Knowledge Management and Support Environment in Early Phases of Design Process

Author(s):  
X. Fischer ◽  
C. Merlo ◽  
J. Legardeur ◽  
L. Zimmer ◽  
A. Anglada

Most of the time, starting new design projects based on innovative product concepts is a strategic but complicated process. Individual initiatives and the development of new ideas take place within conflicting contexts combining technical, economical and social aspects. During theses phases actors have to formalize new ideas, to exchange them and to collaborate to promote them. Traditional tools do not support such activities. We propose in this paper a new approach dedicated to the product development process from the early phases to the embodiment design phases. Metamodeling techniques and new tools (ID2 - Innovation Development and Diffusion - and CE - Constraint Explorer -) are proposed in order to support those phases ensuring the collaboration and the interaction between design actors, the knowledge and information management, the development of innovative ideas, and the improvement of embodiment design solutions. More over we propose to link our tools to a PLM environment to improve the sharing and the management of information, documents and design solutions in order to foster collaboration. The main objective of our implementation is to foster innovation during design process by improving sharing and reuse of innovative ideas and allowing the organization to identify rapidly best consensus for design solutions.

2015 ◽  
Vol 809-810 ◽  
pp. 865-870
Author(s):  
Manuela Roxana Dijmărescu ◽  
Dragoș Iliescu ◽  
Marian Gheorghe

Various architectures exposing certain phases of the design process have been developed. A closer analysis of the presented timelines is leading more to postpone the design solution rather than advancing it in the early phases. This paper advances a new architecture for the design process with the main emphasize on the product functional design, based on functional-constructive knowledge stored in databases, and on the principle of selecting design solutions in an incipient phase and developing them during the further design process stages.


Author(s):  
Sándor Vajna ◽  
Tibor Bercsey ◽  
Steffen Clement ◽  
Peter Mack

Abstract Based on an analysis of the product development process and the study of relevant product development models, the paper presents a new approach aiming at modeling and supporting the design activity as the substantial activity within the product development process. The Autogenetic Design Theory is an approach advancing general design theories. It facilitates the integration of intuition, creativity and artificial intelligence into the conventional design process. To this end, a phase-like allocation of the design process is assumed as the essential structure and an evolutionary algorithm is integrated as the core facilitating purposeful searching and combining. Hence, the flow of the design process can be influenced as all requirements can be included and, on the other hand, intuition and creativity are ensured through the evolutionary algorithm.


Author(s):  
David G. Meeker ◽  
Anna C. Thornton

Abstract One cannot design in a vacuum; the goodness of a product is almost always (except in the case of a novel design) measured with respect to an existing design. It is logical, therefore, to have a design process that takes competitors into account. Competitor’s hardware is a rich source of design information providing concept and design solutions, current market trends, cost and quality drivers, missing functionality and unwanted functionality. This paper presents a methodology to systematically evaluate existing designs using a process called benchmarking. In addition, a methodology for incorporating the benchmark information into the specification, concept, embodiment, detail design phases of the product development process is described.


Author(s):  
Pierre Nowak ◽  
Benoiˆt Eynard ◽  
Lionel Roucoules

One of the objectives of concurrent engineering has been to integrate more and more knowledge as soon as possible during the product development process. In such a method and owing to designer creativity, new design solutions are carried out. Design alternatives then appear; the differences can be relative to the functions, the technology, the materials or the manufacturing process as well. This paper presents some first specifications in modelling those design alternatives. Much more design solutions can then be kept in designers’ mind instead of focusing on the a priori best solution. The final solution is therefore chosen depending on every point of view involved in the design process. First of all this work aimed at defining the new knowledge that have to be taken into account in the product modelling in order to support the design alternatives management. Those new model elements must currently be integrated or linked with already-known product and design process models. The alternatives modelling has secondly been tested on very simple design examples. Afterwards, the design of a surgical simulator has been carried out that pointed out the real benefits and the feasibility of the alternatives modelling.


