Hierarchical Role-Based Viewing for Multilevel Information Security in Collaborative CAD

2005 ◽  
Vol 6 (1) ◽  
pp. 2-10 ◽  
Author(s):  
Christopher D. Cera ◽  
Ilya Braude ◽  
Taeseong Kim ◽  
JungHyun Han ◽  
William C. Regli

Information security and assurance are new frontiers for collaborative design. In this context, information assurance (IA) refers to methodologies to protect engineering information by ensuring its availability, confidentiality, integrity, nonrepudiation, authentication, access control, etc. In collaborative design, IA techniques are needed to protect intellectual property, establish security privileges and create “need to know” protections on critical features. This paper provides a framework for information assurance within collaborative design based on a technique we call Role-Based Viewing. We extend upon prior work to present Hierarchical Role-Based Viewing as a more flexible and practical approach since role hierarchies naturally reflect an organization’s lines of authority and responsibility. We establish a direct correspondence between multilevel security and multiresolution surfaces where a hierarchy is represented as a weighted directed acyclic graph. The permission discovery process is formalized as a graph reachability problem and the path-cost can be used as input to a multiresolution function. By incorporating security with collaborative design, the costs and risks incurred by multiorganizational collaboration can be reduced. The authors believe that this work is the first of its kind to unite multilevel security and information clouded with geometric data, including multiresolution surfaces, in the fields of computer-aided design and collaborative engineering.

Author(s):  
Christopher D. Cera ◽  
Ilya Braude ◽  
Immanuel Comer ◽  
Taeseong Kim ◽  
JungHyun Han ◽  
...  

This paper provides a framework for information assurance within collaborative design based on a technique we call rolebased viewing. Role-based viewing enables role-based access control through geometric partitioning of 3D models. The partitioning is used to create variable level-of-detail (LOD) meshes, across both individual parts and assemblies, to provide a model suitable for access rights for individual actors within a collaborative design environment. We show how this technique can be used to implement a hierarchical set of security access privileges based on the Bellla Padula model. The partitioning is derived from a set of access specifications for an assembly model and its parts. The authors believe that this work is the first of its kind in the field of computer-aided design and collaborative engineering.


Author(s):  
Kazuhiro Muramatsu ◽  
Sonam Wangmo

Design education is important at technical universities and colleges. In general, real product design requires collaborative work. In this chapter, the authors discuss collaborative design education. An A360 cloud platform on Autodesk's 3D computer-aided design “AutoCAD” is adopted to illustrate a collaborative design activity implemented in the Engineering Graphics class offered at the College of Science and Technology, Royal University of Bhutan. By using A360 cloud, students can share a 3D model with group members. Based on feedback received, students can modify the initial model, share it, print, and discuss the modified object with members. This collaborative work allows students to create enhanced 3D design objects while engaged in discussions and interactions. The authors also discuss some difficulties encountered during the collaborative process and offer recommendations and future research ideas.


Author(s):  
David J. French ◽  
Brett Stone ◽  
Thomas T. Nysetvold ◽  
Ammon Hepworth ◽  
W. Edward Red

Real-time simultaneous multi-user (RSM) computer-aided design (CAD) is currently a major area of research and industry interest due to its potential to reduce design lead times and improve design quality through enhanced collaboration. Minecraft, a popular multi-player online game in which players use blocks to design structures, is of academic interest as a natural experiment in collaborative 3D design of very complex structures. Virtual teams of up to forty simultaneous designers have created city-scale models with total design times in the thousands of hours. Using observation and a survey of Minecraft users, we offer insights into how virtual design teams might effectively build, communicate, and manage projects in an RSM CAD design environment. The results suggest that RSM CAD will be useful and practical in an engineering setting with several simultaneous contributors. We also discuss the potential effects of RSM CAD on team organization, planning, design concurrency, communication, and mentoring.


Author(s):  
Robert V. E. Bryant ◽  
Thomas J. Laliberty

Abstract Integrated Product Process Development tools which minimize downstream manufacturing risk at the earliest design stages and avoid costly Design-Build-Test cycles are essential to achieving product profitability and meeting market windows. This paper summarizes initial work performed towards the development of the Manufacturing Simulation Driver (MSD) system which will demonstrate the automatic generation and execution of distributed manufacturing simulations. These simulation models are produced by Computer Aided Process Planning (CAPP) software tools which reason about Computer Aided Design (CAD) product models and produce manufacturing “scripts” from a process and resource model of a manufacturing facility. This capability will enable emerging virtual enterprises conducting collaborative design and manufacturing to simulate and prove out the manufacturing cycle of a product prior to launching production ramp-up. 1


2006 ◽  
Vol 7 (2) ◽  
pp. 113-125 ◽  
Author(s):  
Min Li ◽  
Shuming Gao ◽  
Charlie C. L. Wang

This paper presents an integration-based solution for developing a real-time collaborative design (co-design) platform on heterogeneous computer-aided design (CAD) systems. Different from the visualization-based approaches, the product models are allowed to be constructed and modified from various sites together in the proposed collaborative design platform. Our approach is based on a mechanism for the translation between system modeling operations (SMOs) and neutral modeling commands (NMCs). Every operation given by a user on one site is translated into a NMC and transmitted to all the other sites through the network, and then the received NMC is converted into corresponding SMOs on every other site, instantaneously. Since only the commands but not the product data are transferred, the data size under transmission is greatly reduced, so that a real-time synchronization can be achieved with a standard network bandwidth. In addition, by developing system-dependent SMO↔NMC translators on different client CAD systems, users on different sites could join the collaboration by using their familiar CAD systems; this is the benefit that cannot be offered by the homogeneous co-design systems. The prototype implementation proves that our approach works well for integrating various current popular commercial CAD systems into a real-time collaborative design platform.


