A Model of Information Exchange in the Design Process

Author(s):  
Andrew D. Christian ◽  
Warren P. Seering

Abstract This paper describes a method of modeling the engineering design process and a simulation that implements the model. The model explicitly represents the communication requirements of interdependent design projects and the assigned roles of individuals. The simulation uses computer agents to represent individuals working within a design environment, exchanging information, and making decisions based on a limited rationality model of human behavior. This paper describes how the model and simulation can be used to make predictions about design team performance.

Author(s):  
Fernando Abreu Gonçalves ◽  
José Figueiredo

Research involved with Actor-Network Theory (ANT) application in engineering domains often crosses through its fundamentals. In fact, exploring trends that envisage ANT as a paradigm that can prove valid in the engineering design field, researchers sometimes enrol in discussions that drive them to its roots. Obligatory Passage Points (OPP) and Immutable Mobiles (IM) are two of the fundamental concepts that need to be revisited. These concepts are critical to understanding innovation in Actor-Networks, especially for the part of IMs. In the pursuit of that understanding, the authors opt to entangle ANT and engineering design and explore a framework based on Programs of Action where actors are represented as taxonomies of competences. These actors are hybrids but, when human, they are mainly engineers engaged in the scope planning and resource management in engineering design projects or processes. This article exercises and develops a constructive process towards a methodology to approach innovation in engineering design. This research is useful for the first stages of the project design process and, in a broader way, to the full cycle of the engineering design process.


Author(s):  
Wim Zeiler ◽  
Perica Savanovic ◽  
Emile Quanjel

Integral Building Design is done by multi disciplinary design teams and aims at integrating all aspects from the different disciplines involved in a design for a building such as; archtitecture, construction, building physics and building services. It involves information exchange between participants within the design process in amounts not yet known before. To support this highly complex process an Integral Building Design methods is developed based on the combination of a prescriptive approach, Methodical Design, and a descriptive approach, Reflective practice. Starting from the Methodical Design approach by van den Kroonenberg, a more reflective approach is developed. The use of Integral Design within the design process results in a transparency on the taken design steps and the design decisions. Within the design process, the extended prescriptive methodology is used as a framework for reflection on design process itself. To ensure a good information exchange between different disciplines during the conceptual phase of design a functional structuring technique can be used; Morphological Overviews (MO). Morphology provides a structure to give an overview of the consider functions and their solution alternatives. By using this method it is presumed that it helps to structure the communication between the design team members and a such forms a basis for reflection on the design results by the design team members. This method is used in the education program at the Technische Universiteit Eindhoven and was tested in workshops for students and for professionals from the Royal Institute of Dutch Architects (BNA) and the Dutch Association of Consulting Engineers (ONRI). Over 250 professionals participated in these workshops.


2020 ◽  
Vol 1 ◽  
pp. 2571-2580
Author(s):  
H. Singh ◽  
G. Cascini ◽  
C. McComb

AbstractSocial media influencers (SMI) are gaining interest and many are studying their influence on the online audience, little is known about the role played by them in offline teams. One such attempt to study the effect of influencers in co-design team is presented in this paper, where individuals who are confident in their abilities drive the team process. Thus, self-efficacy is considered for determining influencer behaviour. Results expose the relationship between self-efficacy and influencer status on the design process, besides briefly highlighting the effects on above-average teams.


Author(s):  
Vincent Wilczynski ◽  
Andrew C. Foley

The assessment of Student Outcomes is an import component for program evaluation and improvement. Though not proposed as the only tool a program should employ to measure the achievement of outcomes, the capstone design course can be a valuable mechanism to measure performance with regards to Student Outcomes. Because of the expansive reach of the engineering design process, capstone design projects present a natural environment to structure assessment activities that directly map to Student Outcomes. This paper presents versions of the Mechanical Engineering capstone design course that have been specifically structured to assess achievement of Student Outcomes commonly included in engineering accreditation criteria. Typically the outcomes are assessed by assignments that guide the engineering design process.


