Enhancing Design Education With Practical Knowledge Needed in Industry

Author(s):  
Will Pattison

Abstract Education in design has become a major priority in modern mechanical engineering curriculums. In particular, design education has focused on using good design methodology to produce optimum solutions, promote innovation, and encourage creativity in the engineer. There are other facets of the design engineer’s position that should also be emphasized at the education level. First, design engineers must be aware of the manufacturing processes that will be used to turn their concepts into working solutions. Second, they must understand how prototypes of those solutions fit into the overall product development process, and how new technologies such as Rapid Prototyping can enhance it. Finally, they must be able to effectively communicate their design intent, both graphically, verbally, and in writing, at all stages of the product development process. These three essential engineering skills, with special emphasis given to the last two and their place in design education, are covered in this paper.

Author(s):  
Mohamed E. M. El-Sayed ◽  
Jacqueline A. J. El-Sayed

Product realization, which is the goal of any product development process from concept to production, usually means bringing a product to physical reality. Problem solving and design are two of the engineering activities for achieving the product development process goal. For this reason engineering education efforts are usually focused on problem solving as a building block for any educational course or program activities. In addition, some courses and curriculum threads are usually dedicated to design education and practices. The common restriction of realization to mean physical reality, however, limits the full understanding and potential of better problem solving and design education in engineering. In this paper, the realization process is expanded to include the virtual and perceptual realities as valid domains of the product realization process. These domains of realization and their interactions with the physical reality are studied. Also, the relationships between research, problem solving, and design are examined in the context of engineering product realization. Focus, in this study, is directed to the understanding of research, engineering problem solving, and design activities as a result of the expanded realization concept. This understanding aims at improving engineering education by focusing on the key issue of creativity in program and course design, delivery, and assessment. To illustrate the concepts, presented in the paper, several examples are included.


2020 ◽  
Vol 12 (8) ◽  
pp. 3486 ◽  
Author(s):  
Fabio Neves Puglieri ◽  
Aldo Roberto Ometto ◽  
Rodrigo Salvador ◽  
Murillo Vetroni Barros ◽  
Cassiano Moro Piekarski ◽  
...  

Ecodesign consists of integrating environmental considerations into the product development process by means of practices that involve the use of methods, techniques, tools, and guidelines. However, many published practices do not incorporate important environmental issues, often resulting in a product development process that is ineffective from an ecodesign standpoint. This paper’s aim is threefold: (i) Identifying environmental and operational criteria and determining weights to these criteria; (ii) assessing and selecting quality function deployment (QFD)-based ecodesign methods using environmental and operational criteria, and (iii) analyzing the practitioners’ perception of the most suitable QFD-based method identified by the second aim. To that end, a comprehensive literature review of ecodesign practices based on QFD and its requirements was carried out, and a survey was conducted with environmental science and product development experts, whose answers enabled the prioritization of the characteristics those practices must meet from environmental and operational standpoints. Thereafter, a workshop was carried out with design engineers from an automotive company in Brazil. This study’s findings indicate that many QFD-based ecodesign methods fail to consider the life cycle perspective, do not assess environmental impacts, and have not been tested before being published. Another finding from industry designers suggests that ecodesign methods should be easy to use and not time-consuming.


Purpose This paper aims to review the latest management developments across the globe and pinpoints practical implications from cutting-edge research and case studies. Design/methodology/approach This briefing is prepared by an independent writer who adds their own impartial comments and places the articles in context. Findings Knowledge harvesting enables firms to enhance both organizational learning and the product development process. By taking appropriate actions within each dimension of the construct, employees are able to better acquire, develop and manage knowledge from different sources and achieve desired outcomes at both individual and firm levels. Originality/value The briefing saves busy executives and researchers hours of reading time by selecting only the very best, most pertinent information and presenting it in a condensed and easy-to-digest format.