2017 ◽  
Vol 25 (3) ◽  
pp. 212-228 ◽  
Author(s):  
Damien Fleche ◽  
Jean-Bernard Bluntzer ◽  
Ahmad Al Khatib ◽  
Morad Mahdjoub ◽  
Jean-Claude Sagot

Today, product design process is facing a market globalisation led by distributed teams. The international market context, in which industrial companies evolve, leads design teams to work in a large multidisciplinary collaborative context using collaborative practices. In this context, product design process is driven by the integration and optimisation of stakeholders’ collaboration. Thus, to facilitate collaborative steps, new management strategies are defined and new information systems can be used. To this end, we have focused our article on the topic of collaborative product design project management. We have underlined the necessity to use quantitative and non-intrusive indicators during the management of collaborative design phases besides subjective evaluations. Tracking these indicators is performed in parallel to the existing approaches in order to evaluate the performance of collaborative design project. Moreover, these indicators can show the impact of the collaboration steps on the design project evolution. The computation of proposed indicators is based on precise metrics which details the completeness of the computer-aided design model and its evolution depending on the used collaborative tools and the project milestones. This computation uses the importance of each computer-aided design model part and the transformation rate of each part of the computer-aided design model.


2021 ◽  
Vol 1 ◽  
pp. 375-384
Author(s):  
Tucker Marion ◽  
Alison Olechowksi ◽  
Junfeng Guo

AbstractCloud computing has had an increasing influence on engineering and design. A hallmark of sites such as Github is the promise of rapid iteration and real-time collaboration. Recently, cloud collaborative software has migrated into the realm of physical product design, with computer-aided design (CAD) software platforms such as PTC's Onshape. In this research, we suppose that the effect of cloud collaborative software is multi-faceted; that this type of tool affords a number of new capabilities and behaviours for design individuals and teams. We develop a framework on how to contextualize the changes to design tasks afforded by the unique attributes of these cloud-based, collaborative design tools. We find evidence in our research of design engineers leveraging many aspects of the framework, particularly in learning and engagement with their team, and with resources available from communities of users. However, we find that real-world design engineers are not yet utilizing the full capability of synchronous cloud-platforms with respect to real-time synchronous design iteration within teams or communities.


Author(s):  
G Britton ◽  
T S Beng ◽  
Y Wang

This paper describes three approaches for virtual product development of plastic injection moulds. The first is characterized by the use of three-dimensional computer aided design (CAD) for product design, two-dimensional drafting for mould design and three-dimensional computer aided design/manufacture (CAD/CAM) for mould manufacture. The second is characterized by the use of three-dimensional CAD models by all three participants, but between any two participants some form of file conversion is normally required because different CAD systems are used. The first two approaches share one common feature: the models are passed serially from the product designer to the mould designer and on to the toolmaker. They represent current practice in industry. The third approach is a proposed collaborative design process. Participants can work concurrently on the same model, sharing their knowledge and experience. The process is currently being refined and will be validated later this year with a prototype system based on Unigraphics iMAN software.


Author(s):  
David J. French ◽  
Brett Stone ◽  
Thomas T. Nysetvold ◽  
Ammon Hepworth ◽  
W. Edward Red

Synchronous collaborative (“multi-user”) computer-aided design (CAD) is a current topic of academic and industry interest due to its potential to reduce design lead times and improve design quality through enhanced collaboration. Minecraft, a popular multiplayer online game in which players can use blocks to design structures, is of academic interest as a natural experiment in a collaborative 3D design of very complex structures. Virtual teams of up to 40 simultaneous designers have created city-scale models with total design times in the thousands of hours. Using observation and a survey of Minecraft users, we offer insights into how virtual design teams might effectively build, communicate, and manage projects in a multi-user CAD design environment. The results suggest that multi-user CAD will be useful and practical in an engineering setting with several simultaneous contributors. We also discuss the effects of multi-user CAD on team organization, planning, design concurrency, communication, and mentoring.


2021 ◽  
pp. 198-205
Author(s):  
Bian Xiuwu Maochun

Manufacturing firms have been compelled to invest heavily in digitizing and optimizing their technical and manufacturing operations as a result of mass customization. When developing and introducing new goods, not only must manufacturing procedures be computerized, but also information of how the products must be developed and manufactured based on client needs must be applied. One major academic issue is to assist the industry in ensuring that stakeholders understand the background information of automated engineering all through the production process. The goal of the study described in this article is to provide a foundation for a connectivity perspective of Knowledge-Based Engineering (KBE). The use of graph theory in conjunction with content-based filtering methods is used to handle network creation and contextualization, which are fundamental ideas in connectivism. To enable a connectivity management culture, the article demonstrates how engineering information in spreadsheet, knowledge representation, and Computer Aided Design (CAD) models may be infiltrated and displayed as filtering graphs.


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