Towards a Low-Cost Augmented Reality Head-Mounted Display with Real-Time Eye Center Location Capability

Author(s):  
Thiago D'Angelo ◽  
Saul Emanuel Delabrida ◽  
Ricardo A. Rabelo Oliveira ◽  
Antonio A.F. Loureiro
2020 ◽  
Vol 13 (6) ◽  
pp. 512-521
Author(s):  
Mohamed Taha ◽  
◽  
Mohamed Ibrahim ◽  
Hala Zayed ◽  
◽  
...  

Vein detection is an important issue for the medical field. There are some commercial devices for detecting veins using infrared radiation. However, most of these commercial solutions are cost-prohibitive. Recently, veins detection has attracted much attention from research teams. The main focus is on developing real-time systems with low-cost hardware. Systems developed to reduce costs suffer from low frame rates. This, in turn, makes these systems not suitable for real-world applications. On the other hand, systems that use powerful processors to produce high frame rates suffer from high costs and a lack of mobility. In this paper, a real-time vein mapping prototype using augmented reality is proposed. The proposed prototype provides a compromised solution to produce high frame rates with a low-cost system. It consists of a USB camera attached to an Android smartphone used for real-time detection. Infrared radiation is employed to differentiate the veins using 20 Infrared Light Emitting Diodes (LEDs). The captured frames are processed to enhance vein detection using light computational algorithms to improve real-time processing and increase frame rate. Finally, the enhanced view of veins appears on the smartphone screen. Portability and economic cost are taken into consideration while developing the proposed prototype. The proposed prototype is tested with people of different ages and gender, as well as using mobile devices of different specifications. The results show a high vein detection rate and a high frame rate compared to other existing systems.


Author(s):  
Thiago D'Angelo ◽  
Saul Emanuel Delabrida Silva ◽  
Ricardo A. R. Oliveira ◽  
Antonio A. F. Loureiro

Virtual Reality and Augmented Reality Head-Mounted Displays (HMDs) have been emerging in the last years. These technologies sound like the new hot topic for the next years. Head-Mounted Displays have been developed for many different purposes. Users have the opportunity to enjoy these technologies for entertainment, work tasks, and many other daily activities. Despite the recent release of many AR and VR HMDs, two major problems are hindering the AR HMDs from reaching the mainstream market: the extremely high costs and the user experience issues. In order to minimize these problems, we have developed an AR HMD prototype based on a smartphone and on other low-cost materials. The prototype is capable of running Eye Tracking algorithms, which can be used to improve user interaction and user experience. To assess our AR HMD prototype, we choose a state-of-the-art method for eye center location found in the literature and evaluate its real-time performance in different development boards.


Robotics ◽  
2020 ◽  
Vol 9 (1) ◽  
pp. 3
Author(s):  
Marlon Aguero ◽  
Dilendra Maharjan ◽  
Maria del Pilar Rodriguez ◽  
David Dennis Lee Mascarenas ◽  
Fernando Moreu

Wireless sensor networks (WSN) are used by engineers to record the behavior of structures. The sensors provide data to be used by engineers to make informed choices and prioritize decisions concerning maintenance procedures, required repairs, and potential infrastructure replacements. However, reliable data collection in the field remains a challenge. The information obtained by the sensors in the field frequently needs further processing, either at the decision-making headquarters or in the office. Although WSN allows data collection and analysis, there is often a gap between WSN data analysis results and the way decisions are made in industry. The industry depends on inspectors’ decisions, so it is of vital necessity to improve the inspectors’ access in the field to data collected from sensors. This paper presents the results of an experiment that shows the way Augmented Reality (AR) may improve the availability of WSN data to inspectors. AR is a tool which overlays the known attributes of an object with the corresponding position on the headset screen. In this way, it allows the integration of reality with a virtual representation provided by a computer in real time. These additional synthetic overlays supply data that may be unavailable otherwise, but it may also display additional contextual information. The experiment reported in this paper involves the application of a smart Strain Gauge Platform, which automatically measures strain for different applications, using a wireless sensor. In this experiment, an AR headset was used to improve actionable data visualization. The results of the reported experiment indicate that since the AR headset makes it possible to visualize information collected from the sensors in a graphic form in real time, it enables automatic, effective, reliable, and instant communication from a smart low-cost sensor strain gauge to a database. Moreover, it allows inspectors to observe augmented data and compare it across time and space, which then leads to appropriate prioritization of infrastructure management decisions based on accurate observations.


2017 ◽  
Vol 17 (02) ◽  
pp. e20 ◽  
Author(s):  
Kevin E. Soulier ◽  
Matías Nicolás Selzer ◽  
Martín Leonardo Larrea

In recent years, Augmented Reality has become a very popular topic, both as a research and commercial field. This trend has originated with the use of mobile devices as computational core and display. The appearance of virtual objects and their interaction with the real world is a key element in the success of an Augmented Reality software. A common issue in this type of software is the visual inconsistency between the virtual and real objects due to wrong illumination. Although illumination is a common research topic in Computer Graphics, few studies have been made about real time estimation of illumination direction. In this work we present a low-cost approach to detect the direction of the environment illumination, allowing the illumination of virtual objects according to the real light of the ambient, improving the integration of the scene. Our solution is open-source, based on Arduino hardware and the presented system was developed on Android.