1988 ◽  
Vol 15 (4) ◽  
pp. 673-678
Author(s):  
Claude Bédard

The process of designing buildings presents characteristics that set it apart from the design process in other engineering fields. Traditionally, computers have been assigned the number-crunching and bookkeeping tasks in building design activities. Also, few participants in the design team have used computers on a regular basis. However, many changes are taking place which will affect the way a building design is carried out and the contribution computers could make in the process. All factors appear to advocate greater use of computers to achieve better designs. Three active areas of development are finally presented to illustrate new roles computers could assume in future building design projects. Key words: building design process, algorithm, synthesis/analysis, preliminary design, integration.


Author(s):  
Ralph Buchal ◽  
F. Michael Bartlett ◽  
Sean Hinchberger ◽  
Shahzad Barghi ◽  
Amarjeet Bassi ◽  
...  

A new first year design course at the University of Western Ontario uses team design projects to develop skills in the engineering design process, teamwork, design communication, and reflection. Students begin with a short 6-week mini-project, which is followed by an 18-week major design project. Each student is required to prepare an individual “State-of-the-art” report at the beginning of the major project. Students work through the stages of the design process, starting with conceptual design to generate innovative concepts. This is followed by design validation using analysis, simulation and experiments, CAD modeling, and prototype construction and testing.


Author(s):  
Richard Bannerot

There has been some discussion in the literature concerning whether homogeneous or heterogeneous design teams produce the better results. This study compares the performances of three aspects of the design process as produced by 81 student teams. The teams are categorized by the Myers-Briggs Type Indicators of their members. The more personality homogeneous teams produced the better quality work. Hence, the study has added some support to the argument that homogeneous teams may be preferable, at least for relatively short projects. However, there are many factors besides similar of personalities, such as past academic performance, age, gender mix, ethnic mix, and work experience, that may affect team performance. Therefore it would be a mistake to assume that forming teams based on personality type alone will significantly and uniformly affect their performances.


Author(s):  
Fernando Abreu Gonçalves ◽  
José Figueiredo

Research involved with Actor-Network Theory (ANT) application in engineering domains often crosses through its fundamentals. In fact, exploring trends that envisage ANT as a paradigm that can prove valid in the engineering design field, researchers sometimes enrol in discussions that drive them to its roots. Obligatory Passage Points (OPP) and Immutable Mobiles (IM) are two of the fundamental concepts that need to be revisited. These concepts are critical to understanding innovation in Actor-Networks, especially for the part of IMs. In the pursuit of that understanding, the authors opt to entangle ANT and engineering design and explore a framework based on Programs of Action where actors are represented as taxonomies of competences. These actors are hybrids but, when human, they are mainly engineers engaged in the scope planning and resource management in engineering design projects or processes. This article exercises and develops a constructive process towards a methodology to approach innovation in engineering design. This research is useful for the first stages of the project design process and, in a broader way, to the full cycle of the engineering design process.


Author(s):  
Camilo POTOCNJAK-OXMAN

Stir was a crowd-voted grants platform aimed at supporting creative youth in the early stages of an entrepreneurial journey. Developed through an in-depth, collaborative design process, between 2015 and 2018 it received close to two hundred projects and distributed over fifty grants to emerging creatives and became one of the most impactful programs aimed at increasing entrepreneurial activity in Canberra, Australia. The following case study will provide an overview of the methodology and process used by the design team in conceiving and developing this platform, highlighting how the community’s interests and competencies were embedded in the project itself. The case provides insights for people leading collaborative design processes, with specific emphasis on some of the characteristics on programs targeting creative youth


Science Scope ◽  
2017 ◽  
Vol 041 (01) ◽  
Author(s):  
Nicholas Garafolo ◽  
Nidaa Makki ◽  
Katrina Halasa ◽  
Wondimu Ahmed ◽  
Kristin Koskey ◽  
...  

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