Design and Initial Evaluation of a VR based Immersive and Interactive Architectural Design Discussion System

Author(s):  
Ting-Wei Hsu ◽  
Ming-Han Tsai ◽  
Sabarish V. Babu ◽  
Pei-Hsien Hsu ◽  
Hsuan-Ming Chang ◽  
...  
2000 ◽  
Vol 64 (12) ◽  
pp. 847-853 ◽  
Author(s):  
L Johnson ◽  
G Thomas ◽  
S Dow ◽  
C Stanford

2013 ◽  
Author(s):  
Halley J. Brown ◽  
Lois A. Huebner ◽  
Zac E. Imel ◽  
Alexandra R. Kelly ◽  
Elizabeth Duszak ◽  
...  

1888 ◽  
Vol 25 (647supp) ◽  
pp. 10339-10341
Author(s):  
H. H. Statham
Keyword(s):  

2020 ◽  
Vol 22 ◽  
Author(s):  
Hana Cicevic ◽  
Sarah Gamble

This research focuses on the emergency-housing demand caused by the on-going refugee crisis in Southeastern Europe. The research and proposed solutions focus on Northern Serbia, as this region generally lacks permanent housing solutions for accommodating the increasing influx of immigrants. The outcome of this research is an architectural proposal for the refugee housing unit designed particularly for the situational factors of this focus region.    The study identifies earth architecture as the primary building technique, due to its ability to satisfy a range of defined end-product goals.  These goals include: the sustainability of the material, quality and durability of the final product, skill level required for non-professional construction, final cost of material and execution, historical regional precedent, and opportunity for communal engagement of the immigrant population. The proposed architectural design uses earth-bag construction as the sub-method most suitable for this location and in keeping with the goals outlined above. The proposed housing unit is a singular component that could be duplicated to create larger communal housing communities.  A broad overview of possible solutions is included, followed by the development of the earth-bag construction option. The development of this proposal includes material studies, sketches, and an architectural model as representation tools. The outcomes of this research serve as a guideline, rather than a precise construction model, in creating much needed refugee housing communities in North Serbia.      


2020 ◽  
pp. 10-21 ◽  
Author(s):  
Vladimir V. Voronov ◽  
Nikolay I. Shchepetkov

The article describes content of original and relevant but virtually forgotten thesis of V.V. Voronov on lighting of production site interiors by means of overhead natural (using three types of skylights) and artificial illumination, in order to elaborate scientific methodology for architectural design of more qualitative luminous environment on the basis of comprehensive approach and enhanced criteria framework of its evaluation using light engineering parameters. The thesis is unique in terms of the scope and quality of field and laboratory observations which are reflected not only in the text but also in the graphical attachments, namely photos, figures, schemes, drawings, charts, nomograms, and diagrams accompanied by specific measured or calculated parameters. The first part of the thesis contains theoretical basics and results of field observations conducted by different methods. This second part is the exposition of chapter 3 of the V.V. Voronov’s candidate thesis (1985). It describes the methodology for and the results of the experiments by means of planar and volumetric light simulation using the architectural lighting simulating assembly (chamber) which were conducted in MARKHI in 1970–1985.


2019 ◽  
Vol 6 (2) ◽  
pp. 61
Author(s):  
Muhammad Heru Arie Edytia ◽  
Zulhadi Sahputra ◽  
Mirza Mirza

This paper explains the idea of inception space from Inception (2010), a movie directed by Christopher Nolan, to explore the inception space potential in designing architectural space. Inception space is an architectural space design mechanism that translates the essential experience of space users as an effort to implant idea in the form of positive emotions. In other words, the architectural space is a medium of inception to a space user or a target (mark). The main purpose of inception space design is to affect the target (mark) by planting the idea ‘secretly’. The target is unaware of the intervention and considers the idea presented itself. This process becomes the beginning of an idea to grow in one's mind the beginning of mindset and behavior change. In other words, architects or planners can apply this mechanism to design and influence users so that the design success rate can be improved. The main design keywords as part of the inception process are perception, memory, scenario, layer, and labyrinth. The development of design methods of inception space can be explored and applied to different targets and contexts by applying these design keywords. For example, this design mechanism can be applied to people with dementia who experience memory and visuospatial deficit through wayfinding programming.


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