2020 ◽  
pp. 147592172097701
Author(s):  
D Maharjan ◽  
M Agüero ◽  
D Mascarenas ◽  
R Fierro ◽  
F Moreu

Decaying infrastructure maintenance cost allocation depends heavily on accurate and safe inspection in the field. New tools to conduct inspections can assist in prioritizing investments in maintenance and repairs. The industrial revolution termed as “Industry 4.0” is based on the intelligence of machines working with humans in a collaborative workspace. Contrarily, infrastructure management has relied on the human for making day-to-day decisions. New emerging technologies can assist during infrastructure inspections, to quantify structural condition with more objective data. However, today’s owners agree in trusting the inspector’s decision in the field over data collected with sensors. If data collected in the field is accessible during the inspections, the inspector decisions can be improved with sensors. New research opportunities in the human–infrastructure interface would allow researchers to improve the human awareness of their surrounding environment during inspections. This article studies the role of Augmented Reality (AR) technology as a tool to increase human awareness of infrastructure in their inspection work. The domains of interest of this research include both infrastructure inspections (emphasis on the collection of data of structures to inform management decisions) and emergency management (focus on the data collection of the environment to inform human actions). This article describes the use of a head-mounted device to access real-time data and information during their field inspection. The authors leverage the use of low-cost smart sensors and QR code scanners integrated with Augmented Reality applications for augmented human interface with the physical environment. This article presents a novel interface architecture for developing Augmented Reality–enabled inspection to assist the inspector’s workflow in conducting infrastructure inspection works with two new applications and summarizes the results from various experiments. The main contributions of this work to computer-aided community are enabling inspectors to visualize data files from database and real-time data access using an Augmented Reality environment.


2014 ◽  
Vol 2014 ◽  
pp. 1-9 ◽  
Author(s):  
Paolo Clini ◽  
Emanuele Frontoni ◽  
Ramona Quattrini ◽  
Roberto Pierdicca

This paper presents results of a research project “dUcale” that experiments ICT solutions for the museum of Palazzo Ducale (Urbino). In this project, the famed painting the “Città Ideale” becomes a case to exemplify a specific approach to the digital mediation of cultural heritage. An augmented reality (AR) mobile application, able to enhance the museum visit experience, is presented. The computing technologies involved in the project (websites, desktop and social applications, mobile software, and AR) constitute a persuasive environment for the artwork knowledge. The overall goal of our research is to provide to cultural institutions best practices efficiently on low budgets. Therefore, we present a low cost method for high-resolution acquisition of paintings; the image is used as a base in AR approach. The proposed methodology consists of an improved SIFT extractor for real time image. The other novelty of this work is the multipoint probabilistic layer. Experimental results demonstrated the robustness of the proposed approach with extensive use of the AR application in front of the “Città Ideale” painting. To prove the usability of the application and to ensure a good user experience, we also carried out several users tests in the real scenario.


Author(s):  
Hiroyuki Mitsuhara ◽  
Masami Shishibori

"Evacuation training is important as disaster education that covers how to survive disasters. However, traditional evacuation training does not provide realistic simulated evacuation experience (SEE). To provide the such, we developed game-based evacuation training (GBET), where trainees are required to reach a shelter in the real world within a time limit while making decisions against virtual disaster situations presented as digital contents (e.g. video and single-choice question) on GPS-enabled smartphones or tablets. However, the GBET was insufficient in the audiovisual reality. To provide a more realistic SEE, we created an evacuation training using scenario-based augmented reality (AR) game that integrates marker-based AR and scenariobased game. Although only applicable in indoor activities, the evacuation training (the extended GBET system) presents AR that expresses disaster situations (e.g. flood and fire) by superimposing threedimensional computer graphics onto the real-time view through a handheld head-mounted display."


2018 ◽  
pp. 698-719
Author(s):  
Thiago D'Angelo ◽  
Saul Emanuel Delabrida Silva ◽  
Ricardo A. R. Oliveira ◽  
Antonio A. F. Loureiro

Virtual Reality and Augmented Reality Head-Mounted Displays (HMDs) have been emerging in the last years. These technologies sound like the new hot topic for the next years. Head-Mounted Displays have been developed for many different purposes. Users have the opportunity to enjoy these technologies for entertainment, work tasks, and many other daily activities. Despite the recent release of many AR and VR HMDs, two major problems are hindering the AR HMDs from reaching the mainstream market: the extremely high costs and the user experience issues. In order to minimize these problems, we have developed an AR HMD prototype based on a smartphone and on other low-cost materials. The prototype is capable of running Eye Tracking algorithms, which can be used to improve user interaction and user experience. To assess our AR HMD prototype, we choose a state-of-the-art method for eye center location found in the literature and evaluate its real-time performance in different development boards.


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