Requirements Modeling for System Engineering Using SysML, the Systems Modeling Language

Author(s):  
Laurent Balmelli ◽  
Alan Moore

In this paper we present the model supporting the Requirement diagram in the emerging standard SysML, the System Modeling Language. SysML is the extension to System Engineering of the Unified Modeling Language (UML) proposed by the SysML and recently accepted as a answer to the Request for Proposal from the Object Modeling Group (OMG). We explain the rationale behind the construct of the model and give several examples to illustrate its features.

2021 ◽  
Vol 14 (1) ◽  
pp. 506-515
Author(s):  
Ahmad Ashari ◽  
◽  
Anny Sari ◽  
Helna Wardhana ◽  
◽  
...  

The System Modeling Language (SysML) used the Requirement Diagram to model non-functional requirements, such as response time, size, or system functionality, which cannot be accommodated in the Unified Modeling Language (UML). SysML Requirement Diagram, in its implementation, integrates with several diagrams describing the requirements, which are referred to as additional elements. The absence of transformation rules for these additional elements to become OWL ontology causes difficulties in reading, understanding, and tracking the requirements. In this research, an extended rule of the Requirement Diagram transformation is proposed to solve the problems. First, some transformation rules are defined to make requirements easier to trace and realize the ontology generation's automatic transformation. Second, the time required during transformation processing to prepare and generate the OWL file shows the proposed model's performance. The ontology components produced from this research, such as class, subclass, object property, and data property, can be viewed in Protégé.


2014 ◽  
Vol 568-570 ◽  
pp. 1565-1568
Author(s):  
Dian Min Xiao

This paper presents a unified personnel management system modeling language design. Unified Modeling Language is the use of object-oriented visualization, documentation and other standardized modeling language. The system uses the most popular B / S architecture, the choice of Microsoft's ASP.NET web development carried foreground, background database selected Microsoft SQL2005, through a combination of the two can give full play to the efficiency of personnel management software and have security features.


2021 ◽  
Vol 10 (2) ◽  
pp. 224-231
Author(s):  
Filia Meitri Alelo ◽  
Remuz MB Kmurawak ◽  
Mingsep Rante Sampebua

Klasis GKI Sentani is part of the GKI Denomination which regulates churches in the Jayapura (Sentani) Regency area. One of the tasks of the Klasis is the monitoring and evaluation of the Setoran Wajib Jemaat (SWJ). Each Church is required to collect offerings cumulatively each month. The obstacle faced in financial management in the Klasis Sentani environment is the budget processing system which is manual, where donations are deposited to Klasis by attaching proof of deposit. this makes the process of collecting donations an inefficient routine. Including the documentation process that looks not up-to-date and the difficulty in publishing the results to the congregation at Klasis Sentani. This study aims to facilitate the reporting of mandatory deposits for the classic GKI Sentani congregation, namely by creating an information system for the congregation's mandatory deposit. The development of the software system uses the Waterfall method, with the Unified Modeling Language as the system modeling language. This system has been implemented and makes it easier to manage finances for the church treasurer and classics. Financial information can also be viewed transparently on the page provided and can be accessed by the congregation.


2020 ◽  
Vol 5 (2) ◽  
pp. 133-143
Author(s):  
Sam'ani Sam'ani ◽  
Muhammad Haris Qamaruzzaman ◽  
Sutami Sutami

This beloved Indonesian independence is thanks to the great services of the heroes who have valiantly and all their souls fought for the nation from before to after independence. So that the history of the struggle is not forgotten, it is necessary to develop a system that makes it easy for all Indonesian citizens to remember and remember the struggles of the heroes. As the rapid development of technology, especially Android-based smartphones that have been used by almost all walks of life, an application system about the biographical history of the struggle of national heroes can be used anywhere. The problem of this research is how to produce a national hero biography application system based on Android. The software is developed by modeling Waterfall, the system modeling uses UML (Unified Modeling Language). The purpose of this research is to produce a system that will present a biographical history of national heroes visually that can help remember, remember and add to the public's knowledge in getting to know the National Heroes.