Author(s):  
Sa´ndor Vajna ◽  
Steffen Clement ◽  
Andre´ Jordan

The paper presents a new approach aiming at modeling and supporting the design activity as the substantial activity within the product development process. The Autogenetic Design Theory facilitates the integration of intuition, creativity and artificial intelligence into the conventional design process. To this end, a phase-like allocation of the design process is assumed as the essential structure and an evolutionary algorithm is integrated as the core facilitating purposeful searching and combining. Hence, the flow of the design process can be influenced as all requirements can be included and, on the other hand, intuition and creativity are ensured through the evolutionary algorithm. The example of the shift fork, which was described in the paper, shows how ADT can support variant design. Next steps will include the application of the ADT to the other types of design. The optimisation of the shift fork was the first step towards a computer-based implementation of the ADT.


2021 ◽  
Vol 11 (4) ◽  
pp. 450-463
Author(s):  
V.N. Negoda ◽  
◽  
A.A. Kulikova ◽  

Currently, a large number of studies are being carried out on the use of ontologies in the development of automated sys-tems. Ontological modeling improves the efficiency of the software development process. The division of labor in the development of automated systems contributes to the appearance of semantic gaps between the phases of the design process. The practice of using a wide range of reusable design artifacts is a risk factor for violation of conceptual integ-rity, consistency and completeness of the developed design solutions. The article proposes a new approach to ontologi-cal modeling of automated systems, which serves the design process for their development at all stages of design up to implementation; and a new structure of metadata of ontological specifications of automated systems, which allows tak-ing into account semantically important entities and features of the system being developed. It is shown that the use of this approach significantly reduces labor costs in the design of a complex automated system in the face of changing re-quirements at different stages of system creation. The use of ontological models in the design process helps to increase the conceptual integrity, consistency and completeness of the developed design solutions.


Author(s):  
Andrea CAPRA ◽  
Ana BERGER ◽  
Daniela SZABLUK ◽  
Manuela OLIVEIRA

An accurate understanding of users' needs is essential for the development of innovative products. This article presents an exploratory method of user centered research in the context of the design process of technological products, conceived from the demands of a large information technology company. The method is oriented - but not restricted - to the initial stages of the product development process, and uses low-resolution prototypes and simulations of interactions, allowing users to imagine themselves in a future context through fictitious environments and scenarios in the ambit of ideation. The method is effective in identifying the requirements of the experience related to the product’s usage and allows rapid iteration on existing assumptions and greater exploration of design concepts that emerge throughout the investigation.


Author(s):  
J Shinar ◽  
V Turetsky

Successful interception of manoeuvring anti-surface missiles that are expected in the future can be achieved only if the estimation errors against manoeuvring targets can be minimized. The paper raises new ideas for an improved estimation concept by separating the tasks of the estimation system and by explicit use of the time-to-go in the process. The outcome of the new approach is illustrated by results of Monte Carlo simulations in generic interception scenarios. The results indicate that if an eventual ‘jump’ in the commanded target acceleration is detected sufficiently rapidly, small estimation errors and consequently precise guidance can be obtained.


2021 ◽  
pp. 1-52
Author(s):  
Alexandra Bloesch-Paidosh ◽  
Kristina Shea

Abstract When designing for Additive Manufacturing (AM), designers often need assistance in breaking out of their conventional manufacturing mind-set. Previously, Blösch-Paidosh and Shea (2019) derived Design Heuristics for AM (DHAM) to assist designers in doing this during the early phases of the design process. This work proposes a set of 25 multi-modal cards and objects to accompany each of the Design Heuristics for AM and studies their effect through a series of controlled, novice user studies conducted using both teams and individuals who redesign a city E-Bike. The resulting AM concepts are analyzed in terms of the quantity of design modifications relevant for AM, AM-flexibility, novelty, and variety. It is found that the DHAM cards and objects increase the inclusion of AM concepts, AM modifications, and the unique capabilities of AM in the concepts generated by both individuals and teams. They also increase the creativity of the concepts generated by both individuals and teams, as measured through a series of defined metrics. Further, the objects in combination with the cards are more effective at stimulating the generation of a wider variety of designs than the cards alone. Future work will focus on studying the use of the DHAM cards and objects in an industrial setting.


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