Author(s):  
Hong Jia ◽  
Christopher A. Mattson ◽  
Gabrielle Johnson

Abstract Besides the explicit economic and environmental impacts, the product development process also produces an implicit social value — known as social impact. To help product designers better understand and plan for the social impact that their product may have, we present a social impact checklist table. This checklist table was constructed after a simple study was conducted on the design and reuse of corrugated cardboard. The checklist table provides the designer the opportunity to more deeply consider eleven social impact categories, map those categories to key indicators, and ultimately design parameters that influence social impact. We introduce this checklist table at the early stages of the product development process, aiming to make the otherwise implicit notion of social impact more explicit and recognizable. The checklist table has the potential to make the social dimension of sustainability more accessible to design engineers; they can then better conceive of sustainable solutions and create products that generate positive social impact.


Author(s):  
Suchit Jain

In recent years, the benefits of using FEA or design analysis as part of conceptual design have become apparent. The direct involvement of design engineers in analyzing their own designs allows for quick turnaround times and ensures that design modifications indicated by analysis results are promptly implemented in the design progress. Used properly, it yields trustworthy results that are already driving efficiencies and cost savings in industries ranging from consumer goods to automotive. This paper will outline the advances in technology which have made this change possible.


Author(s):  
Albert Albers ◽  
Christian Sauter ◽  
Thomas Maier ◽  
Martin Geier ◽  
Jens Ottnad

The objective of academic education for mechanical design engineers is to convey qualifications which are necessary for product development in an industrial environment. The goal of the work described here is to improve engineering design education and to provide a more active learning experience. Design students should be familiarized with modern methods and technologies which they will most likely encounter during their future career. Design cannot be taught sufficiently in lectures alone [1, 2] and requirements on graduates in product development are continuously increasing. Not only professional skills but also social skills as well as proficiency with new technologies and methodologies become increasingly important [3]. For meeting these requirements the Karlsruhe Education Model for Product Development (KaLeP) [4] was developed at the Institute of Product Development (IPEK) at the University of Karlsruhe in Germany. In this contribution we present KaLeP, the role of modern design tools like CAD/PDM and wikis in education, the course projects for Machine Design and Integrated Product Development including training concept as well as the technical and organizational environment in which these courses take place.


2014 ◽  
Vol 518 ◽  
pp. 366-373 ◽  
Author(s):  
João Adalberto Pereira ◽  
Osiris Canciglieri

This paper, through a wide approach of Product Development Process (PDP) renowned methodologies, proposes a conceptual model to serve as a guide in the elaboration, management and implementation of research and development (R&D) projects classified by the R&D Program of Brazilian Electricity Sector which is regulated by the Brazilian Electricity Regulatory Agency (ANEEL). Product development methodologies can be applied to narrow the relationship between academy and industry ensuring results directed to the product, with reduction of costs and development time better suited to the customers needs, fulfilling integrally, at the same time, the Innovation Chain proposed by ANEEL R&D Program in the achievement of new technologies for the electricity sector.


2014 ◽  
Vol 889-890 ◽  
pp. 1481-1484 ◽  
Author(s):  
Jae Il Park

Traditional design process has laid an emphasis on developing function-based products in the assumption that consumers only care for the functional value of products. However, the importance of the aesthetics and usability of products in the aging society demands the human-centered product development process that the human factors should be integrated in developing products. This research proposes a design methodology for universal design product development based on patent information about ergonomic designed products. It will support the production and accumulation of reusable universal design knowledge and enable human-centric product development more economically.


Author(s):  
Andrea CAPRA ◽  
Ana BERGER ◽  
Daniela SZABLUK ◽  
Manuela OLIVEIRA

An accurate understanding of users' needs is essential for the development of innovative products. This article presents an exploratory method of user centered research in the context of the design process of technological products, conceived from the demands of a large information technology company. The method is oriented - but not restricted - to the initial stages of the product development process, and uses low-resolution prototypes and simulations of interactions, allowing users to imagine themselves in a future context through fictitious environments and scenarios in the ambit of ideation. The method is effective in identifying the requirements of the experience related to the product’s usage and allows rapid iteration on existing assumptions and greater exploration of design concepts that emerge throughout the investigation.


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