scholarly journals General Purpose Visual Simulation System: A functional description

Author(s):  
J.L. Bishop ◽  
O. Balci
2014 ◽  
Vol 1030-1032 ◽  
pp. 1692-1695
Author(s):  
Xiu Zhi Zhou ◽  
Zhan Ping Fu ◽  
Zhi Le Wang

Common Image Generation Interface is the interface between two real-time communication subsystems. In order to exchange data between control end and rendering end of the scene simulation system, a packaging component based on common image generation interface is proposed in this paper, which is applied to visual simulation of helicopters and fighter. The simulation results show that this method can meet the real-time requirement of visual control system and is valuable in visual simulation of the weapon equipment operational field.


2011 ◽  
Vol 383-390 ◽  
pp. 1555-1561
Author(s):  
Wu Li Wang ◽  
Yan Jiang Wang

In view of the characteristics of the oil drilling process and the existing problems of traditional simulation system, a new distributed drilling simulation model was established based on Multi-Agent system (MAS) technology. By means of autonomous, cooperative and reactive characteristic of Agent, the drilling laws and phenomenon can be reflected promptly and accurately under any circumstances. The MAS modeling for oil drilling simulation, the structure and knowledge representation of each Agent and the communication among Agents are described in detail. Finally, an Agent-based normal drilling well control simulation training example was given. The simulation results show that the simulator based on Multi-Agent system has better performances than traditional drilling simulators, and enhances the integrated training function of the drilling simulation system.


2012 ◽  
Vol 566 ◽  
pp. 628-632
Author(s):  
Ming Xiao Dong ◽  
Li Juan Sun ◽  
Cui Lan Zhu ◽  
Ming Tao Su ◽  
Jun Ru Tian ◽  
...  

This paper designed the design scheme of a visual simulation system for tower cranes, and described the methods of modeling scene and manufacturing texture according to the characteristics of Multigen Creator software and Vega virtual software. The five model optimization techniques including levels of detail technique, instancing technique, removing redundant faces, billboard technique and external reference were discussed in the modeling process. In order to improve system running speed, the methods of reducing the face number of the models and save memory spaces were investigated. Scene driving was realized in programming environment of VC++ software. Finally the scene modeling and driving of visual simulation system for tower cranes were completed.


2021 ◽  
Vol 2083 (3) ◽  
pp. 032057
Author(s):  
Shicong Lin ◽  
Xin Tang ◽  
Wanlin Lu ◽  
Zehui Liu

Abstract UAV-borne missile is effective weapon to attack enemy ground targets. It is expensive, costly and difficult to live-fire drill. Using virtual training instead of actual training can greatly improve the training efficiency and the combat effectiveness. The article regards the operation training of a certain type of UAV-borne missile shooting training as the research object, based on the development of a visual simulation system for UAV-borne missile, uses the object-oriented design method to design a virtual training system based on LabVIEW. The system can realize the shooting operation training of trainees in a virtual environment, and achieve the goals of reduce training costs; improve training efficiency and shorten training period.


Author(s):  
Guo Q. Huang ◽  
John A. Brandon

A main theme of concurrent engineering is the effective communication between relevant disciplines. Any computer tools for concurrent engineering must provide sufficient constructs and strategies for this purpose. This paper describes the AGENTS system, a domain-independent general-purpose Object-Oriented Prolog language for cooperating expert systems in concurrent engineering design. Emphasis is placed on demonstrating the use of the AGENTS constructs for distributed knowledge representation and the cooperation strategies for communication, collaboration, conflict resolution, and control. A simple case study is presented to illustrate the balance between simplicity and flexibility.


2012 ◽  
Vol 457-458 ◽  
pp. 1529-1535
Author(s):  
Tao Chen ◽  
Lang Wei

Virtual proving ground (VPG) are used effectively for commercial vehicle system development, human factor study, and other purposes by enabling to reproduce actual driving conditions in a safe and tightly controlled environment. This paper describes a virtual proving ground developed for design and evaluation of commercial vehicle and for driver-vehicle interaction study. VPG consists of a real-time vehicle simulation system, a visual and audio system, a driver handling signals acquisition system providing a realistic interface between the operator and the simulated environment, and 3D proving ground databases with areas suitable for various types of vehicle test tasks. The real-time vehicle simulation system simulates dynamic motion of realistic vehicle models in real-time. The visual system generates high fidelity driving scenes. The handling signals collection system acquires the steering, braking, accelerating, and shifting operation of driver. The pilot experiments carried out in the areas of vehicle handling and stability study are also presented to show the effectiveness of the developed VPG.


2014 ◽  
Vol 687-691 ◽  
pp. 4101-4104
Author(s):  
Xi Zhe Peng

Large area real terrain modeling is the key technology in visual simulation system. This thesis discusses the terrain modeling technology based on the GeoTIFF data, which transform the GeoTIFF data to DEM using the Global Mapper. And then, the three dimensional terrain models are established through Creator environment, the real terrain modeling is implemented quickly.


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