Measuring and Predicting Visual Importance of Similar Objects

2016 ◽  
Vol 22 (12) ◽  
pp. 2564-2578 ◽  
Author(s):  
Yan Kong ◽  
Weiming Dong ◽  
Xing Mei ◽  
Chongyang Ma ◽  
Tong-Yee Lee ◽  
...  
Keyword(s):  
VISUALITA ◽  
2021 ◽  
Vol 9 (2) ◽  
pp. 15
Author(s):  
Ulil Latifah ◽  
Nova Kristiana

Game Mobile Legends Bang Bang merupakan salah satu karya desain yang hingga kini masih digemari masyarakat di seluruh dunia tidak terkecuali Indonesia. Karakter pada game bervariasi dan menarik secara visual. Dalam penelitian ini peneliti menganalisis visual karakter dalam game Mobile Legends Bang Bang yaitu Gatotkaca. Permasalahan pada penelitian ini adalah bagaimana ciri-ciri fisik dan pemaknaan visual karakter Gatotkaca yang terdapat dalam game Mobile Legends Bang Bang. Penelitian ini menggunakan jenis penelitian kualitatif, teknik pengumpulan data menggunakan dokumentasi dan studi literatur, teknik pengolahan data menggunakan reduksi dan identifikasi data, teknik analisis data desktiptif  menggunakan semiotika Roland Barthes. Berdasarkan hasil penelitian ini, diketahui bahwa ciri fisik karakter Gatotkaca terinspirasi  dari tokoh legendaris di Indonesia yaitu Gatotkaca. Secara visual, karakter Gatotkaca telah mengalami penyederhanaan bentuk demi kemudahan dalam proses dimensionalnya secara realistis. Karakter Gatotkaca dalam game Mobile Legends Bang Bang dapat mencitrakan sosok Gatotkaca yang kuat dan perkasa dengan senjata sarung tangan Brajamukti-Brajadentanya. Hal ini yang membuat adanya karakter Gatotkaca dalam game Mobile Legends Bang Bang dapat disebut sebagai wujud pelestarian budaya Indonesia. Kata Kunci: Barthes, Game, Gatotkaca, Semiotika.   VISUAL ANALYSIS OF GATOTKACA CHARACTERS IN THE MOBILE  LEGENDS BANG BANG GAME     Abstract Mobile Legends Bang Bang, A game which has conception design and earns enormous popularity among society around the world including Indonesia. The characters in this game have many variations and visually appealing. Through this research, researcher analyses Mobile Legends Bang Bang character’s visual, Gatotkaca. The purpose of the study aims to examine physical characteristics and visual importance of Moblie Legends Bang Bang’s character, Gatotkaca. This research uses Qualitative approach, as data collection technique uses documentation and literature study. Meanwhile, data processing technique uses data reduction and identification, descriptive data technique uses Roland Barthes’ Semiotics. Established results of this study shows physical appearance of Gatotkaca’s character is inspired by legendary figure in Indonesia, Gatotkaca. Visually, the character of Gatotkaca has undergone many shape simplifications to ease its dimensional realistic processes. Gatotkaca’s character in Mobile Legends Bang Bang game images both strong and powerful Gatotkaca with his Brajamukti-Brajadenta gauntlet. This makes Gatotkaca’s character in Mobile Legends Bang Bang can be called as the form of Indonesia’s culture preservation. Keywords: Barthes, Game, Gatotkaca, Semiotics.  


Author(s):  
Vincent Ricordel ◽  
Junle Wang ◽  
Matthieu Perreira Da Silva ◽  
Patrick Le Callet

Visual attention is one of the most important mechanisms deployed in the human visual system (HVS) to reduce the amount of information that our brain needs to process. An increasing amount of efforts has been dedicated to the study of visual attention, and this chapter proposes to clarify the advances achieved in computational modeling of visual attention. First the concepts of visual attention, including the links between visual salience and visual importance, are detailed. The main characteristics of the HVS involved in the process of visual perception are also explained. Next we focus on eye-tracking, because of its role in the evaluation of the performance of the models. A complete state of the art in computational modeling of visual attention is then presented. The research works that extend some visual attention models to 3D by taking into account of the impact of depth perception are finally explained and compared.


Perception ◽  
1982 ◽  
Vol 11 (3) ◽  
pp. 337-346 ◽  
Author(s):  
Leon N Piotrowski ◽  
Fergus W Campbell

To establish how little information the human visual system requires for recognition, common objects were digitally manipulated in the Fourier domain. The results demonstrate that it is not only possible, but also quite efficient, for a (biological) visual system to exist with very few phase relationships among the component spatial frequencies of the (retinal) image. A visual example is then presented which illustrates how certain phase relationships can hinder, or completely eliminate, the recognition of visual scenes.


2015 ◽  
Vol 31 (6-8) ◽  
pp. 1001-1010 ◽  
Author(s):  
Quan Zheng ◽  
Chang-Wen Zheng
Keyword(s):  

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