended Abstract: Making the Invisible Visible—Helping Students Develop Their Textual Awareness through Technology-Enhanced Learning Tools

Author(s):  
Suguru Ishizaki ◽  
Necia Werner ◽  
Kira Dreher
2017 ◽  
Vol 10 (4) ◽  
pp. 255-262 ◽  
Author(s):  
Dawn Levy

Community colleges have embraced distance education as a means to provide increased flexibility and access to their large numbers of non-traditional students. Retention rates and student achievement measures alone may not reflect all of the benefits and opportunities that online learning, blended or hybrid learning, and technology-enhanced learning may afford these students. Online learning resources should be viewed as a tremendous value-added benefit for community college students, not only for the content conveyed, but also for fostering the digital readiness, cultivating the professional personas, and encouraging the self-directed learning needed to succeed in the digitally-driven workplace.


Author(s):  
Goran Shimic

This chapter emphasizes the variety of today’s e-learning systems. They have both positive and negative characteristics. Several useful tools are common for these systems. The main part of this chapter contains a detailed description of e-learning systems and their tools. If a system is appropriate for the needs of the learner then it has more intelligent behavior and its tools are more specialized. Some systems have separate tools that act as standalone applications. Others contain built in tools. In this chapter, the e-learning tools are grouped by their functions. Owing to standardization efforts, the differences between the e-learning tools become their advantages, and the e-learning systems become interoperable. The intelligent learning management systems (ILMS) become a new way to integrate the benefits of the different e-learning systems. At the end of the chapter there is a short description of an ILMS named Multitutor. This represents a possible way of future e-learning systems development.


2012 ◽  
Vol 9 (1) ◽  
pp. 285-302 ◽  
Author(s):  
Mladen Cudanov ◽  
Gheorghe Savoiu ◽  
Ondrej Jasko

This paper presents an analysis of organizational changes perceived by the employees in the organizations where Technology Enhanced Learning was facilitated by tools such as wiki, (we)blog, the Internet forum and the social network, practice often considered as Elearning 2.0. Our research focuses on the technologically advanced organizations, leaders in the CT and IS adoption. We specifically observe the perception of influence on the organizational structure, organizational culture and the knowledge management processes in the organization. Our findings are that the TEL tools are perceived to have a noteworthy impact on the organizational change in the three mentioned areas, and that the perception of change significantly differs in dependence on whether the employees are regular or are not regular users of organizational structure and knowledge management processes.


Author(s):  
Christian Grund Sørensen

The aim of this paper is to discuss the relationship between content, context and connectivity and suggesting a model of Dynamic Interplay. This is done in relation to a specific learning environment concerning cultural mediation, in casu the Kaj Munk Case of the EuroPLOT-project (an EU-supported research project under EACEA). In the development of this project several categories of content have been implemented in technology enhanced learning tools. These have been designed to support learning in different contexts and eventually the role of the connectivity of these learning objects and tools is discussed. Focus is here on The Kaj Munk Study Edition, The Conceptual Pond, Immersive Layers Design, and Generative Learning Objects (GLOs) which are applications affiliated with the Munk case. This paper explores the persuasive potential of the interplay between the different applications for the benefit of learning and reflection and a model of Dynamic Interplay is introduced. This is done with a primary inspiration from rhetoric particularly in the shape of the Aptum model and a focus on kairos. Possible benefits of this approach are discussed and several questions for further research are suggested.


Author(s):  
Gurnam Kaur Sidhu ◽  
Ranjit Kaur ◽  
Lim Peck Choo

This chapter will discuss student-driven learning within a Technology-Enhanced Learning (TEL) environment. It will first put forward some technological learning tools that have encouraged student-centered learning (SCL) and later explore online collaborative learning which is seen as a pathway towards enhancing SCL in the 21st century classrooms. This is important as effective SCL instruction not only provides learners with skills and knowledge but also enable them to function capably and contribute effectively in a highly networked society in the future. This chapter highlights that today's technology enhanced learning environment has brought about various innovations in teaching and learning. Technology is moving at such a fast rate that information is at everyone's fingertips and learning goes far beyond the four walls of the classrooms. In such an age, students move into new flexible learning spaces and environments that can allow them to take ownership of their own learning.


2020 ◽  
Vol 31 (4) ◽  
pp. 418-424
Author(s):  
Michail Gargalakos ◽  
◽  
Sofoklis Sotiriou ◽  

Technology enhanced learning applications are used more and more in terms of curriculum in primary and secondary education as it has been shown that they have a positive impact to the learning outcome of youngsters. However, for tertiary education this is not the case, since more traditional methods of teaching are still dominant. Despite this fact, there are cases in which e-tools have been proven to be valuable for tertiary education, especially when the shortage of personnel and adequately equipped laboratories can become a serious obstacle for the teaching process. The recent pandemic has proven that technology can offer a unique channel for keep delivering lessons, seminars, and organizing meetings. Innovative interfaces can offer access to remote labs and offer the opportunity to deliver laboratory classes. The impact of the implementation of such e-tools has been carefully investigated using a large number of tertiary students (n > 100) and useful conclusions have been drawn, highlighting that the educational value of technology enhanced learning tools is generally underestimated in the field of tertiary education, especially, nowadays, that the pandemic has highlighted the added value of remote laboratories in the teaching process.


Author(s):  
James T Spaulding

PC-games, video-games, serious-games, educational games, and online-games are forerunners of Technology-Enhanced Learning (TEL) tools we will exploit in myriad ways in the future on a variety of novel platforms. These developments challenge ideas of how to prepare educational leaders and curriculum developers to create and apply effective and meaningful learning tools in this rapidly changing environment. This chapter examines the impact on educational leadership of these phenomena compared with previous instructional designs, including e-learning. With these insights, it also examines the infrastructure needed to expedite cross-disciplinary practice in research and educational communities to create tools for 21st century learning.


Author(s):  
Jakob Schweighofer ◽  
Behnam Taraghi ◽  
Martin Ebner

Technology Enhanced Learning has become more popular in recent times and many organizations and universities use it as a key instrument in various teaching and training scenarios. At the University of Technology of Graz, some courses require randomized quizzes where question variables can be assigned by arbitrary mathematical functions and this feature is missing in the current solutions. This article describes the development of a quiz application that can be integrated into Moodle by utilization of the Learning Tools Interoperability protocol (LTI). The PHP application is built to support programmable questions that can contain JavaScript and HTML code. Teachers are able to build interactive, randomized quizzes, in which the random variables can be assigned with complex mathematical functions. Furthermore, the application provides a programmable grading mechanism. With this mechanism, it is possible for students to self-assess their performance, as well as for teachers to formally assess their students' learning success automatically and send the results back to Moodle (or other LTI compatible consumer applications).


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