Emotional Shape Generation System With Exchange of Others’ Viewpoints for Externalizing Customers’ Latent Sensitivity

Author(s):  
Hideyoshi Yanagisawa ◽  
Tamotsu Murakami

The aesthetics of a product’s shape has become an important factor to increase the value of mature products. However, such emotional quality regarding the customer’s need is difficult to capture due to its subjectivity. To address this issue, we have previously proposed shape generation methods that help the customers to externalize their image of product aesthetics into a shape. The previous methods enable one to generate design samples that fit the customer’s conscious image of a product shape based on his/her fixed sensitivity. However, customers also have latent sensitivities of which they are not aware. In this paper, we propose a shape generation system that enables the user to exchange design solutions and viewpoints with others. The aim of sharing solutions is to evoke the latent sensitivities by showing the unexpected viewpoints of others. To generate design samples, we improve the previous system in which the users generate design samples based on favored features to which they pay attention. We conduct a shape generation experiment using the proposed system to verify the effectiveness of exchanging solutions and viewpoints with others. We compared the effectiveness of self-solutions, which are generated without the exchange, with co-solutions, which are generated with the exchange. The result suggests that the co-solutions are more likely to be effective as to their preference and unpredictable quality. We observed certain effective patterns in the design process: All co-solutions generated by referring to unpredicted topological shapes produced effective results. Using such shapes, the subjects are able to discover new viewpoints for the target design concept. The stated metaphorical viewpoints of others also help to introduce such new viewpoints.

Author(s):  
Hideyoshi Yanagisawa ◽  
Tamotsu Murakami

There are three main issues when trying to capture the customer’s need for a product’s emotional quality such as its aesthetics. The first is that customers have difficulty externalizing their emotional needs even if they have a clear mental image of those needs. The second is that people have different sensitivities when perceiving emotional qualities. The third is that customers have a latent sensitivity of which they are unaware. Evoking such latent sensitivity is effective when extracting the customer’s potential needs. Latent sensitivity may be evoked by shifting a fixed viewpoint for evaluating an emotional quality [1]. In this paper, we focus on the third issue, which has not been dealt with in conventional studies. The authors address the question of how to provide information that can shift the customer’s fixed viewpoint and evoke his/her latent sensitivities on a product’s emotional quality. To determine what factors are involved in such information, we conduct an experiment in which the subjects exchange and mutually evaluate their shape solutions for an emotional image and the associated viewpoints. Because people have different sensitivities, customers have different viewpoints and images toward an emotional design concept as expressed by a subjective word. We assume that different viewpoints and images may contain information that can evoke the latent sensitivity of a customer. To help the subjects to externalize their images for a given emotional concept, which is the first issue, we developed an interactive shape generation system in which the customer as non-designer can easily shape his/her image. The system generates design samples, which the user synthesizes using genetic operation. From the experiment, we observed different types of subjects and different patterns of effective viewpoints that can shift one’s fixed viewpoint.


Energies ◽  
2021 ◽  
Vol 14 (14) ◽  
pp. 4082
Author(s):  
Luis Arribas ◽  
Natalia Bitenc ◽  
Andreo Benech

During the last decades, there has been great interest in the research community with respect to PV-Wind systems but figures show that, in practice, only PV-Diesel Power Systems (PVDPS) are being implemented. There are some barriers for the inclusion of wind generation in hybrid microgrids and some of them are economic barriers while others are technical barriers. This paper is focused on some of the identified technical barriers and presents a methodology to facilitate the inclusion of wind generation system in the design process in an affordable manner. An example of the application of this methodology and its results is shown through a case study. The case study is an existing PVDPS where there is an interest to incorporate wind generation in order to cope with a foreseen increase in the demand.


2015 ◽  
Vol 809-810 ◽  
pp. 865-870
Author(s):  
Manuela Roxana Dijmărescu ◽  
Dragoș Iliescu ◽  
Marian Gheorghe

Various architectures exposing certain phases of the design process have been developed. A closer analysis of the presented timelines is leading more to postpone the design solution rather than advancing it in the early phases. This paper advances a new architecture for the design process with the main emphasize on the product functional design, based on functional-constructive knowledge stored in databases, and on the principle of selecting design solutions in an incipient phase and developing them during the further design process stages.


