Educational Leadership for the Technology Enhanced Learning World
2012 ◽
pp. 127-139
Keyword(s):
PC-games, video-games, serious-games, educational games, and online-games are forerunners of Technology-Enhanced Learning (TEL) tools we will exploit in myriad ways in the future on a variety of novel platforms. These developments challenge ideas of how to prepare educational leaders and curriculum developers to create and apply effective and meaningful learning tools in this rapidly changing environment. This chapter examines the impact on educational leadership of these phenomena compared with previous instructional designs, including e-learning. With these insights, it also examines the infrastructure needed to expedite cross-disciplinary practice in research and educational communities to create tools for 21st century learning.
2012 ◽
pp. 642-655
2021 ◽
Vol 15
(01)
◽
pp. 184
2021 ◽
Vol 17
(3)
◽
pp. 137-150
2020 ◽
Vol 8
(12)
◽
pp. 805-810
2017 ◽
Vol 10
(4)
◽
pp. 255-262
◽
2013 ◽
pp. 243-268