2009 ◽  
pp. n/a-n/a ◽  
Author(s):  
Henric Andersson ◽  
Erik Herzog ◽  
Gert Johansson ◽  
Olof Johansson

2020 ◽  
Vol 2 (1) ◽  
pp. 33-43
Author(s):  
Erwin Suhandono ◽  
Arif Hidayat

The Educational Assessment Center is a Government Agency under the Ministry of Education and Culture's Research and Development Agency. To carry out office activities, it is necessary to be supported by the availability of supplies to support these activities. Therefore, it is necessary to improve the management of state owned goods. Where the data processing is still done manually, that is, the demand for goods is done by filling out the paper form, so that the process of processing requires more time. Based on these problems an information system is needed. This information system is designed based on Object Oriented by using the Unified Modeling Language (UML) as a system modeling language to facilitate employees in processing data of State owned goods..


SISTEMASI ◽  
2020 ◽  
Vol 9 (3) ◽  
pp. 493
Author(s):  
Syaiful Ahdan ◽  
Andini Reska Putri ◽  
Adi Sucipto

ABSTRACTLearning media is one component that includes teaching materials and equipment that can support the learning process ,it has an impact on the development of learning technology that continues to increase in various forms. one function of learning media is to present messages and information clearly, so that it can facilitate and improve the process and learning outcomes, In this study the authors propose an online-based learning system that can overcome problems associated with the learning process at one of the English language courses in Bandarlampung, specifically for conversation learning. The contribution in this research is to make online learning media based on mobile applications that can help the learning process without going through face-to-face. This application is built on the android platform with system modeling using the Unified Modeling Language (UML), the system that has been built is then tested using ISO 9126 to obtain results: in the aspect of functionality (admin) 92.7%, functionality (students) 93.95% and in the aspect of usability (admin) 96.25%, usability (students) 93.85%.Keywords: e-learning, m-learning, online conversation learning ABSTRAKMedia pembelajaran adalah salah satu komponen yang mencakup bahan ajar dan peralatan yang dapat mendukung proses pembelajaran, perkembangan teknologi terus mengalami kemajuan yang pesat, hal ini berdampak pada perkembangan teknologi pembelajaran yang terus meningkat dalam berbagai bentuk. Fungsi media pembelajaran salah satunya adalah untuk menyajikan pesan dan informasi dengan jelas, sehingga dapat memudahkan dan meningkatkan proses dan hasil pembelajaran, media pembelajaran juga dapat meningkatkan perhatian siswa agar dapat meningkatkan motivasi belajar, keterbatasan ruang dan waktu menjadi faktor yang penyebap keterlambatan dalam proses pembelajaran, hal tersebut menyebabkan transfer bahan ajar tidak sampai kepada siswa. Penelitian ini mengusulkan desain dan pemodelan sistem pembelajaran berbasis daring yang dapat mengatasi masalah yang terkait dengan proses pembelajaran pada salah satu tempat kursus bahasa inggris di Bandarlampung, khususnya untuk pembelajaran percakapan. Kontribusi dalam penelitian ini adalah membuat media pembelajaran daring berbasis aplikasi mobile yang dapat membantu proses pembelajaran tanpa melalui tatap muka. Aplikasi ini dibangun pada platform android dengan pemodelan sistem menggunakan Unified Modeling Language (UML), sistem yang telah dibangun kemudian diuji menggunakan ISO 9126 dengan memperoleh hasil: pada aspek fungsi (admin) 92,7%, aspek fungsi (siswa) 93,95% dan pada aspek kegunaan (admin) 96,25%, aspek kegunaan (siswa) 93,85%.Kata Kunci: e-learning, pembelajaran bergerak, pembelajaran percakapan daring


2017 ◽  
Vol 19 (3) ◽  
pp. 206-218
Author(s):  
M.S. Rusakova ◽  
R.I. Meerson

The paper deals with design of automated solution check system for regional programming contests. The requirements and constraints for such systems are found in the work. Database for contest tasks is designed. The system is constructed using object modeling and patterns concept. Unified modeling language is used for system design. UML-diagrams are shown for project classes as well as diagram for solution check process.


Author(s):  
Cholid Fauzi ◽  
M. Hoeru Riza

E-Commerce Unique Regional Souvenirs in Indonesia is a buying and selling application made to make it easier for tourists to find a place or location for typical regional gifts and make it easier for tourists to order souvenirs during a pandemic like now, as well as a means for traveler's local souvenir sellers to promote their products online. Making regional e-commerce specialties in Indonesia uses the Web Engineering paradigm and system modeling with UML (unified modeling language) with business cases, activities, use cases, and class diagrams. At the same time, the database management software uses MySQL with the PHP programming language and the Laravel Framework. The system design is expected to make it easier for people to find local souvenirs based on the place or location of souvenir merchants and local souvenir sellers to promote their products online


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