Author(s):  
Mariam Ahmed Elhussein

Tagging systems design is often neglected despite the fact that most system designers agree on the importance of tagging. They are viewed as part of a larger system which receives most of the attention. There is no agreed method when it comes to either analyzing existing tagging systems or designing new ones. There is a need to establish a well-structured design process that can be followed to create tagging systems with a purpose. This chapter uses practical inquiry methodology to generate a general framework that can be applied to analyze tagging systems and proceeds to suggest a design process that can be followed to create new tagging systems. Existing user behavior while tagging is the main guide for the methodology.


Author(s):  
X. Fischer ◽  
C. Merlo ◽  
J. Legardeur ◽  
L. Zimmer ◽  
A. Anglada

Most of the time, starting new design projects based on innovative product concepts is a strategic but complicated process. Individual initiatives and the development of new ideas take place within conflicting contexts combining technical, economical and social aspects. During theses phases actors have to formalize new ideas, to exchange them and to collaborate to promote them. Traditional tools do not support such activities. We propose in this paper a new approach dedicated to the product development process from the early phases to the embodiment design phases. Metamodeling techniques and new tools (ID2 - Innovation Development and Diffusion - and CE - Constraint Explorer -) are proposed in order to support those phases ensuring the collaboration and the interaction between design actors, the knowledge and information management, the development of innovative ideas, and the improvement of embodiment design solutions. More over we propose to link our tools to a PLM environment to improve the sharing and the management of information, documents and design solutions in order to foster collaboration. The main objective of our implementation is to foster innovation during design process by improving sharing and reuse of innovative ideas and allowing the organization to identify rapidly best consensus for design solutions.


Author(s):  
David D. Woods ◽  
Emily S. Patterson ◽  
James M. Corban ◽  
Jennifer C. Watts

In this paper, we introduce a notation that highlights necessary elements in a practice-centered design process and which can be used to describe a set of common errors committed by design organizations leading to computer-based systems that create new burdens for practitioners. These common design errors result from an organizational tendency to underinvest in modeling error and expertise and using prototypes to discover requirements. The former underinvestment can lead to designs based on uninformed, underspecified, and unexamined models of the relationship between technology and human performance. The latter can lead to commitment to a design concept before fully exploring the range of possible solutions. We suggest ways to avoid these problems by setting forth a balanced organizational investment strategy that would enhance the possibilities for the development of useful systems.


Author(s):  
Duc Truong Pham ◽  
Huimin Liu

This paper presents a new approach to producing innovative design concepts. The proposed approach involves extending the inventive principles of TRIZ by integrating other TRIZ and TRIZ-inspired tools. The set of inventive principles is then structured according to a framework adapted from I-Ching and represented using TRIZ’s Behaviour-Entity (BE) formalism to which constraints have also been added. The adoption of the BE representation enables a reduction in the amount of repeated information in the inventive principles. A BE pair contains information on a design solution. A Behaviour-Entity-Constraint (BEC) triple additionally has information on constraints on the solution. The BEC representation thus facilitates the retrieval and generation of design solutions from design specifications. The paper uses the problem of laying out seats in an aircraft cabin to illustrate advantages of the proposed approach.


Author(s):  
Pierre Cutellic

AbstractThis paper focuses on the application of visual Event-Related Potentials (ERP) in better generalisations for design and architectural modelling. It makes use of previously built techniques and trained models on EEG signals of a singular individual and observes the robustness of advanced classification models to initiate the development of presentation and classification techniques for enriched visual environments by developing an iterative and generative design process of growing shapes. The pursued interest is to observe if visual ERP as correlates of visual discrimination can hold in structurally similar, but semantically different, experiments and support the discrimination of meaningful design solutions. Following bayesian terms, we will coin this endeavour a Design Belief and elaborate a method to explore and exploit such features decoded from human visual cognition.


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